Patents by Inventor Joseph A. Fortuna
Joseph A. Fortuna has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11858268Abstract: A priming device for a fluid cartridge, a fluid dispense device configured for priming the fluid cartridge, and a method for priming a fluid cartridge. The priming device includes an impact mechanism for a fluid cartridge, wherein the fluid cartridge is devoid of a backpressure device and has a fluid reservoir and an ejection head chip in fluid flow communication with the fluid reservoir.Type: GrantFiled: June 28, 2022Date of Patent: January 2, 2024Inventors: Adam D. Carrithers, Bruce A Deboard, Raymond Joseph Fortuna, II, Bruce D. Gibson, Michael A. Marra, III, Robert W. Milgate, III
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Publication number: 20230415480Abstract: A priming device for a fluid cartridge, a fluid dispense device configured for priming the fluid cartridge, and a method for priming a fluid cartridge. The priming device includes an impact mechanism for a fluid cartridge, wherein the fluid cartridge is devoid of a backpressure device and has a fluid reservoir and an ejection head chip in fluid flow communication with the fluid reservoir.Type: ApplicationFiled: June 28, 2022Publication date: December 28, 2023Applicant: Funai Electric Co., Ltd.Inventors: Adam D. CARRITHERS, Bruce A. Deboard, Raymond Joseph Fortuna, II, Bruce D. Gibson, Michael A. Marra, III, Robert W. Milgate, III
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Patent number: 11727436Abstract: Embodiments are directed to methods and systems for determining the identity of a user as a person or a robot. In some embodiments, the methods and systems engage a web browser to produce a token and calculate a computation cost associated with the token production. The methods and systems use the computation cost to prove that the web browser on a device not handicapped by the computational challenge of producing tokens, which would handicap a robot. In some embodiments, the methods and systems generate a cookie based on a confirmed user purchase, and record the user identity contained in the cookie at a block chain to identify the user as a verified purchaser. The methods and systems may later retrieve the cookie and search the block chain using the user identity contained in the cookie. By locating the user identity in the block chain, the methods and systems know that the user is a verified purchaser, indicating the user to be a person, as robots cannot make purchases.Type: GrantFiled: September 8, 2021Date of Patent: August 15, 2023Assignee: Popdust, Inc.Inventors: Michael Sprague, George Mario Fortuna, Sameet U. Durg, Joseph A. Fortuna, Jr.
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Patent number: 11507964Abstract: Online retailers and advertisers typically attempt to glean information about a potential customer from his or her web browser click history. However, relying on only a potential customer's click history is not an effective means for tailoring and personalizing web content for the user in the moment of customer interaction with the web content. Obtaining information about the user's engagement with web content is critical to successful personalization of web content in real-time. The present invention provides solutions for monitoring, tracking and calculating user engagement with web content that enables successful personalization of web content in the moment of interaction.Type: GrantFiled: February 5, 2021Date of Patent: November 22, 2022Assignee: Popdust, Inc.Inventors: Michael Sprague, George Mario Fortuna, Sameet U. Durg, Joseph A. Fortuna, Jr.
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Publication number: 20220067780Abstract: Embodiments are directed to methods and systems for determining the identity of a user as a person or a robot. In some embodiments, the methods and systems engage a web browser to produce a token and calculate a computation cost associated with the token production. The methods and systems use the computation cost to prove that the web browser on a device not handicapped by the computational challenge of producing tokens, which would handicap a robot. In some embodiments, the methods and systems generate a cookie based on a confirmed user purchase, and record the user identity contained in the cookie at a block chain to identify the user as a verified purchaser. The methods and systems may later retrieve the cookie and search the block chain using the user identity contained in the cookie. By locating the user identity in the block chain, the methods and systems know that the user is a verified purchaser, indicating the user to be a person, as robots cannot make purchases.Type: ApplicationFiled: September 8, 2021Publication date: March 3, 2022Inventors: Michael Sprague, George Mario Fortuna, Sameet U. Durg, Joseph A. Fortuna, JR.
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Publication number: 20210291047Abstract: A computing system that includes wearable computing components may be provided that creates an interactive game for at least two players. Finite state machines may be provided with a range of states that correspond to an array of possible states of a player of the game. Each player is assigned a client device, which preferably may be embedded in wearable computing components. The client device uses software to execute a first instance of a finite state machine. The client devices are connected in a network with server devices. The state machines transition states based upon player interaction with other players and objects. When the state machines transition states, the players are notified and their respective states within the game also change. A programmable game server can be used to process rules of interactive game and to enable a user to specify rules for other or new interactive games.Type: ApplicationFiled: April 2, 2021Publication date: September 23, 2021Inventor: Joseph A. Fortuna, JR.
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Patent number: 11120469Abstract: Embodiments are directed to methods and systems for determining the identity of a user as a person or a robot. In some embodiments, the methods and systems engage a web browser to produce a token and calculate a computation cost associated with the token production. The methods and systems use the computation cost to prove that the web browser on a device not handicapped by the computational challenge of producing tokens, which would handicap a robot. In some embodiments, the methods and systems generate a cookie based on a confirmed user purchase, and record the user identity contained in the cookie at a block chain to identify the user as a verified purchaser. The methods and systems may later retrieve the cookie and search the block chain using the user identity contained in the cookie. By locating the user identity in the block chain, the methods and systems know that the user is a verified purchaser, indicating the user to be a person, as robots cannot make purchases.Type: GrantFiled: March 2, 2018Date of Patent: September 14, 2021Assignee: Popdust, Inc.Inventors: Michael Sprague, George Mario Fortuna, Sameet U. Durg, Joseph A. Fortuna, Jr.
