Patents by Inventor John Lukasik
John Lukasik has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 12620293Abstract: Methods and systems are described herein for gaming using historical performance data. A listing of entities is provided to a user. A selection of entities is received from the user. Historical performance data for each of the selected entities during a given performance period is compared to a performance benchmark. A payout is provided based on the number of selected entities that met the performance benchmark during their respective performance period.Type: GrantFiled: May 13, 2024Date of Patent: May 5, 2026Assignee: DK Crown Holdings Inc.Inventor: John Lukasik
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Publication number: 20250078629Abstract: Technologies are provided for the supply of video segments and other types of media assets during a gameplay of a videogame. In some embodiments, a gaming device can receive first data identifying a sports player within a listing of sports players. The gaming device also can receive second data identifying a performance benchmark within a listing or performance benchmarks. The gaming device can select a performance period corresponding to the sports player. The gaming device can then determine if a performance of the sports player during the performance period meets or exceeds the performance benchmark. In response to a positive determination, the gamins device can cause a display device to present a sequence of video segments corresponding to the performance of the sports player during the performance period.Type: ApplicationFiled: November 18, 2024Publication date: March 6, 2025Applicant: DK Crown Holdings Inc.Inventor: John Lukasik
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Patent number: 12148268Abstract: Technologies are provided for the supply of video segments and other types of media assets during a gameplay of a videogame. In some embodiments, a gaming device can receive first data identifying a sports player within a listing of sports players. The gaming device also can receive second data identifying a performance benchmark within a listing or performance benchmarks. The gaming device can select a performance period corresponding to the sports player. The gaming device can then determine if a performance of the sports player during the performance period meets or exceeds the performance benchmark. In response to a positive determination, the gamins device can cause a display device to present a sequence of video segments corresponding to the performance of the sports player during the performance period.Type: GrantFiled: April 3, 2023Date of Patent: November 19, 2024Assignee: DK Crown Holdings Inc.Inventor: John Lukasik
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Publication number: 20240304066Abstract: Methods and systems are described herein for gaming using historical performance data. A listing of entities is provided to a user. A selection of entities is received from the user. Historical performance data for each of the selected entities during a given performance period is compared to a performance benchmark. A payout is provided based on the number of selected entities that met the performance benchmark during their respective performance period.Type: ApplicationFiled: May 13, 2024Publication date: September 12, 2024Applicant: DK Crown Holdings Inc.Inventor: John Lukasik
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Patent number: 11983996Abstract: Methods and systems are described herein for gaming using historical performance data. A listing of entities is provided to a user. A selection of entities is received from the user. Historical performance data for each of the selected entities during a given performance period is compared to a performance benchmark. A payout is provided based on the number of selected entities that met the performance benchmark during their respective performance period.Type: GrantFiled: June 23, 2022Date of Patent: May 14, 2024Assignee: DK Crown Holdings Inc.Inventor: John Lukasik
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Publication number: 20230316869Abstract: Technologies are provided for the supply of video segments and other types of media assets during a gameplay of a videogame. In some embodiments, a gaming device can receive first data identifying a sports player within a listing of sports players. The gaming device also can receive second data identifying a performance benchmark within a listing or performance benchmarks. The gaming device can select a performance period corresponding to the sports player. The gaming device can then determine if a performance of the sports player during the performance period meets or exceeds the performance benchmark. In response to a positive determination, the gamins device can cause a display device to present a sequence of video segments corresponding to the performance of the sports player during the performance period.Type: ApplicationFiled: April 3, 2023Publication date: October 5, 2023Inventor: John Lukasik
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Patent number: 11620875Abstract: Technologies are provided for the supply of video segments and other types of media assets during a gameplay of a videogame. In some embodiments, a gaming device can receive first data identifying a sports player within a listing of sports players. The gaming device also can receive second data identifying a performance benchmark within a listing or performance benchmarks. The gaming device can select a performance period corresponding to the sports player. The gaming device can then determine if a performance of the sports player during the performance period meets or exceeds the performance benchmark. In response to a positive determination, the gamins device can cause a display device to present a sequence of video segments corresponding to the performance of the sports player during the performance period.Type: GrantFiled: September 11, 2020Date of Patent: April 4, 2023Assignee: DK CROWN HOLDINGS INC.Inventor: John Lukasik
