Patents by Inventor Jonathan R. HSU

Jonathan R. HSU has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11389730
    Abstract: Systems and methods to facilitate game profile development based on virtual and real activities of users are described herein. A user may perform virtual and/or real activities in order to develop a game profile so that the user can play one or more games where the game profile may be implemented. Users may be motivated to perform the virtual and/or real activities to develop the game profiles and show off and/or test their developed game profiles. The one or more games where the game profile may be implemented may be specific to one or more geo-graphic locations.
    Type: Grant
    Filed: May 3, 2021
    Date of Patent: July 19, 2022
    Assignee: Disney Enterprises, Inc.
    Inventors: Michael P. Goslin, Jonathan R. Hsu, Corey D. Drake, Tritia Medrano
  • Patent number: 11209966
    Abstract: Various embodiments of the invention disclosed herein provide techniques for extending on-screen gameplay via an augmented reality (AR) system. An extended AR application executing on an AR headset system receives, via a game controller, first data associated with a first object associated with a computer-generated game. The extended AR application renders an augmented reality object based on the first data associated with the first object. The extended AR application displays at least a first portion of the augmented reality object via an augmented reality headset system. Further, an image associated with the computer-generated game is simultaneously rendered on a display monitor.
    Type: Grant
    Filed: January 24, 2019
    Date of Patent: December 28, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Corey Drake, Elliot Baumbach, Jonathan R. Hsu, Tritia V. Medrano, Nathan Nocon, Timothy M. Panec, Clifford W. Wong, Jason Yeung
  • Publication number: 20210252410
    Abstract: Systems and methods to facilitate game profile development based on virtual and real activities of users are described herein. A user may perform virtual and/or real activities in order to develop a game profile so that the user can play one or more games where the game profile may be implemented. Users may be motivated to perform the virtual and/or real activities to develop the game profiles and show off and/or test their developed game profiles. The one or more games where the game profile may be implemented may be specific to one or more geo-graphic locations.
    Type: Application
    Filed: May 3, 2021
    Publication date: August 19, 2021
    Inventors: Michael P. Goslin, Jonathan R. Hsu, Corey D. Drake, Tritia Medrano
  • Patent number: 11074838
    Abstract: According to one implementation, an image generation system includes a base having a rotor and a motor for spinning the rotor about an axis of rotation, and a display secured to the rotor, wherein a center of mass of the display is situated off of the axis of rotation. Such an image generation system also includes a first counterweight coupled to the rotor and having a first location relative to the rotor, and a second counterweight coupled the to the rotor and having a second location relative to the rotor different than the first location. The first counterweight and the second counterweight are configured to stabilize the display while the display is spun by the motor and the rotor.
    Type: Grant
    Filed: June 7, 2018
    Date of Patent: July 27, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Jonathan R. Hsu, Nathan Nocon
  • Patent number: 11014008
    Abstract: Systems and methods to facilitate game profile development based on virtual and real activities of users are described herein. A user may perform virtual and/or real activities in order to develop a game profile so that the user can play one or more games where the game profile may be implemented. Users may be motivated to perform the virtual and/or real activities to develop the game profiles and show off and/or test their developed game profiles. The one or more games where the game profile may be implemented may be specific to one or more geo-graphic locations.
    Type: Grant
    Filed: March 27, 2019
    Date of Patent: May 25, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Michael P. Goslin, Jonathan R. Hsu, Corey D. Drake, Tritia Medrano
  • Patent number: 10974132
    Abstract: This disclosure presents systems and methods to provide a shared augmented reality experience across multiple presentation devices based on detection of one or more extraterrestrial bodies. A presentation device may be configured to detect presence of an extraterrestrial body. The presentation device may obtain resource information corresponding to the extraterrestrial body. The resource information may specify information specific to the extraterrestrial body including a location of the extraterrestrial body. The presentation device may generate an image of a virtual object. The image may be presented so that the virtual object may be perceived as being present at the location of the extraterrestrial body. The virtual object may augment the appearance of the extraterrestrial body. Gameplay may be carried out utilizing the virtual object.
