Patents by Inventor Jonathan R. HSU
Jonathan R. HSU has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11389730Abstract: Systems and methods to facilitate game profile development based on virtual and real activities of users are described herein. A user may perform virtual and/or real activities in order to develop a game profile so that the user can play one or more games where the game profile may be implemented. Users may be motivated to perform the virtual and/or real activities to develop the game profiles and show off and/or test their developed game profiles. The one or more games where the game profile may be implemented may be specific to one or more geo-graphic locations.Type: GrantFiled: May 3, 2021Date of Patent: July 19, 2022Assignee: Disney Enterprises, Inc.Inventors: Michael P. Goslin, Jonathan R. Hsu, Corey D. Drake, Tritia Medrano
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Patent number: 11209966Abstract: Various embodiments of the invention disclosed herein provide techniques for extending on-screen gameplay via an augmented reality (AR) system. An extended AR application executing on an AR headset system receives, via a game controller, first data associated with a first object associated with a computer-generated game. The extended AR application renders an augmented reality object based on the first data associated with the first object. The extended AR application displays at least a first portion of the augmented reality object via an augmented reality headset system. Further, an image associated with the computer-generated game is simultaneously rendered on a display monitor.Type: GrantFiled: January 24, 2019Date of Patent: December 28, 2021Assignee: Disney Enterprises, Inc.Inventors: Corey Drake, Elliot Baumbach, Jonathan R. Hsu, Tritia V. Medrano, Nathan Nocon, Timothy M. Panec, Clifford W. Wong, Jason Yeung
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Publication number: 20210252410Abstract: Systems and methods to facilitate game profile development based on virtual and real activities of users are described herein. A user may perform virtual and/or real activities in order to develop a game profile so that the user can play one or more games where the game profile may be implemented. Users may be motivated to perform the virtual and/or real activities to develop the game profiles and show off and/or test their developed game profiles. The one or more games where the game profile may be implemented may be specific to one or more geo-graphic locations.Type: ApplicationFiled: May 3, 2021Publication date: August 19, 2021Inventors: Michael P. Goslin, Jonathan R. Hsu, Corey D. Drake, Tritia Medrano
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Patent number: 11074838Abstract: According to one implementation, an image generation system includes a base having a rotor and a motor for spinning the rotor about an axis of rotation, and a display secured to the rotor, wherein a center of mass of the display is situated off of the axis of rotation. Such an image generation system also includes a first counterweight coupled to the rotor and having a first location relative to the rotor, and a second counterweight coupled the to the rotor and having a second location relative to the rotor different than the first location. The first counterweight and the second counterweight are configured to stabilize the display while the display is spun by the motor and the rotor.Type: GrantFiled: June 7, 2018Date of Patent: July 27, 2021Assignee: Disney Enterprises, Inc.Inventors: Jonathan R. Hsu, Nathan Nocon
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Patent number: 11014008Abstract: Systems and methods to facilitate game profile development based on virtual and real activities of users are described herein. A user may perform virtual and/or real activities in order to develop a game profile so that the user can play one or more games where the game profile may be implemented. Users may be motivated to perform the virtual and/or real activities to develop the game profiles and show off and/or test their developed game profiles. The one or more games where the game profile may be implemented may be specific to one or more geo-graphic locations.Type: GrantFiled: March 27, 2019Date of Patent: May 25, 2021Assignee: Disney Enterprises, Inc.Inventors: Michael P. Goslin, Jonathan R. Hsu, Corey D. Drake, Tritia Medrano
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Patent number: 10974132Abstract: This disclosure presents systems and methods to provide a shared augmented reality experience across multiple presentation devices based on detection of one or more extraterrestrial bodies. A presentation device may be configured to detect presence of an extraterrestrial body. The presentation device may obtain resource information corresponding to the extraterrestrial body. The resource information may specify information specific to the extraterrestrial body including a location of the extraterrestrial body. The presentation device may generate an image of a virtual object. The image may be presented so that the virtual object may be perceived as being present at the location of the extraterrestrial body. The virtual object may augment the appearance of the extraterrestrial body. Gameplay may be carried out utilizing the virtual object.Type: GrantFiled: October 2, 2018Date of Patent: April 13, 2021Assignee: Disney Enterprises, Inc.Inventors: Corey Drake, Jonathan R. Hsu, Clifford Wong, Christopher Hunt
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Publication number: 20200306647Abstract: Systems and methods to facilitate game profile development based on virtual and real activities of users are described herein. A user may perform virtual and/or real activities in order to develop a game profile so that the user can play one or more games where the game profile may be implemented. Users may be motivated to perform the virtual and/or real activities to develop the game profiles and show off and/or test their developed game profiles. The one or more games where the game profile may be implemented may be specific to one or more geo-graphic locations.Type: ApplicationFiled: March 27, 2019Publication date: October 1, 2020Inventors: Michael P. Goslin, Jonathan R. Hsu, Corey D. Drake, Tritia Medrano
