Patents by Inventor John T. Kerr

John T. Kerr has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250093947
    Abstract: The present disclosure generally relates to updating user interfaces based on user presence and/or outputting information about detected real-world object.
    Type: Application
    Filed: July 19, 2024
    Publication date: March 20, 2025
    Inventors: Noah D. BEDARD, Julian QUINTANA, Ethan T. DANIELS, Ting SUN, Kathrin Berkner CIESLICKI, John S. KERR, Chad A. BRONSTEIN, Mahmut C. ORSAN, Eugene Y. KIM, Molly J. ANDERSON, Seung Wook KIM, Howard TSAI, Branko PETLJANSKI
  • Patent number: 10512838
    Abstract: A gaming system has a game server executing software managing a game based on a virtual environment, the game server interacting with a plurality of gaming platforms used by players, receiving update commands from players, updating the virtual environment and serving updated display data to the platforms, and a plurality of game-play behavioral profiles stored in a data repository accessible to the game server, the behavioral profiles specific to individual ones of the players and gaming platforms used by the players, and storing predictive responses associated with circumstances of update commands received. Upon receiving an update command from a player concerning an object controlled by that player, the game server, through the software, poses a query conditioned by the circumstances to the behavioral profile of the player, and if a predictive response is returned, conditions updated predictive display data sent to all players according to the predictive response.
    Type: Grant
    Filed: September 19, 2018
    Date of Patent: December 24, 2019
    Assignee: Roblox Corporation
    Inventor: John T Kerr
  • Publication number: 20190046874
    Abstract: A gaming system has a game server executing software managing a game based on a virtual environment, the game server interacting with a plurality of gaming platforms used by players, receiving update commands from players, updating the virtual environment and serving updated display data to the platforms, and a plurality of game-play behavioral profiles stored in a data repository accessible to the game server, the behavioral profiles specific to individual ones of the players and gaming platforms used by the players, and storing predictive responses associated with circumstances of update commands received. Upon receiving an update command from a player concerning an object controlled by that player, the game server, through the software, poses a query conditioned by the circumstances to the behavioral profile of the player, and if a predictive response is returned, conditions updated predictive display data sent to all players according to the predictive response.
    Type: Application
    Filed: September 19, 2018
    Publication date: February 14, 2019
    Applicant: Roblox Corporation
    Inventor: John T Kerr
  • Patent number: 10080961
    Abstract: A system serves a multi-player virtual-reality (VR) game to two appliances used by players. The server receives data from the first computerized appliance indicating new activity of a controllable object controlled by the first player, determines instant state of the controlled object, accesses predictive display data, selects, according to the instant state of the controlled object, specific predictive display data associated with the first player, and sends the specific predictive display data to the second computerized appliance, where it is utilized to display a predicted movement over time of the first controlled object in the second display.
    Type: Grant
    Filed: June 30, 2016
    Date of Patent: September 25, 2018
    Assignee: Roblox Corporation
    Inventor: John T Kerr
  • Publication number: 20180027230
    Abstract: A method includes steps for collecting gaze data establishing eye position and changes in eye position over time by a first imaging device fixed in position relative to a player viewing a display of a virtual reality environment on a screen fixed relative to the imaging device, and focused to image a first eye of the player, providing the gaze data to a first data repository coupled to a processor that is determining and serving display data for rendering the virtual environment in the display, determining gaze direction for the player's first eye relative to a coordinate system associated with the virtual environment, determining parallax effects for objects in the display by the processor at least in part dependent on the gaze direction, and modifying the display data server to position objects in the display according to the parallax effects determined.
    Type: Application
    Filed: July 19, 2016
    Publication date: January 25, 2018
    Inventor: John T. Kerr
  • Publication number: 20180001190
    Abstract: A system serves a multi-player virtual-reality (VR) game to two appliances used by players. The server receives data from the first computerized appliance indicating new activity of a controllable object controlled by the first player, determines instant state of the controlled object, accesses predictive display data, selects, according to the instant state of the controlled object, specific predictive display data associated with the first player, and sends the specific predictive display data to the second computerized appliance, where it is utilized to display a predicted movement over time of the first controlled object in the second display.
    Type: Application
    Filed: June 30, 2016
    Publication date: January 4, 2018
    Applicant: Roblox Corporation
    Inventor: John T. Kerr