    Type: Grant
    Filed: October 2, 2018
    Date of Patent: April 13, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Corey Drake, Jonathan R. Hsu, Clifford Wong, Christopher Hunt
  • Publication number: 20200306647
    Abstract: Systems and methods to facilitate game profile development based on virtual and real activities of users are described herein. A user may perform virtual and/or real activities in order to develop a game profile so that the user can play one or more games where the game profile may be implemented. Users may be motivated to perform the virtual and/or real activities to develop the game profiles and show off and/or test their developed game profiles. The one or more games where the game profile may be implemented may be specific to one or more geo-graphic locations.
    Type: Application
    Filed: March 27, 2019
    Publication date: October 1, 2020
    Inventors: Michael P. Goslin, Jonathan R. Hsu, Corey D. Drake, Tritia Medrano
  • Patent number: 10764564
    Abstract: According to one implementation, a stereoscopic image display system includes a computing platform having one or more hardware processor(s), a system memory storing a software code, an autostereoscopic display, and a user tracking unit controlled by the hardware processor(s). The hardware processor(s) execute the software code to utilize the user tracking unit to detect a left eye location and a right eye location of a user of the stereoscopic image display system, and to determine a left eye image and a right eye image corresponding to an output image of a content being played out by the stereoscopic image display system based on the respective left eye location and right eye location of the user. The hardware processor(s) further execute the software code to render the left eye image and the right eye image using the autostereoscopic display to generate a three-dimensional (3D) image of the output image.
    Type: Grant
    Filed: December 18, 2018
    Date of Patent: September 1, 2020
    Assignee: Disney Enterprises Inc.
    Inventors: Eric C. Haseltine, Nathan Nocon, Elliott Baumbach, Clifford Wong, Jonathan R. Hsu, Michael P. Goslin
  • Patent number: 10761607
    Abstract: In one implementation, a multi-mode haptic effects delivery system includes an impact surface, a mass adjacent to the impact surface, and a driving mechanism configured to reciprocate the mass. The multi-mode haptic effects delivery system also includes a motor configured to generate a vibrational mode haptic effect. The driving mechanism configured to reciprocate the mass causes the mass to strike the impact surface so as to generate a recoil mode haptic effect. In one implementation, the driving mechanism is a gear assembly powered by the same motor used to generate the vibrational mode haptic effect.
    Type: Grant
    Filed: August 21, 2018
    Date of Patent: September 1, 2020
    Assignee: Disney Enterprises Inc.
    Inventors: Nathan Nocon, Jonathan R. Hsu
  • Patent number: 10761343
    Abstract: According to one implementation, a floating image display system includes a computing platform including a central processing unit (CPU), a graphics processing unit (GPU), and a system memory storing a software code. The system also includes one or more display screens controlled by the GPU, and a rotor coupled to the one or more display screens and controlled by the CPU. The CPU executes the software code to render a two-dimensional (2D) graphic on the one or more display screens using the GPU, and to spin the rotor and the one or more display screens about a vertical axis parallel to a display surface of the one or more display screens at a predetermined spin rate to generate a floating image of the 2D graphic. The floating image appears to be a three-dimensional (3D) floating image of the 2D graphic to a user viewing the floating image.
    Type: Grant
    Filed: February 5, 2018
    Date of Patent: September 1, 2020
    Assignee: Disney Enterprises, Inc.
    Inventors: Eric C. Haseltine, Michael P. Goslin, Stephen A. Thornton, Jonathan R. Hsu, Elliott Baumbach
  • Patent number: 10732432
    Abstract: According to one implementation, a floating image display system includes a computing platform including a central processing unit (CPU), a graphics processing unit (GPU), and a system memory storing a software code. The system also includes one or more display screens controlled by the GPU, and a rotor coupled to the one or more display screens and controlled by the CPU. The CPU executes the software code to render a two-dimensional (2D) graphic on the one or more display screens using the GPU, and to spin the rotor and the one or more display screens about a vertical axis parallel to a display surface of the one or more display screens at a predetermined spin rate to generate a floating image of the 2D graphic. The floating image appears to be a three-dimensional (3D) floating image of the 2D graphic to a user viewing the floating image.
