Patents by Inventor John Lee REES

John Lee REES has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10610792
    Abstract: Examples of a gaming robot are described. The gaming robot may be controlled by a computing device such as a smartphone or tablet. The gaming robot may be used in solo or group gaming activities. In one case a gaming robot has one or more primary modules. These include a main module with a main processing module to control at least one locomotion module of the gaming robot in response to commands received from the computing device. Secondary modules may be attached to the primary modules via mechanical couplings and electrical interfaces. The main processing module is configured to obtain data identifying the secondary module from the secondary module via the electrical interface, and transmit the data to the computing device. The computing device alters the commands sent to the main processing module based on the data obtained from the secondary module such that control of at least one locomotion module is modified based on connection of the secondary module.
    Type: Grant
    Filed: March 9, 2018
    Date of Patent: April 7, 2020
    Assignee: Reach Robotics Limited
    Inventors: Silas Adedotun Adekunle, Christopher James Beck, Arnaud Didey, John Lee Rees, Jonathan Quinn
  • Publication number: 20180370025
    Abstract: There is provided a gaming robot comprising at least one movable joint actuated by a prime mover. The gaming robot comprises a first module comprising first electronic circuitry and a first coupling. The first coupling is connectable to a second coupling on a second module comprising second electronic circuitry to create a mechanical interface between the first module and the second module and an electrical interface between the first module and the second module. The first electronic circuitry is configured to: in response to a connection of the second module to the first module, access via the electrical interface data stored within the second electronic circuitry, said data identifying the second module; and transmit the data to an identification system configured to detect the presence and identification of modules attached to the gaming robot.
    Type: Application
    Filed: March 9, 2018
    Publication date: December 27, 2018
    Inventors: Arnaud DIDEY, Christopher James BECK, John Lee REES
  • Publication number: 20180256989
    Abstract: Examples of a gaming robot are described. The gaming robot may be controlled by a computing device such as a smartphone or tablet. The gaming robot may be used in solo or group gaming activities. In one case a gaming robot has one or more primary modules. These include a main module with a main processing module to control at least one locomotion module of the gaming robot in response to commands received from the computing device. Secondary modules may be attached to the primary modules via mechanical couplings and electrical interfaces. The main processing module is configured to obtain data identifying the secondary module from the secondary module via the electrical interface, and transmit the data to the computing device. The computing device alters the commands sent to the main processing module based on the data obtained from the secondary module such that control of at least one locomotion module is modified based on connection of the secondary module.
    Type: Application
    Filed: March 9, 2018
    Publication date: September 13, 2018
    Inventors: Silas Adedotun ADEKUNLE, Christopher James BECK, Arnaud DIDEY, John Lee REES, Jonathan QUINN