Patents by Inventor Jose Luis Gomez Diaz

Jose Luis Gomez Diaz has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10762878
    Abstract: An immersive experience system has a display device and a processor. The processor receives media content including one or more normal video frames. Further, the processor tracks an orientation of the display device with respect to an intended focal point within an immersive experience. Moreover, the processor determines whether the orientation of the display device exceeds an angular displacement threshold. In response to a determination that the orientation of the display device does not exceed the angular displacement threshold, the processor renders a normal video frame from the received media content on a display device. Conversely, in response to a determination that the orientation of the display device exceeds the angular displacement threshold, the processor modifies one or more properties of the normal video frame to generate a modified video frame.
    Type: Grant
    Filed: August 9, 2019
    Date of Patent: September 1, 2020
    Assignee: Disney Enterprises, Inc.
    Inventors: Jose Luis Gomez Diaz, Jeffrey Gipson
  • Patent number: 9799146
    Abstract: There are provided systems and methods for performing object deformation modeling. One example system includes a hardware processor, a system memory, and a contact-based deformation modeling software stored in the system memory. The hardware processor is configured to execute the contact-based deformation modeling software to receive a first object geometric data corresponding to a first virtual object and a second object geometric data corresponding to at least a second virtual object, and to transform the first object geometric data by an n-dimensional mapping onto an object deformation space determined based on n primitive deformations. The hardware processor is also configured to execute the contact-based deformation modeling software to model a deformation of the first virtual object due to contact with at least the second virtual object, based on the n-dimensional mapping and a definition of direction for an object-to-object contact force.
    Type: Grant
    Filed: July 9, 2015
    Date of Patent: October 24, 2017
    Assignee: Disney Enterprises, Inc.
    Inventors: Dmitriy Pinskiy, Jose Luis Gomez Diaz, Nara Yun
  • Publication number: 20170011549
    Abstract: There are provided systems and methods for performing object deformation modeling. One example system includes a hardware processor, a system memory, and a contact-based deformation modeling software stored in the system memory. The hardware processor is configured to execute the contact-based deformation modeling software to receive a first object geometric data corresponding to a first virtual object and a second object geometric data corresponding to at least a second virtual object, and to transform the first object geometric data by an n-dimensional mapping onto an object deformation space determined based on n primitive deformations. The hardware processor is also configured to execute the contact-based deformation modeling software to model a deformation of the first virtual object due to contact with at least the second virtual object, based on the n-dimensional mapping and a definition of direction for an object-to-object contact force.
    Type: Application
    Filed: July 9, 2015
    Publication date: January 12, 2017
    Inventors: Dmitriy Pinskiy, Jose Luis Gomez Diaz, Nara Yun