    Type: Grant
    Filed: July 1, 2019
    Date of Patent: August 4, 2020
    Assignee: Disney Enterprises, Inc.
    Inventors: Eric C. Haseltine, Michael P. Goslin, Stephen A. Thornton, Jonathan R. Hsu, Elliott Baumbach
  • Publication number: 20200241733
    Abstract: Various embodiments of the invention disclosed herein provide techniques for extending on-screen gameplay via an augmented reality (AR) system. An extended AR application executing on an AR headset system receives, via a game controller, first data associated with a first object associated with a computer-generated game. The extended AR application renders an augmented reality object based on the first data associated with the first object. The extended AR application displays at least a first portion of the augmented reality object via an augmented reality headset system.
    Type: Application
    Filed: January 24, 2019
    Publication date: July 30, 2020
    Inventors: Corey DRAKE, Elliot BAUMBACH, Jonathan R. HSU, Tritia V. MEDRANO, Nathan NOCON, Timothy M. PANEC, Clifford W. WONG, Jason YEUNG
  • Publication number: 20200195911
    Abstract: According to one implementation, a stereoscopic image display system includes a computing platform having one or more hardware processor(s), a system memory storing a software code, an autostereoscopic display, and a user tracking unit controlled by the hardware processor(s). The hardware processor(s) execute the software code to utilize the user tracking unit to detect a left eye location and a right eye location of a user of the stereoscopic image display system, and to determine a left eye image and a right eye image corresponding to an output image of a content being played out by the stereoscopic image display system based on the respective left eye location and right eye location of the user. The hardware processor(s) further execute the software code to render the left eye image and the right eye image using the autostereoscopic display to generate a three-dimensional (3D) image of the output image.
    Type: Application
    Filed: December 18, 2018
    Publication date: June 18, 2020
    Inventors: Eric C. Haseltine, Nathan Nocon, Elliott Baumbach, Clifford Wong, Jonathan R. Hsu, Michael P. Goslin
  • Publication number: 20200101372
    Abstract: This disclosure presents systems and methods to provide a shared augmented reality experience across multiple presentation devices based on detection of one or more extraterrestrial bodies. A presentation device may be configured to detect presence of an extraterrestrial body. The presentation device may obtain resource information corresponding to the extraterrestrial body. The resource information may specify information specific to the extraterrestrial body including a location of the extraterrestrial body. The presentation device may generate an image of a virtual object. The image may be presented so that the virtual object may be perceived as being present at the location of the extraterrestrial body. The virtual object may augment the appearance of the extraterrestrial body. Gameplay may be carried out utilizing the virtual object.
    Type: Application
    Filed: October 2, 2018
    Publication date: April 2, 2020
    Inventors: Corey Drake, Jonathan R. Hsu, Clifford Wong, Christopher Hunt
  • Publication number: 20200064922
    Abstract: In one implementation, a multi-mode haptic effects delivery system includes an impact surface, a mass adjacent to the impact surface, and a driving mechanism configured to reciprocate the mass. The multi-mode haptic effects delivery system also includes a motor configured to generate a vibrational mode haptic effect. The driving mechanism configured to reciprocate the mass causes the mass to strike the impact surface so as to generate a recoil mode haptic effect. In one implementation, the driving mechanism is a gear assembly powered by the same motor used to generate the vibrational mode haptic effect.