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Publication number: 20210264447Abstract: Online retailers and advertisers typically attempt to glean information about a potential customer from his or her web browser click history. However, relying on only a potential customer's click history is not an effective means for tailoring and personalizing web content for the user in the moment of customer interaction with the web content. Obtaining information about the user's engagement with web content is critical to successful personalization of web content in real-time. The present invention provides solutions for monitoring, tracking and calculating user engagement with web content that enables successful personalization of web content in the moment of interaction.Type: ApplicationFiled: February 5, 2021Publication date: August 26, 2021Inventors: Michael Sprague, George Mario Fortuna, Sameet U. Durg, Joseph A. Fortuna, Jr.
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Patent number: 10967256Abstract: A computing system that includes wearable computing components may be provided that creates an interactive game for at least two players. Finite state machines may be provided with a range of states that correspond to an array of possible states of a player of the game. Each player is assigned a client device, which preferably may be embedded in wearable computing components. The client device uses software to execute a first instance of a finite state machine. The client deceives are connected in a network with server devices. The state machines transition states based upon player interaction with other players and objects. When the state machines transition states, the players are notified and their respective states within the game also change. A programmable game server can be used to process rules of interactive game and to enable a user to specify rules for other or new interactive games.Type: GrantFiled: April 8, 2019Date of Patent: April 6, 2021Assignee: Kind Troll Inc.Inventor: Joseph A. Fortuna, Jr.
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Patent number: 10937041Abstract: Online retailers and advertisers typically attempt to glean information about a potential customer from his or her web browser click history. However, relying on only a potential customer's click history is not an effective means for tailoring and personalizing web content for the user in the moment of customer interaction with the web content. Obtaining information about the user's engagement with web content is critical to successful personalization of web content in real-time. The present invention provides solutions for monitoring, tracking and calculating user engagement with web content that enables successful personalization of web content in the moment of interaction.Type: GrantFiled: December 15, 2016Date of Patent: March 2, 2021Assignee: Popdust, Inc.Inventors: Michael Sprague, George Mario Fortuna, Sameet U. Durg, Joseph A. Fortuna, Jr.
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Publication number: 20120278183Abstract: Exemplary embodiments provide a scripting language, method and system for delivering platform-independent dynamically interpreted and rendered interactive content, and for measuring the degree and nature of user interaction therewith.Type: ApplicationFiled: April 2, 2012Publication date: November 1, 2012Inventors: Joseph A. Fortuna, Ezra Suveyke, Justin Jay Byrne
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Publication number: 20100287136Abstract: A system and method for recognizing an entity rising in public awareness and tracking the growth of such awareness through the automated analysis and collection of quantitative and contextual frame-related data, and for presenting an objective measurement to one or more users of such system. A first portion of the invention is directed toward initial recognition of an entity wherein the system detects proper nouns of a person, place, or thing using natural language algorithms to detect patterns. A second portion of the invention is directed toward detection of popularity lift wherein the system uses a variety of methods to detect popularity lift, including frequency of mentions in RSS feeds, search engine reporting, and various user inputs such as user-generated content, data available in various social media forums, and Internet usage patterns.Type: ApplicationFiled: July 12, 2010Publication date: November 11, 2010Inventors: Joseph A. Fortuna, JR., George Kevin Fortuna
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Patent number: 7756720Abstract: A system and method for establishing fame-related weighted values associated with persons, places, or things through the automated analysis and collection of quantitative and contextual fame-related data, and for presenting such objective measurement to one or more users of such system.Type: GrantFiled: January 25, 2007Date of Patent: July 13, 2010Assignee: Fameball, Inc.Inventors: Joseph A. Fortuna, Jr., George Kevin Fortuna
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Patent number: 7624093Abstract: A system and method for automatically creating a digest of celebrity information received over an adjustable time range from publicly available electronic data sources by applying automated qualitative and quantitative analytical methods to select information for inclusion in the digest and to convert such information to summary form.Type: GrantFiled: January 25, 2007Date of Patent: November 24, 2009Assignee: Fameball, Inc.Inventor: Joseph A. Fortuna, Jr.
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Publication number: 20090071315Abstract: A system for the creation of music based upon input provided by the user. A user can upload a number of musical compositions into the system. The user can then select from a number of different statistical methods to be used in creating new compositions. The system utilizes a selected statistical method to determine patterns amongst the inputs and creates a new musical composition that utilizes the discovered patterns. The user can select from the following statistical methods: Radial Basis Function (RBF) Regression, Polynomial Regression, Hidden Markov Models (HMM) (Gaussian), HMM (discrete), Next Best Note (NBN), and K-Means clustering. After the existing musical pieces and the statistical method are chosen, the system develops a new musical composition.Type: ApplicationFiled: May 5, 2008Publication date: March 19, 2009Inventor: Joseph A. Fortuna
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Publication number: 20070192129Abstract: A system and method for establishing fame-related weighted values associated with persons, places, or things through the automated analysis and collection of quantitative and contextual fame-related data, and for presenting such objective measurement to one or more users of such system.Type: ApplicationFiled: January 25, 2007Publication date: August 16, 2007Inventor: Joseph A. Fortuna
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Publication number: 20070174343Abstract: A system and method for automatically creating a digest of celebrity information received over an adjustable time range from publicly available electronic data sources by applying automated qualitative and quantitative analytical methods to select information for inclusion in the digest and to convert such information to summary form.Type: ApplicationFiled: January 25, 2007Publication date: July 26, 2007Inventor: Joseph A. Fortuna