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Patent number: 10764564Abstract: According to one implementation, a stereoscopic image display system includes a computing platform having one or more hardware processor(s), a system memory storing a software code, an autostereoscopic display, and a user tracking unit controlled by the hardware processor(s). The hardware processor(s) execute the software code to utilize the user tracking unit to detect a left eye location and a right eye location of a user of the stereoscopic image display system, and to determine a left eye image and a right eye image corresponding to an output image of a content being played out by the stereoscopic image display system based on the respective left eye location and right eye location of the user. The hardware processor(s) further execute the software code to render the left eye image and the right eye image using the autostereoscopic display to generate a three-dimensional (3D) image of the output image.Type: GrantFiled: December 18, 2018Date of Patent: September 1, 2020Assignee: Disney Enterprises Inc.Inventors: Eric C. Haseltine, Nathan Nocon, Elliott Baumbach, Clifford Wong, Jonathan R. Hsu, Michael P. Goslin
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Patent number: 10761607Abstract: In one implementation, a multi-mode haptic effects delivery system includes an impact surface, a mass adjacent to the impact surface, and a driving mechanism configured to reciprocate the mass. The multi-mode haptic effects delivery system also includes a motor configured to generate a vibrational mode haptic effect. The driving mechanism configured to reciprocate the mass causes the mass to strike the impact surface so as to generate a recoil mode haptic effect. In one implementation, the driving mechanism is a gear assembly powered by the same motor used to generate the vibrational mode haptic effect.Type: GrantFiled: August 21, 2018Date of Patent: September 1, 2020Assignee: Disney Enterprises Inc.Inventors: Nathan Nocon, Jonathan R. Hsu
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Patent number: 10761343Abstract: According to one implementation, a floating image display system includes a computing platform including a central processing unit (CPU), a graphics processing unit (GPU), and a system memory storing a software code. The system also includes one or more display screens controlled by the GPU, and a rotor coupled to the one or more display screens and controlled by the CPU. The CPU executes the software code to render a two-dimensional (2D) graphic on the one or more display screens using the GPU, and to spin the rotor and the one or more display screens about a vertical axis parallel to a display surface of the one or more display screens at a predetermined spin rate to generate a floating image of the 2D graphic. The floating image appears to be a three-dimensional (3D) floating image of the 2D graphic to a user viewing the floating image.Type: GrantFiled: February 5, 2018Date of Patent: September 1, 2020Assignee: Disney Enterprises, Inc.Inventors: Eric C. Haseltine, Michael P. Goslin, Stephen A. Thornton, Jonathan R. Hsu, Elliott Baumbach
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Patent number: 10732432Abstract: According to one implementation, a floating image display system includes a computing platform including a central processing unit (CPU), a graphics processing unit (GPU), and a system memory storing a software code. The system also includes one or more display screens controlled by the GPU, and a rotor coupled to the one or more display screens and controlled by the CPU. The CPU executes the software code to render a two-dimensional (2D) graphic on the one or more display screens using the GPU, and to spin the rotor and the one or more display screens about a vertical axis parallel to a display surface of the one or more display screens at a predetermined spin rate to generate a floating image of the 2D graphic. The floating image appears to be a three-dimensional (3D) floating image of the 2D graphic to a user viewing the floating image.Type: GrantFiled: July 1, 2019Date of Patent: August 4, 2020Assignee: Disney Enterprises, Inc.Inventors: Eric C. Haseltine, Michael P. Goslin, Stephen A. Thornton, Jonathan R. Hsu, Elliott Baumbach
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Publication number: 20200241733Abstract: Various embodiments of the invention disclosed herein provide techniques for extending on-screen gameplay via an augmented reality (AR) system. An extended AR application executing on an AR headset system receives, via a game controller, first data associated with a first object associated with a computer-generated game. The extended AR application renders an augmented reality object based on the first data associated with the first object. The extended AR application displays at least a first portion of the augmented reality object via an augmented reality headset system.Type: ApplicationFiled: January 24, 2019Publication date: July 30, 2020Inventors: Corey DRAKE, Elliot BAUMBACH, Jonathan R. HSU, Tritia V. MEDRANO, Nathan NOCON, Timothy M. PANEC, Clifford W. WONG, Jason YEUNG
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Publication number: 20200195911Abstract: According to one implementation, a stereoscopic image display system includes a computing platform having one or more hardware processor(s), a system memory storing a software code, an autostereoscopic display, and a user tracking unit controlled by the hardware processor(s). The hardware processor(s) execute the software code to utilize the user tracking unit to detect a left eye location and a right eye location of a user of the stereoscopic image display system, and to determine a left eye image and a right eye image corresponding to an output image of a content being played out by the stereoscopic image display system based on the respective left eye location and right eye location of the user. The hardware processor(s) further execute the software code to render the left eye image and the right eye image using the autostereoscopic display to generate a three-dimensional (3D) image of the output image.Type: ApplicationFiled: December 18, 2018Publication date: June 18, 2020Inventors: Eric C. Haseltine, Nathan Nocon, Elliott Baumbach, Clifford Wong, Jonathan R. Hsu, Michael P. Goslin