    Type: Application
    Filed: August 21, 2018
    Publication date: February 27, 2020
    Inventors: Nathan Nocon, Jonathan R. Hsu
  • Patent number: 10546431
    Abstract: This disclosure relates to augmenting a physical object with overlay images. An overlay image may be selected to augment the appearance of the physical object. The overlay image may be selected from a repository based on the movement of the physical object. The overlay image may be selected based on whether the physical object is projected. Responsive to determining that the physical object is projected, a first overlay image is selected. The selected first overlay image may be presented over views of the physical object. Responsive to determining the physical object is being held by a user, a second overlay image is selected. The selected second overlay image may be presented over views of the physical object. The appearance of the physical object in a client computing device may be augmented by the selected overlay image.
    Type: Grant
    Filed: March 29, 2018
    Date of Patent: January 28, 2020
    Assignee: Disney Enterprises, Inc.
    Inventor: Jonathan R. Hsu
  • Publication number: 20190378444
    Abstract: According to one implementation, an image generation system includes a base having a rotor and a motor for spinning the rotor about an axis of rotation, and a display secured to the rotor, wherein a center of mass of the display is situated off of the axis of rotation. Such an image generation system also includes a first counterweight coupled to the rotor and having a first location relative to the rotor, and a second counterweight coupled the to the rotor and having a second location relative to the rotor different than the first location. The first counterweight and the second counterweight are configured to stabilize the display while the display is spun by the motor and the rotor.
    Type: Application
    Filed: June 7, 2018
    Publication date: December 12, 2019
    Inventors: Jonathan R. Hsu, Nathan Nocon
  • Publication number: 20190324284
    Abstract: According to one implementation, a floating image display system includes a computing platform including a central processing unit (CPU), a graphics processing unit (GPU), and a system memory storing a software code. The system also includes one or more display screens controlled by the GPU, and a rotor coupled to the one or more display screens and controlled by the CPU. The CPU executes the software code to render a two-dimensional (2D) graphic on the one or more display screens using the GPU, and to spin the rotor and the one or more display screens about a vertical axis parallel to a display surface of the one or more display screens at a predetermined spin rate to generate a floating image of the 2D graphic. The floating image appears to be a three-dimensional (3D) floating image of the 2D graphic to a user viewing the floating image.
    Type: Application
    Filed: July 1, 2019
    Publication date: October 24, 2019
    Inventors: Eric C. Haseltine, Michael P. Goslin, Stephen A. Thornton, Jonathan R. Hsu, Elliot Baumbach
  • Publication number: 20190304191
    Abstract: This disclosure relates to augmenting a physical object with overlay images. An overlay image may be selected to augment the appearance of the physical object. The overlay image may be selected from a repository based on the movement of the physical object. The overlay image may be selected based on whether the physical object is projected. Responsive to determining that the physical object is projected, a first overlay image is selected. The selected first overlay image may be presented over views of the physical object. Responsive to determining the physical object is being held by a user, a second overlay image is selected. The selected second overlay image may be presented over views of the physical object. The appearance of the physical object in a client computing device may be augmented by the selected overlay image.
    Type: Application
    Filed: March 29, 2018
    Publication date: October 3, 2019
    Inventor: Jonathan R. Hsu
  • Publication number: 20190243153
    Abstract: According to one implementation, a floating image display system includes a computing platform including a central processing unit (CPU), a graphics processing unit (GPU), and a system memory storing a software code. The system also includes one or more display screens controlled by the GPU, and a rotor coupled to the one or more display screens and controlled by the CPU. The CPU executes the software code to render a two-dimensional (2D) graphic on the one or more display screens using the GPU, and to spin the rotor and the one or more display screens about a vertical axis parallel to a display surface of the one or more display screens at a predetermined spin rate to generate a floating image of the 2D graphic. The floating image appears to be a three-dimensional (3D) floating image of the 2D graphic to a user viewing the floating image.
    Type: Application
    Filed: February 5, 2018
    Publication date: August 8, 2019
    Inventors: Eric C. Haseltine, Michael P. Goslin, Stephen A. Thornton, Jonathan R. Hsu, Elliott Baumbach