Patents by Inventor Jordan K. Weisman
Jordan K. Weisman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 10671461Abstract: A system for mediating interactions among system agents and system clients includes a computing platform having a hardware processor and a system memory storing an interaction cueing software code including decision trees corresponding to storylines. The hardware processor executes the interaction cueing software code to receive interaction data corresponding to an interaction of a system client with a first system agent, identify a storyline for use in guiding subsequent interactions with the system client based on the interaction data, and store the interaction data and data identifying the storyline in a client profile assigned to the system client. The interaction cueing software code further determines an interaction cue or cues for coaching the same or another system agent in a second interaction with the system client based on the interaction data and a decision tree corresponding to the storyline, and transmits the interaction cue(s) to the system agent.Type: GrantFiled: July 17, 2019Date of Patent: June 2, 2020Assignee: Disney Enterprises, Inc.Inventors: Raymond J. Scanlon, Douglas A. Fidaleo, Robert P. Michel, Daniel C. Pike, Jordan K. Weisman
-
Publication number: 20190340044Abstract: A system for mediating interactions among system agents and system clients includes a computing platform having a hardware processor and a system memory storing an interaction cueing software code including decision trees corresponding to storylines. The hardware processor executes the interaction cueing software code to receive interaction data corresponding to an interaction of a system client with a first system agent, identify a storyline for use in guiding subsequent interactions with the system client based on the interaction data, and store the interaction data and data identifying the storyline in a client profile assigned to the system client. The interaction cueing software code further determines an interaction cue or cues for coaching the same or another system agent in a second interaction with the system client based on the interaction data and a decision tree corresponding to the storyline, and transmits the interaction cue(s) to the system agent.Type: ApplicationFiled: July 17, 2019Publication date: November 7, 2019Inventors: Raymond J. Scanlon, Douglas A. Fidaleo, Robert P. Michel, Daniel C. Pike, Jordan K. Weisman
-
Patent number: 10402240Abstract: A system for mediating interactions among system agents and system clients includes a computing platform having a hardware processor and a system memory storing an interaction cueing software code including decision trees corresponding to storylines. The hardware processor executes the interaction cueing software code to receive interaction data corresponding to an interaction of a system client with a first system agent, identify a storyline for use in guiding subsequent interactions with the system client based on the interaction data, and store the interaction data and data identifying the storyline in a client profile assigned to the system client. The interaction cueing software code further determines an interaction cue or cues for coaching the same or another system agent in a second interaction with the system client based on the interaction data and a decision tree corresponding to the storyline, and transmits the interaction cue(s) to the system agent.Type: GrantFiled: December 14, 2017Date of Patent: September 3, 2019Assignee: Disney Enterprises, Inc.Inventors: Raymond J. Scanlon, Douglas A. Fidaleo, Robert P. Michel, Daniel C. Pike, Jordan K. Weisman
-
Publication number: 20190188061Abstract: A system for mediating interactions among system agents and system clients includes a computing platform having a hardware processor and a system memory storing an interaction cueing software code including decision trees corresponding to storylines. The hardware processor executes the interaction cueing software code to receive interaction data corresponding to an interaction of a system client with a first system agent, identify a storyline for use in guiding subsequent interactions with the system client based on the interaction data, and store the interaction data and data identifying the storyline in a client profile assigned to the system client. The interaction cueing software code further determines an interaction cue or cues for coaching the same or another system agent in a second interaction with the system client based on the interaction data and a decision tree corresponding to the storyline, and transmits the interaction cue(s) to the system agent.Type: ApplicationFiled: December 14, 2017Publication date: June 20, 2019Inventors: Raymond J. Scanlon, Douglas A . Fidaleo, Robert P. Michel, Daniel C. Pike, Jordan K. Weisman
-
Publication number: 20170374112Abstract: A method and system for entertainment and information services delivered via mobile telecommunication devices include a communication network, and a station communicatively linked to the communication network. The station includes an output and an interface. Also included is a head-end having at least one database configured to store programs including an audio content. The head-end receives a request from the station for a desired one of the programs, verifies the request, transmits a first portion of the desired program to the station, and records an association between the identification and the desired program. The head-end further suspends transmission of a second portion of the program based upon detection of an indication to suspend transmission. The head-end further transmits the second portion of the program based upon detection of an indication to resume transmission and stored bookmark data indicating the starting location in the program of the second portion.Type: ApplicationFiled: March 15, 2017Publication date: December 28, 2017Inventors: Jordan K. Weisman, William G. Redmann
-
Patent number: 9635066Abstract: A method and system for entertainment and information services delivered via mobile telecommunication devices include a communication network, and a station communicatively linked to the communication network. The station includes an output and an interface. Also included is a head-end having at least one database configured to store programs including an audio content. The head-end receives a request from the station for a desired one of the programs, verifies the request, transmits a first portion of the desired program to the station, and records an association between the identification and the desired program. The head-end further suspends transmission of a second portion of the program based upon detection of an indication to suspend transmission. The head-end further transmits the second portion of the program based upon detection of an indication to resume transmission and stored bookmark data indicating the starting location in the program of the second portion.Type: GrantFiled: October 28, 2010Date of Patent: April 25, 2017Assignee: ZNL ENTERPRISES, LLCInventors: Jordan K. Weisman, William G. Redmann
