Patents by Inventor Jonas Norberg
Jonas Norberg has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10540060Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.Type: GrantFiled: September 27, 2017Date of Patent: January 21, 2020Assignee: Zynga Inc.Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
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Patent number: 10322343Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Animation Engine. The Animation Engine generates a color row representative of positional coordinates of movement of pixel data in an animation according to one or more colors of a color space. The Animation Engine divides the color row into a plurality of segments of equal length. For each segment of the color row, the Animation Engine scales down the respective segment according to a first scaling factor to generate a down-scaled segment. The Animation Engine expands the down-scaled segment according to an original length of the respective segment. The Animation Engine compares at least one color distortion present in the expanded down-scaled segment to at least one color present in the respective segment with respect to a distortion threshold.Type: GrantFiled: July 18, 2017Date of Patent: June 18, 2019Assignee: Zynga Inc.Inventor: Nils Jonas Norberg
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Patent number: 10146867Abstract: Methods and computer readable medium encoded with computer instructions are disclosed for automatically evaluating music tracks to determine which tracks will be suitable for mixing together, by determining a cost of mixing a current track and each of a number of potential next tracks and comparing the costs. Further, methods and computer readable medium encode with computer instructions are disclosed for automatically optimizing the mix of two music tracks by determining the cost of each of a number of possible mixes and selecting the mix associated with the lowest cost.Type: GrantFiled: December 18, 2015Date of Patent: December 4, 2018Assignee: 100 Milligrams Holding ABInventors: Svante Stadler, Jonas Norberg
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Patent number: 10078488Abstract: A mix instructions file for controlling the playback of at least one music track file, the mix instructions file comprising one or more instructions including an indication of the at least one music track file at the point in time when the at least one music track file is to be accessed, and at least one effect for manipulating the playback of the at least one music track file. The indication of the at least one music track file and the at least one function comprise the state of the music mix at the point in time. The mix instructions file comprising at least a first and a second packet, that may be transmitted independently of each other, the second packet holding information about the playback state of the mix at the corresponding end of the first packet.Type: GrantFiled: February 2, 2016Date of Patent: September 18, 2018Assignee: 100 Milligrams Holding ABInventors: Daniel Wallner, Jonas Norberg
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Publication number: 20180117466Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Animation Engine. The Animation Engine generates a color row representative of positional coordinates of movement of pixel data in an animation according to one or more colors of a color space. The Animation Engine divides the color row into a plurality of segments of equal length. For each segment of the color row, the Animation Engine scales down the respective segment according to a first scaling factor to generate a down-scaled segment. The Animation Engine expands the down-scaled segment according to an original length of the respective segment. The Animation Engine compares at least one color distortion present in the expanded down-scaled segment to at least one color present in the respective segment with respect to a distortion threshold.Type: ApplicationFiled: July 18, 2017Publication date: May 3, 2018Inventor: Nils Jonas Norberg
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Publication number: 20180018068Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.Type: ApplicationFiled: September 27, 2017Publication date: January 18, 2018Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
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Patent number: 9804743Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.Type: GrantFiled: March 3, 2015Date of Patent: October 31, 2017Assignee: Zynga Inc.Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
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Patent number: 9610501Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.Type: GrantFiled: October 28, 2015Date of Patent: April 4, 2017Assignee: Zynga Inc.Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
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Publication number: 20160224310Abstract: A mix instructions file for controlling the playback of at least one music track file, the mix instructions file comprising one or more instructions including an indication of the at least one music track file at the point in time when the at least one music track file is to be accessed, and at least one effect for manipulating the playback of the at least one music track file. The indication of the at least one music track file and the at least one function comprise the state of the music mix at the point in time. The mix instructions file comprising at least a first and a second packet, that may be transmitted independently of each other, the second packet holding information about the playback state of the mix at the corresponding end of the first packet.Type: ApplicationFiled: February 2, 2016Publication date: August 4, 2016Applicant: 100 Milligrams Holding ABInventors: Daniel WALLNER, Jonas Norberg
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Publication number: 20160179946Abstract: Methods and computer readable medium encoded with computer instructions are disclosed for automatically evaluating music tracks to determine which tracks will be suitable for mixing together, by determining a cost of mixing a current track and each of a number of potential next tracks and comparing the costs. Further, methods and computer readable medium encode with computer instructions are disclosed for automatically optimizing the mix of two music tracks by determining the cost of each of a number of possible mixes and selecting the mix associated with the lowest cost.Type: ApplicationFiled: December 18, 2015Publication date: June 23, 2016Applicant: 100 Milligrams Holding ABInventors: Svante STADLER, Jonas NORBERG