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Publication number: 20220319281Abstract: Methods and systems are described herein for gaming using historical performance data. A listing of entities is provided to a user. A selection of entities is received from the user. Historical performance data for each of the selected entities during a given performance period is compared to a performance benchmark. A payout is provided based on the number of selected entities that met the performance benchmark during their respective performance period.Type: ApplicationFiled: June 23, 2022Publication date: October 6, 2022Inventor: John Lukasik
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Patent number: 11398139Abstract: Methods and systems are described herein for gaming using historical performance data. A listing of entities is provided to a user. A selection of entities is received from the user. Historical performance data for each of the selected entities during a given performance period is compared to a performance benchmark. A payout is provided based on the number of selected entities that met the performance benchmark during their respective performance period.Type: GrantFiled: June 11, 2020Date of Patent: July 26, 2022Assignee: The Board of Regents of the Nevada Systems of Higher Education on Behalf of the University of Nevada, Las VegasInventor: John Lukasik
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Publication number: 20200410822Abstract: Technologies are provided for the supply of video segments and other types of media assets during a gameplay of a videogame. In some embodiments, a gaming device can receive first data identifying a sports player within a listing of sports players. The gaming device also can receive second data identifying a performance benchmark within a listing or performance benchmarks. The gaming device can select a performance period corresponding to the sports player. The gaming device can then determine if a performance of the sports player during the performance period meets or exceeds the performance benchmark. In response to a positive determination, the gamins device can cause a display device to present a sequence of video segments corresponding to the performance of the sports player during the performance period.Type: ApplicationFiled: September 11, 2020Publication date: December 31, 2020Inventor: John Lukasik
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Publication number: 20200302751Abstract: Methods and systems are described herein for gaming using historical performance data. A listing of entities is provided to a user. A selection of entities is received from the user. Historical performance data for each of the selected entities during a given performance period is compared to a performance benchmark. A payout is provided based on the number of selected entities that met the performance benchmark during their respective performance period.Type: ApplicationFiled: June 11, 2020Publication date: September 24, 2020Inventor: JOHN LUKASIK
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Patent number: 10720023Abstract: Methods and systems are described herein for gaming using historical performance data. A listing of entities is provided to a user. A selection of entities is received from the user. Historical performance data for each of the selected entities during a given performance period is compared to a performance benchmark. A payout is provided based on the number of selected entities that met the performance benchmark during their respective performance period.Type: GrantFiled: January 4, 2018Date of Patent: July 21, 2020Assignee: The Board Of Regents Of The Nevada System Of Higher Education On Behalf of The University Of Nevada, Las VegasInventor: John Lukasik
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Publication number: 20180190076Abstract: Methods and systems are described herein for gaming using historical performance data. A listing of entities is provided to a user. A selection of entities is received from the user. Historical performance data for each of the selected entities during a given performance period is compared to a performance benchmark. A payout is provided based on the number of selected entities that met the performance benchmark during their respective performance period.Type: ApplicationFiled: January 4, 2018Publication date: July 5, 2018Inventor: John Lukasik
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Publication number: 20170113147Abstract: A wagering event includes: a list of X number of players consisting essentially of X running backs and receivers is created; a player wagers on an outcome that a) Z-number of the X-number of players will score at least a total of m touchdowns or b) Z-number of the X-number of players will score at least one touchdown each and the Z-number of players will score a total of n touchdowns; the processor selecting a random group of Y-players from the list of X-number of players and the player wager includes only players from the Z-number of players; information regarding touchdown scoring by the X-number of players is received; the processor compares the information regarding touchdown scoring during the predefined time frame by the X-number of players within the Z-number of players and resolves wagers based on correspondence within Y and Z.Type: ApplicationFiled: October 23, 2015Publication date: April 27, 2017Inventor: John Lukasik