-
Publication number: 20120326993Abstract: When children watch videos on a touch screen device, their instincts are to touch the screen while the video is being played and they are disappointed when nothing happens when they do. The present invention provides an interactive graphical overlay responsive to touch input or other sensors. The overlay and various parameters are specified by metadata and synchronized with the video playout so that the interactive graphical overlay is appropriate to the context in which it appears.Type: ApplicationFiled: December 22, 2011Publication date: December 27, 2012Inventor: Jordan K. Weisman
-
Patent number: 8341225Abstract: A method and apparatus are provided for a user to construct a payload comprising content, such as multimedia, or references to content. The payload may be provided with further elements, such as a title or initial comments. The payload may be sent to any immediate contact of the user. Upon receipt by other users, the payload may be forwarded to any of the others' immediate contacts. Additionally, comments can be made by anyone in receipt of the payload for others in receipt of the payload to view. A social networking mechanism is provided, wherein a record is made for each forwarding of a payload and introductions can be made between individuals lying in the same forwarding chain of a payload. Immediate contacts can be collected into groups for ease in addressing. Teams of users can send and forward messages among themselves or to others outside of the team, according to predetermined rules and individuals' standing within the team. Users are provided with a sortable, filterable list of payloads sent to them.Type: GrantFiled: November 15, 2010Date of Patent: December 25, 2012Inventors: Allan Peter Parsons, Jordan K. Weisman, George Michael Evans
-
Publication number: 20120322041Abstract: A parent provides information regarding a child and other family members to a system. The information is then used to create customized assemblages of linear and interactive media, which may be further personalized for that child's entertainment and education. The customized and personalized episode so assembled persists and can be replayed indefinitely. New episodes are created regularly (e.g., daily), and can be based on the child's age, preferences, and performance while experiencing previous episodes. Scheduled events (e.g., birthdays, starting school), local current events (e.g., weather), the current situation (e.g., current location, time of day), etc. may also influence the creation of new episodes. While monitoring the child's progress, the system provides to a parent suggestions for activities related to the child's recent episodes.Type: ApplicationFiled: December 20, 2011Publication date: December 20, 2012Inventor: Jordan K. Weisman
-
Publication number: 20110137729Abstract: A method and system for entertainment and information services delivered via mobile telecommunication devices include a communication network, and a station communicatively linked to the communication network. The station includes an output and an interface. Also included is a head-end having at least one database configured to store programs including an audio content. The head-end receives a request from the station for a desired one of the programs, verifies the request, transmits a first portion of the desired program to the station, and records an association between the identification and the desired program. The head-end further suspends transmission of a second portion of the program based upon detection of an indication to suspend transmission. The head-end further transmits the second portion of the program based upon detection of an indication to resume transmission and stored bookmark data indicating the starting location in the program of the second portion.Type: ApplicationFiled: February 15, 2011Publication date: June 9, 2011Inventors: Jordan K. Weisman, William G. Redmann
-
Publication number: 20110138415Abstract: A method and system for entertainment and information services delivered via mobile telecommunication devices include a communication network, and a station communicatively linked to the communication network. The station includes an output and an interface. Also included is a head-end having at least one database configured to store programs including an audio content. The head-end receives a request from the station for a desired one of the programs, verifies the request, transmits a first portion of the desired program to the station, and records an association between the identification and the desired program. The head-end further suspends transmission of a second portion of the program based upon detection of an indication to suspend transmission. The head-end further transmits the second portion of the program based upon detection of an indication to resume transmission and stored bookmark data indicating the starting location in the program of the second portion.Type: ApplicationFiled: February 15, 2011Publication date: June 9, 2011Inventors: Jordan K. Weisman, William G. Redmann
-
Publication number: 20110137728Abstract: A method and system for entertainment and information services delivered via mobile telecommunication devices include a communication network, and a station communicatively linked to the communication network. The station includes an output and an interface. Also included is a head-end having at least one database configured to store programs including an audio content. The head-end receives a request from the station for a desired one of the programs, verifies the request, transmits a first portion of the desired program to the station, and records an association between the identification and the desired program. The head-end further suspends transmission of a second portion of the program based upon detection of an indication to suspend transmission. The head-end further transmits the second portion of the program based upon detection of an indication to resume transmission and stored bookmark data indicating the starting location in the program of the second portion.Type: ApplicationFiled: February 15, 2011Publication date: June 9, 2011Inventors: Jordan K. Weisman, William G. Redmann
-
