Patents by Inventor Johnny Palchetti
Johnny Palchetti has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8523672Abstract: Techniques for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are disclosed. While a game of chance is being played on a gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. A sequence of symbols from a virtual reel strip in the 3-D gaming environment may be generated and displayed. The sequence of symbols may be mapped to one or more of flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment, which may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to be displayed as part of game outcome presentation.Type: GrantFiled: July 23, 2012Date of Patent: September 3, 2013Assignee: IGTInventors: Alexey Kryuchkov, Robert E. Breckner, Gregory A. Schlottmann, Johnny Palchetti, Steven G. LeMay
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Publication number: 20130012317Abstract: A gaming machine is configured to receive a request for a location of at least one player of at least one gaming device, determine the location of the at least one player; and present on a display of the gaming machine, location information including the determined location of the at least one player. Where the gaming machine is located within a casino, the gaming machine may further be configured to present, on the display, a 3D virtual gaming environment which is a model of the casino.Type: ApplicationFiled: September 14, 2012Publication date: January 10, 2013Inventors: Alexey Kryuchkov, Robert E. Breckner, Gregory A. Schlottmann, Johnny Palchetti, Steven G. LeMay
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Publication number: 20120289306Abstract: Techniques for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are disclosed. While a game of chance is being played on a gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. A sequence of symbols from a virtual reel strip in the 3-D gaming environment may be generated and displayed. The sequence of symbols may be mapped to one or more of flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment, which may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to be displayed as part of game outcome presentation.Type: ApplicationFiled: July 23, 2012Publication date: November 15, 2012Applicant: IGTInventors: Alexey Kryuchkov, Robert E. Breckner, Gregory A. Schlottmann, Johnny Palchetti, Steven G. LeMay
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Patent number: 8267767Abstract: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. Apparatus and methods are described for generating and displaying a sequence of symbols from a virtual reel strip in the 3-D gaming environment. In particular, the sequence of symbols may be mapped to one or more to flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment.Type: GrantFiled: September 29, 2003Date of Patent: September 18, 2012Assignee: IGTInventors: Alexey Kryuchkov, Robert E. Breckner, Gregory A. Schlottmann, Johnny Palchetti, Steven G. LeMay
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Patent number: 8251807Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.Type: GrantFiled: November 1, 2007Date of Patent: August 28, 2012Assignee: IGTInventors: Steven G. LeMay, Dwayne R. Nelson, Robert E. Breckner, Greg A. Schlottmann, Nicole M. Beaulieu, Johnny Palchetti, Jamal Benbrahim
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Patent number: 7988554Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.Type: GrantFiled: October 31, 2007Date of Patent: August 2, 2011Assignee: IGTInventors: Steven G. LeMay, Dwayne R. Nelson, Robert E. Breckner, Greg A. Schlottmann, Nicole M. Beaulieu, Johnny Palchetti, Jamal Benbrahim
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Patent number: 7931533Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.Type: GrantFiled: January 3, 2002Date of Patent: April 26, 2011Assignee: IGTInventors: Steven G. LeMay, Dwayne R. Nelson, Robert E. Breckner, Greg A. Schlottmann, Nicole M. Beaulieu, Johnny Palchetti, Jamal Benbrahim
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Patent number: 7837556Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows presentation state logic to be decoupled from implementations of presentation components, such as graphical, audio and gaming device components, used in a presentation of the game of chance on a gaming machine.Type: GrantFiled: May 2, 2005Date of Patent: November 23, 2010Assignee: IGTInventors: Robert E. Breckner, Greg A. Schlottmann, Nicole M. Beaulieu, Steven G. LeMay, Dwayne R. Nelson, Johnny Palchetti, Jamal Benbrahim
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Publication number: 20080096656Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.Type: ApplicationFiled: November 1, 2007Publication date: April 24, 2008Applicant: IGTInventors: Steven LeMay, Dwayne Nelson, Robert Breckner, Greg Schlottmann, Nicole Beaulieu, Johnny Palchetti, Jamal Benbrahim
