Patents by Inventor Jordan Andersen
Jordan Andersen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9342160Abstract: Users move their hands in a three dimensional (“3D”) physical interaction zone (“PHIZ”) to control a cursor in a user interface (“UI”) shown on a computer-coupled 2D display such as a television or monitor. The PHIZ is shaped, sized, and positioned relative to the user to ergonomically match the user's natural range of motions so that cursor control is intuitive and comfortable over the entire region on the UI that supports cursor interaction. A motion capture system tracks the user's hand so that the user's 3D motions within the PHIZ can be mapped to the 2D UI. Accordingly, when the user moves his or her hands in the PHIZ, the cursor correspondingly moves on the display. Movement in the z direction (i.e., back and forth) in the PHIZ allows for additional interactions to be performed such as pressing, zooming, 3D manipulations, or other forms of input to the UI.Type: GrantFiled: May 26, 2015Date of Patent: May 17, 2016Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Richard Bailey, David Bastien, Mark Schwesinger, Emily Yang, Adam Smith, Oscar Murillo, Tim Franklin, Jordan Andersen, Christian Klein
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Publication number: 20150370349Abstract: Users move their hands in a three dimensional (“3D”) physical interaction zone (“PHIZ”) to control a cursor in a user interface (“UI”) shown on a computer-coupled 2D display such as a television or monitor. The PHIZ is shaped, sized, and positioned relative to the user to ergonomically match the user's natural range of motions so that cursor control is intuitive and comfortable over the entire region on the UI that supports cursor interaction. A motion capture system tracks the user's hand so that the user's 3D motions within the PHIZ can be mapped to the 2D UI. Accordingly, when the user moves his or her hands in the PHIZ, the cursor correspondingly moves on the display. Movement in the z direction (i.e., back and forth) in the PHIZ allows for additional interactions to be performed such as pressing, zooming, 3D manipulations, or other forms of input to the UI.Type: ApplicationFiled: May 26, 2015Publication date: December 24, 2015Inventors: Richard Bailey, David Bastien, Mark Schwesinger, Emily Yang, Adam Smith, Oscar Murillo, Tim Franklin, Jordan Andersen, Christian Klein
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Patent number: 9063578Abstract: Users move their hands in a three dimensional (“3D”) physical interaction zone (“PHIZ”) to control a cursor in a user interface (“UI”) shown on a computer-coupled 2D display such as a television or monitor. The PHIZ is shaped, sized, and positioned relative to the user to ergonomically match the user's natural range of motions so that cursor control is intuitive and comfortable over the entire region on the UI that supports cursor interaction. A motion capture system tracks the user's hand so that the user's 3D motions within the PHIZ can be mapped to the 2D UI. Accordingly, when the user moves his or her hands in the PHIZ, the cursor correspondingly moves on the display. Movement in the z direction (i.e., back and forth) in the PHIZ allows for additional interactions to be performed such as pressing, zooming, 3D manipulations, or other forms of input to the UI.Type: GrantFiled: July 31, 2013Date of Patent: June 23, 2015Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Richard Bailey, David Bastien, Mark Schwesinger, Emily Yang, Adam Smith, Oscar Murillo, Tim Franklin, Jordan Andersen, Christian Klein
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Publication number: 20150035750Abstract: Users move their hands in a three dimensional (“3D”) physical interaction zone (“PHIZ”) to control a cursor in a user interface (“UI”) shown on a computer-coupled 2D display such as a television or monitor. The PHIZ is shaped, sized, and positioned relative to the user to ergonomically match the user's natural range of motions so that cursor control is intuitive and comfortable over the entire region on the UI that supports cursor interaction. A motion capture system tracks the user's hand so that the user's 3D motions within the PHIZ can be mapped to the 2D UI. Accordingly, when the user moves his or her hands in the PHIZ, the cursor correspondingly moves on the display. Movement in the z direction (i.e., back and forth) in the PHIZ allows for additional interactions to be performed such as pressing, zooming, 3D manipulations, or other forms of input to the UI.Type: ApplicationFiled: July 31, 2013Publication date: February 5, 2015Inventors: Richard Bailey, David Bastien, Mark Schwesinger, Emily Yang, Adam Smith, Oscar Murillo, Tim Franklin, Jordan Andersen, Christian Klein
