Patents by Inventor Jonathan J. Johnson

Jonathan J. Johnson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10709979
    Abstract: The technology described herein presents systems and methods for adjusting the visual effect of the image, particularly with respect to the stereoscopic effect. In one example embodiment, the technology can determine if a “collision” is detected between the virtual camera position and then adjust a parameter of the virtual camera based on the point of intersection associated with the “collision.
    Type: Grant
    Filed: June 11, 2018
    Date of Patent: July 14, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Rory A. Johnston, Jonathan J. Johnson
  • Publication number: 20190374855
    Abstract: The technology described herein presents systems and methods for adjusting the visual effect of the image, particularly with respect to the stereoscopic effect. In one example embodiment, the technology can determine if a “collision” is detected between the virtual camera position and then adjust a parameter of the virtual camera based on the point of intersection associated with the “collision.
    Type: Application
    Filed: June 11, 2018
    Publication date: December 12, 2019
    Inventors: Rory A. JOHNSTON, Jonathan J. JOHNSON
  • Patent number: 9342918
    Abstract: Water surface and other effects are efficiently simulated to provide real time or near real time imaging on low-capacity computer graphics computation platforms. Water and other surfaces are modeled using multiple independent layers can be dynamically adjusted in response to real time events. The number of layers used in a given area can be adjusted to reduce computational loading as needed. Different algorithms can be employed on different layers to give different effects. The multiple layer modeling is preferably converted to polygons using an adaptive polygon mesh generator based on camera location and direction in the 3D world to provide automatic level of detailing and generating a minimal number of polygons. The visual effects of water droplets and other coatings on see-through surfaces can be modeled and provided using indirect texturing.
    Type: Grant
    Filed: December 31, 2014
    Date of Patent: May 17, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Claude Comair, Sun Tjen Fam, Prasanna Ghali, Jonathan J. Johnson
  • Publication number: 20150109291
    Abstract: Water surface and other effects are efficiently simulated to provide real time or near real time imaging on low-capacity computer graphics computation platforms. Water and other surfaces are modeled using multiple independent layers can be dynamically adjusted in response to real time events. The number of layers used in a given area can be adjusted to reduce computational loading as needed. Different algorithms can be employed on different layers to give different effects. The multiple layer modeling is preferably converted to polygons using an adaptive polygon mesh generator based on camera location and direction in the 3D world to provide automatic level of detailing and generating a minimal number of polygons. The visual effects of water droplets and other coatings on see-through surfaces can be modeled and provided using indirect texturing.
    Type: Application
    Filed: December 31, 2014
    Publication date: April 23, 2015
    Inventors: Claude COMAIR, Sun Tjen FAM, Prasanna GHALI, Jonathan J. JOHNSON
  • Patent number: 8972230
    Abstract: Water surface and other effects are efficiently simulated to provide real time or near real time imaging on low-capacity computer graphics computation platforms. Water and other surfaces are modeled using multiple independent layers can be dynamically adjusted in response to real time events. The number of layers used in a given area can be adjusted to reduce computational loading as needed. Different algorithms can be employed on different layers to give different effects. The multiple layer modeling is preferably converted to polygons using an adaptive polygon mesh generator based on camera location and direction in the 3D world to provide automatic level of detailing and generating a minimal number of polygons. The visual effects of water droplets and other coatings on see-through surfaces can be modeled and provided using indirect texturing.
    Type: Grant
    Filed: August 26, 2008
    Date of Patent: March 3, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Claude Comair, Sun Tjen Fam, Prasanna Ghali, Jonathan J. Johnson