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Patent number: 9324177Abstract: A machine may be configured to process an uncompressed image to obtain a set of intermediate images, which may be alternatively known as working images or temporary images. Such a set of intermediate images may be used as input for an image compression algorithm that, when executed by the machine or other compression engine, outputs a compressed version of the uncompressed image. For example, a compression format called “PVRTC,” which may be used on certain portable devices, accepts a set of three intermediate images as input, specifically, one full resolution, low precision version of the original uncompressed image, plus two low resolution, low frequency color versions of the original uncompressed image. A set of intermediate images for such a compression format may be generated by the machine from the original uncompressed image.Type: GrantFiled: February 13, 2015Date of Patent: April 26, 2016Assignee: Zynga Inc.Inventors: Nils Jonas Norberg, Sulabh Patel, James Ho, Szymon Swistun
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Publication number: 20160059129Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.Type: ApplicationFiled: October 28, 2015Publication date: March 3, 2016Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
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Patent number: 9216346Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.Type: GrantFiled: October 18, 2013Date of Patent: December 22, 2015Assignee: Zynga Inc.Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
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Publication number: 20150317823Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.Type: ApplicationFiled: July 14, 2015Publication date: November 5, 2015Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
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Patent number: 9111394Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.Type: GrantFiled: July 26, 2012Date of Patent: August 18, 2015Assignee: Zynga Inc.Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
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Publication number: 20150177931Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.Type: ApplicationFiled: March 3, 2015Publication date: June 25, 2015Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
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Publication number: 20150154789Abstract: A machine may be configured to process an uncompressed image to obtain a set of intermediate images, which may be alternatively known as working images or temporary images. Such a set of intermediate images may be used as input for an image compression algorithm that, when executed by the machine or other compression engine, outputs a compressed version of the uncompressed image. For example, a compression format called “PVRTC,” which may be used on certain portable devices, accepts a set of three intermediate images as input, specifically, one full resolution, low precision version of the original uncompressed image, plus two low resolution, low frequency color versions of the original uncompressed image. A set of intermediate images for such a compression format may be generated by the machine from the original uncompressed image.Type: ApplicationFiled: February 13, 2015Publication date: June 4, 2015Inventors: Nils Jonas Norberg, Sulabh Patel, James Ho, Szymon Swistun
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Patent number: 9003333Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.Type: GrantFiled: March 4, 2013Date of Patent: April 7, 2015Assignee: Zynga Inc.Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
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Patent number: 8989486Abstract: A machine may be configured to process an uncompressed image to obtain a set of intermediate images, which may be alternatively known as working images or temporary images. Such a set of intermediate images may be used as input for an image compression algorithm that, when executed by the machine or other compression engine, outputs a compressed version of the uncompressed image. For example, a compression format called “PVRTC,” which may be used on certain portable devices, accepts a set of three intermediate images as input, specifically, one full resolution, low precision version of the original uncompressed image, plus two low resolution, low frequency color versions of the original uncompressed image. A set of intermediate images for such a compression format may be generated by the machine from the original uncompressed image.Type: GrantFiled: March 4, 2013Date of Patent: March 24, 2015Assignee: Zynga Inc.Inventors: Nils Jonas Norberg, Sulabh Patel, James Ho, Szymon Swistun
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Publication number: 20140247982Abstract: A machine may be configured to process an uncompressed image to obtain a set of intermediate images, which may be alternatively known as working images or temporary images. Such a set of intermediate images may be used as input for an image compression algorithm that, when executed by the machine or other compression engine, outputs a compressed version of the uncompressed image. For example, a compression format called “PVRTC,” which may be used on certain portable devices, accepts a set of three intermediate images as input, specifically, one full resolution, low precision version of the original uncompressed image, plus two low resolution, low frequency color versions of the original uncompressed image. A set of intermediate images for such a compression format may be generated by the machine from the original uncompressed image.Type: ApplicationFiled: March 4, 2013Publication date: September 4, 2014Applicant: Zynga Inc.Inventors: Nils Jonas Norberg, Sulabh Patel, James Ho, Szymon Swistun