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Patent number: 8920241Abstract: A computing system translates a world space position of a hand of a human target to a screen space position of a user interface and locks the hand to a handle of the user interface if world space parameters of the hand overcome a grab threshold of the handle. When the hand is locked to the handle, the computing system translates a world space position of the hand to a screen space handle position that is constrained along one or more interface guides. The hand is unlocked from the handle at a release position of the handle if world space parameters of the hand overcome a release threshold of the handle. The handle is retained at the release position after the hand is unlocked from the handle.Type: GrantFiled: December 15, 2010Date of Patent: December 30, 2014Assignee: Microsoft CorporationInventors: Brendan Reville, Jack Bridges, Andy Mattingly, Jordan Andersen, Christian Klein, Arjun Dayal
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Patent number: 8457353Abstract: Gesture modifiers are provided for modifying and enhancing the control of a user-interface such as that provided by an operating system or application of a general computing system or multimedia console. Symbolic gesture movements are performed by a user in mid-air. A capture device generates depth images and a three-dimensional representation of a capture area including a human target. The human target is tracked using skeletal mapping to capture the mid-air motion of the user. Skeletal mapping data is used to identify movements corresponding to pre-defined gestures using gesture filters. Detection of a viable gesture can trigger one or more user-interface actions or controls. Gesture modifiers are provided to modify the user-interface action triggered by detection of a gesture and/or to aid in the identification of gestures.Type: GrantFiled: May 18, 2010Date of Patent: June 4, 2013Assignee: Microsoft CorporationInventors: Brendan Reville, Ali Vassigh, Christian Klein, Adam Poulos, Jordan Andersen, Zack Fleischman
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Publication number: 20120218395Abstract: Embodiments are disclosed that relate to push and/or pull user interface elements in a user interface with which a user interacts via a depth camera. One embodiment provides a computing device configured to display an image of a user interface comprising one or more interactive user interface elements, receive from a depth camera one or more depth images of a scene including a human target, and display a rendering of a portion of the human target as a cursor positioned within the user interface and also provide to the display a rendering of a shadow of the cursor cast on one or more of the interactive user interface elements. The computing device is further configured to translate movement of the human target hand to the cursor such that movement of the human target hand causes corresponding actuation of a selected interactive user interface element via the cursor.Type: ApplicationFiled: February 25, 2011Publication date: August 30, 2012Applicant: MICROSOFT CORPORATIONInventors: Jordan Andersen, Ron Forbes
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Publication number: 20120157208Abstract: A computing system translates a world space position of a hand of a human target to a screen space position of a user interface and locks the hand to a handle of the user interface if world space parameters of the hand overcome a grab threshold of the handle. When the hand is locked to the handle, the computing system translates a world space position of the hand to a screen space handle position that is constrained along one or more interface guides. The hand is unlocked from the handle at a release position of the handle if world space parameters of the hand overcome a release threshold of the handle. The handle is retained at the release position after the hand is unlocked from the handle.Type: ApplicationFiled: December 15, 2010Publication date: June 21, 2012Applicant: MICROSOFT CORPORATIONInventors: Brendan Reville, Jack Bridges, Andy Mattingly, Jordan Andersen, Christian Klein, Arjun Dayal
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Publication number: 20110289456Abstract: Gesture modifiers are provided for modifying and enhancing the control of a user-interface such as that provided by an operating system or application of a general computing system or multimedia console. Symbolic gesture movements are performed by a user in mid-air. A capture device generates depth images and a three-dimensional representation of a capture area including a human target. The human target is tracked using skeletal mapping to capture the mid-air motion of the user. Skeletal mapping data is used to identify movements corresponding to pre-defined gestures using gesture filters. Detection of a viable gesture can trigger one or more user-interface actions or controls. Gesture modifiers are provided to modify the user-interface action triggered by detection of a gesture and/or to aid in the identification of gestures.Type: ApplicationFiled: May 18, 2010Publication date: November 24, 2011Applicant: MICROSOFT CORPORATIONInventors: Brendan Reville, Ali Vassigh, Christian Klein, Adam Poulos, Jordan Andersen, Zack Fleischman