Patents by Inventor John Loehrer

John Loehrer has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20090215541
    Abstract: A network system includes a first server that can receive a first message from a client application running on one of the plurality of computer devices in a non-persistent network connection. The first message includes client status information about the client application. The first server can produce a data base query in response to the first message. A data base can store the client status information about the client application in the first message. The first server can produce a second message in response to results of the data base query. The first server can send the second message to the client application in the non-persistent network connection. A second server can receive a third message from the client application in a persistent network connection and respond to the client application in real time without requiring a data query at a data base.
    Type: Application
    Filed: May 1, 2009
    Publication date: August 27, 2009
    Inventors: Derek Liu, John Loehrer
  • Publication number: 20080076573
    Abstract: A network-based game system includes a load balancer configured to receive a first request and a second request from a game client application running on a computer device. The first request comprises game logic information and the second request includes persistent game-state information. The network-based game system also includes a plurality of game servers in connection with the load balancer, wherein each of the game servers stores a game engine application configured to produce a first response to the first request and a game-system-interface (GSI) server in connection with the plurality of game servers wherein the GSI stores a GSI program configured to produce a second response to the second request.
    Type: Application
    Filed: September 8, 2006
    Publication date: March 27, 2008
    Inventor: John Loehrer
  • Publication number: 20080070688
    Abstract: A network-based game system includes a game-system-interface server configured to receive an instruction related to persistent game-state information from a game client application running on a remote computer device, a data base system comprising a master data base and a slave data base, wherein the master data base and the slave data base comprise substantially the same data-base structure configured to store persistent game-state information for a plurality of users, and a router configured to direct the instruction to one of the master data base or the slave data base to allow the persistent game-state information to be written to or retrieved from the one of the master data base or the slave data base in response to the instruction.
    Type: Application
    Filed: September 20, 2006
    Publication date: March 20, 2008
    Inventor: John Loehrer