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Publication number: 20200101372Abstract: This disclosure presents systems and methods to provide a shared augmented reality experience across multiple presentation devices based on detection of one or more extraterrestrial bodies. A presentation device may be configured to detect presence of an extraterrestrial body. The presentation device may obtain resource information corresponding to the extraterrestrial body. The resource information may specify information specific to the extraterrestrial body including a location of the extraterrestrial body. The presentation device may generate an image of a virtual object. The image may be presented so that the virtual object may be perceived as being present at the location of the extraterrestrial body. The virtual object may augment the appearance of the extraterrestrial body. Gameplay may be carried out utilizing the virtual object.Type: ApplicationFiled: October 2, 2018Publication date: April 2, 2020Inventors: Corey Drake, Jonathan R. Hsu, Clifford Wong, Christopher Hunt
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Publication number: 20200064922Abstract: In one implementation, a multi-mode haptic effects delivery system includes an impact surface, a mass adjacent to the impact surface, and a driving mechanism configured to reciprocate the mass. The multi-mode haptic effects delivery system also includes a motor configured to generate a vibrational mode haptic effect. The driving mechanism configured to reciprocate the mass causes the mass to strike the impact surface so as to generate a recoil mode haptic effect. In one implementation, the driving mechanism is a gear assembly powered by the same motor used to generate the vibrational mode haptic effect.Type: ApplicationFiled: August 21, 2018Publication date: February 27, 2020Inventors: Nathan Nocon, Jonathan R. Hsu
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Patent number: 10546431Abstract: This disclosure relates to augmenting a physical object with overlay images. An overlay image may be selected to augment the appearance of the physical object. The overlay image may be selected from a repository based on the movement of the physical object. The overlay image may be selected based on whether the physical object is projected. Responsive to determining that the physical object is projected, a first overlay image is selected. The selected first overlay image may be presented over views of the physical object. Responsive to determining the physical object is being held by a user, a second overlay image is selected. The selected second overlay image may be presented over views of the physical object. The appearance of the physical object in a client computing device may be augmented by the selected overlay image.Type: GrantFiled: March 29, 2018Date of Patent: January 28, 2020Assignee: Disney Enterprises, Inc.Inventor: Jonathan R. Hsu
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Publication number: 20190378444Abstract: According to one implementation, an image generation system includes a base having a rotor and a motor for spinning the rotor about an axis of rotation, and a display secured to the rotor, wherein a center of mass of the display is situated off of the axis of rotation. Such an image generation system also includes a first counterweight coupled to the rotor and having a first location relative to the rotor, and a second counterweight coupled the to the rotor and having a second location relative to the rotor different than the first location. The first counterweight and the second counterweight are configured to stabilize the display while the display is spun by the motor and the rotor.Type: ApplicationFiled: June 7, 2018Publication date: December 12, 2019Inventors: Jonathan R. Hsu, Nathan Nocon
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Publication number: 20190324284Abstract: According to one implementation, a floating image display system includes a computing platform including a central processing unit (CPU), a graphics processing unit (GPU), and a system memory storing a software code. The system also includes one or more display screens controlled by the GPU, and a rotor coupled to the one or more display screens and controlled by the CPU. The CPU executes the software code to render a two-dimensional (2D) graphic on the one or more display screens using the GPU, and to spin the rotor and the one or more display screens about a vertical axis parallel to a display surface of the one or more display screens at a predetermined spin rate to generate a floating image of the 2D graphic. The floating image appears to be a three-dimensional (3D) floating image of the 2D graphic to a user viewing the floating image.Type: ApplicationFiled: July 1, 2019Publication date: October 24, 2019Inventors: Eric C. Haseltine, Michael P. Goslin, Stephen A. Thornton, Jonathan R. Hsu, Elliot Baumbach
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Publication number: 20190304191Abstract: This disclosure relates to augmenting a physical object with overlay images. An overlay image may be selected to augment the appearance of the physical object. The overlay image may be selected from a repository based on the movement of the physical object. The overlay image may be selected based on whether the physical object is projected. Responsive to determining that the physical object is projected, a first overlay image is selected. The selected first overlay image may be presented over views of the physical object. Responsive to determining the physical object is being held by a user, a second overlay image is selected. The selected second overlay image may be presented over views of the physical object. The appearance of the physical object in a client computing device may be augmented by the selected overlay image.Type: ApplicationFiled: March 29, 2018Publication date: October 3, 2019Inventor: Jonathan R. Hsu
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Publication number: 20190243153Abstract: According to one implementation, a floating image display system includes a computing platform including a central processing unit (CPU), a graphics processing unit (GPU), and a system memory storing a software code. The system also includes one or more display screens controlled by the GPU, and a rotor coupled to the one or more display screens and controlled by the CPU. The CPU executes the software code to render a two-dimensional (2D) graphic on the one or more display screens using the GPU, and to spin the rotor and the one or more display screens about a vertical axis parallel to a display surface of the one or more display screens at a predetermined spin rate to generate a floating image of the 2D graphic. The floating image appears to be a three-dimensional (3D) floating image of the 2D graphic to a user viewing the floating image.Type: ApplicationFiled: February 5, 2018Publication date: August 8, 2019Inventors: Eric C. Haseltine, Michael P. Goslin, Stephen A. Thornton, Jonathan R. Hsu, Elliott Baumbach