Patents by Inventor Jonathan Dinerstein

Jonathan Dinerstein has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8325993
    Abstract: A method, a biometric identifier collection device, and a set of instructions are disclosed. A memory 208 may store a digital image having a biometric identifier. A processor 204 may execute a lighting compensation to remove a lighting effect from the biometric identifier. The processor 204 may process the biometric identifier to create an identification profile.
    Type: Grant
    Filed: December 23, 2009
    Date of Patent: December 4, 2012
    Assignee: Lockheed Martin Corporation
    Inventors: Jonathan Dinerstein, Sabra Dinerstein, Eric D. Eborn
  • Publication number: 20110150303
    Abstract: A method, a biometric identifier collection device, and a set of instructions are disclosed. A memory 208 may store a digital image having a biometric identifier. A processor 204 may execute a lighting compensation to remove a lighting effect from the biometric identifier. The processor 204 may process the biometric identifier to create an identification profile.
    Type: Application
    Filed: December 23, 2009
    Publication date: June 23, 2011
    Applicant: LOCKHEED MARTIN CORPORATION
    Inventors: Jonathan DINERSTEIN, Sabra DINERSTEIN, Eric D. EBORN
  • Publication number: 20090040220
    Abstract: In the field of computer graphics and more specifically computer implemented animation, two known alternative methods for rendering objects which have volume (fire, smoke, clouds, etc.) are ray marching and splatting (i.e. particle-based rendering). These methods have contrasting strengths and weaknesses. The present volume rendering method and associated apparatus combine these methods, drawing on the strengths of each. The ray marches a volume but, rather than merely accumulating the samples along the ray, a distinct particle is generated for each sample. Each particle captures the volume's local attributes. The particles are then rendered through splatting. Thus the method has the strengths of splatting e.g., fast 3D motion blur and hardware rendering, and the strengths of ray marching e.g., volume sampling density corresponds with camera proximity since rays disperse, thereby focusing computer processing time on important volume detail and minimizing noise.
    Type: Application
    Filed: February 1, 2008
    Publication date: February 12, 2009
    Inventors: Jonathan Gibbs, Jonathan Dinerstein