Publication number: 20110087734Abstract: A method and apparatus are provided for a user to construct a payload comprising content, such as multimedia, or references to content. The payload may be provided with further elements, such as a title or initial comments. The payload may be sent to any immediate contact of the user. Upon receipt by other users, the payload may be forwarded to any of the others' immediate contacts. Additionally, comments can be made by anyone in receipt of the payload for others in receipt of the payload to view. A social networking mechanism is provided, wherein a record is made for each forwarding of a payload and introductions can be made between individuals lying in the same forwarding chain of a payload. Immediate contacts can be collected into groups for ease in addressing. Teams of users can send and forward messages among themselves or to others outside of the team, according to predetermined rules and individuals' standing within the team. Users are provided with a sortable, filterable list of payloads sent to them.Type: ApplicationFiled: November 15, 2010Publication date: April 14, 2011Inventors: Allan Peter Parsons, Jordan K. Weisman, George Michael Evans
-
Publication number: 20110040615Abstract: A method and system for entertainment and information services delivered via mobile telecommunication devices include a communication network, and a station communicatively linked to the communication network. The station includes an output and an interface. Also included is a head-end having at least one database configured to store programs including an audio content. The head-end receives a request from the station for a desired one of the programs, verifies the request, transmits a first portion of the desired program to the station, and records an association between the identification and the desired program. The head-end further suspends transmission of a second portion of the program based upon detection of an indication to suspend transmission. The head-end further transmits the second portion of the program based upon detection of an indication to resume transmission and stored bookmark data indicating the starting location in the program of the second portion.Type: ApplicationFiled: October 28, 2010Publication date: February 17, 2011Inventors: Jordan K. Weisman, William G. Redmann
-
Patent number: 7881658Abstract: A method and system for entertainment and information services delivered via mobile telecommunication devices include a communication network, and a station communicatively linked to the communication network. The station includes an output and an interface. Also included is a head-end having at least one database configured to store programs including an audio content. The head-end receives a request from the station for a desired one of the programs, verifies the request, transmits a first portion of the desired program to the station, and records an association between the identification and the desired program. The head-end further suspends transmission of a second portion of the program based upon detection of an indication to suspend transmission. The head-end further transmits the second portion of the program based upon detection of an indication to resume transmission and stored bookmark data indicating the starting location in the program of the second portion.Type: GrantFiled: October 9, 2003Date of Patent: February 1, 2011Inventors: Jordan K. Weisman, William G. Redmann
-
Publication number: 20090280905Abstract: A multiplayer handheld game employs individual game units having individual displays. Players can prepare their moves in secret on their game unit using controls and the individual displays, but when the game units are joined together, the game plays out on the aggregated screen. The game units employ digital signatures to ensure that all play is fair and that the virtual game pieces and characters in play have not been doctored or are otherwise fraudulent. Game results can be uploaded to a remote, secure server, which also serves as a backup for user data. Customization, improvements, and additions to the virtual game pieces and characters can be performed in conjunction with the secure server.Type: ApplicationFiled: May 12, 2008Publication date: November 12, 2009Inventors: Jordan K. Weisman, Jeffery M. Jones
-
Publication number: 20090227375Abstract: A method and apparatus are provided for using cell phones as controllers in a console video game, thereby allowing a large party of players to play simultaneously and to use an interface with which they are familiar. Best suited for question-and-answer style games, the cell phone interface is more adept at text-based answers than is a typical game controller. Key components in the system is an intervening server which conducts the communications between the game console and the service provider(s) for the players cell phones, and a cell phone database which tracks the players and games in progress for subsequently directing incoming messages from cell phones to the appropriate game console.Type: ApplicationFiled: March 4, 2008Publication date: September 10, 2009Inventors: Jordan K. Weisman, William Gibbens Redmann
-
Publication number: 20080301237Abstract: A method and apparatus are provided for a user to construct a payload comprising content, such as multimedia, or references to content. The payload may be provided with further elements, such as a title or initial comments. The payload may be sent to any immediate contact of the user. Upon receipt by other users, the payload may be forwarded to any of the others' immediate contacts. Additionally, comments can be made by anyone in receipt of the payload for others in receipt of the payload to view. A social networking mechanism is provided, wherein a record is made for each forwarding of a payload and introductions can be made between individuals lying in the same forwarding chain of a payload. Immediate contacts can be collected into groups for ease in addressing. Teams of users can send and forward messages among themselves or to others outside of the team, according to predetermined rules and individuals' standing within the team. Users are provided with a sortable, filterable list of payloads sent to them.Type: ApplicationFiled: May 31, 2007Publication date: December 4, 2008Inventors: Allan Peter Parsons, Jordan K. Weisman, George Michael Evans
-
Patent number: 6899333Abstract: A method and an apparatus by which rules and record-keeping in games employing miniature figures as game pieces are incorporated onto the base of the miniature figures themselves. Printed information relating to the characteristics of a character are inserted into the base of the figure to customize the values for each character. The base is adapted to keep track of how the characteristics of a character change as a game progresses. Also, a method for playing a game using such game pieces and printed information.Type: GrantFiled: September 13, 2002Date of Patent: May 31, 2005Assignee: Wizkids, LLCInventor: Jordan K. Weisman
-
Patent number: D506788Type: GrantFiled: September 25, 2003Date of Patent: June 28, 2005Assignee: Wizkids LLCInventors: Jordan K. Weisman, Ethan S. U. Pasternack, John J. Grubb