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Publication number: 20080058055Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.Type: ApplicationFiled: October 31, 2007Publication date: March 6, 2008Applicant: IGTInventors: Steven LeMay, Dwayne Nelson, Robert Breckner, Greg Schlottmann, Nicole Beaulieu, Johnny Palchetti, Jamal Benbrahim
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Publication number: 20050192092Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows presentation state logic to be decoupled from implementations of presentation components, such as graphical, audio and gaming device components, used in a presentation of the game of chance on a gaming machine.Type: ApplicationFiled: May 2, 2005Publication date: September 1, 2005Inventors: Robert Breckner, Greg Schlottmann, Nicole Beaulieu, Steven LeMay, Dwayne Nelson, Johnny Palchetti, Jamal Benbrahim
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Patent number: 6902481Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows presentation state logic to be decoupled from implementations of presentation components, such as graphical, audio and gaming device components, used in a presentation of the game of chance on a gaming machine.Type: GrantFiled: January 7, 2002Date of Patent: June 7, 2005Assignee: IGTInventors: Robert E. Breckner, Greg A. Schlottmann, Nicole M. Beaulieu, Steven G. LeMay, Dwayne R. Nelson, Johnny Palchetti, Jamal Benbrahim
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Publication number: 20050075167Abstract: A gaming machine is described having a gaming controller operable to control one or more games of chance played on the gaming machine. A memory stores 3-D data corresponding to a 3-D gaming environment. Gaming logic renders a plurality of images of the 3-D gaming environment for presentation on the machine's display. The images depict manipulation of one or more aspects of the 3-D gaming environment by a user. A user interface provides user input to facilitate the manipulation of the one or more aspects of the 3-D gaming environment by the user.Type: ApplicationFiled: March 17, 2004Publication date: April 7, 2005Inventors: Nicole Beaulieu, Steven LeMay, Johnny Palchetti, Greg Schlottmann, Robert Breckner, John Hostetler
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Publication number: 20050026679Abstract: A gaming device having a primary game with a bonus triggering event that affects the outcome of a secondary or bonus game. The number of symbols in the bonus game is dependant on the number of bonus triggering symbols in the bonus triggering event. After generating a number of bonus triggering symbols in the base or primary game, the gaming device animates the bonus triggering symbols and generates a related number of bonus symbols. The gaming device provides an award based on the combination of the bonus symbols.Type: ApplicationFiled: August 30, 2004Publication date: February 3, 2005Inventors: Matthew Lucchesi, Bayard Webb, John Gilliland, Randall Mead, Johnny Palchetti, Anthony Baerlocher
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Publication number: 20040102244Abstract: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. Apparatus and methods are described for generating and displaying a sequence of symbols from a virtual reel strip in the 3-D gaming environment. In particular, the sequence of symbols may be mapped to one or more to flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment.Type: ApplicationFiled: September 29, 2003Publication date: May 27, 2004Applicant: IGTInventors: Alexey Kryuchkov, Robert E. Breckner, Gregory A. Schlottmann, Johnny Palchetti, Steven G. LeMay
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Publication number: 20030078103Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.Type: ApplicationFiled: January 3, 2002Publication date: April 24, 2003Applicant: IGTInventors: Steven G. LeMay, Dwayne R. Nelson, Robert E. Breckner, Greg A. Schlottmann, Nicole M. Beaulieu, Johnny Palchetti, Jamal Benbrahim
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Publication number: 20030064801Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows presentation state logic to be decoupled from implementations of presentation components, such as graphical, audio and gaming device components, used in a presentation of the game of chance on a gaming machine.Type: ApplicationFiled: January 7, 2002Publication date: April 3, 2003Applicant: IGTInventors: Robert E. Breckner, Greg A. Schlottmann, Nicole M. Beaulieu, Steven G. LeMay, Dwayne R. Nelson, Johnny Palchetti, Jamal Benbrahim