Patents by Inventor Joseph Franklin Scheinberg

Joseph Franklin Scheinberg has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11406901
    Abstract: A method for tracking game asset locations is disclosed. Content is created for an application using a first asset. The first asset includes asset data that describes at least a part of the content associated with the asset. The asset data is placed within one or more files within a location within one or more memories. A catalog associated with the application is created on the server. A catalog entry is created for the first asset. The catalog entry includes an address that uniquely identifies the first asset. A request is received from the application for asset data associated with the first asset, the request including the address. The address and the catalog are used to determine location data associated with the address. The determined location data is used to retrieve the asset data at the determined location. The retrieved asset data is returned to the application.
    Type: Grant
    Filed: October 7, 2020
    Date of Patent: August 9, 2022
    Assignee: Unity IPR ApS
    Inventors: Joachim Christoph Ante, Stephen Joseph Palmer, Paul Emile Burslem, William David Ramsour, Ryan Caltabiano, Joseph Franklin Scheinberg
  • Publication number: 20210342308
    Abstract: A method of accessing content in a virtualized file system is disclosed. A virtualization API is called to enumerate a list of files within a target directory. The calling of the virtualization API includes bypassing a calling of an operating system API included on a device. The enumeration includes reading from a local data structure on the device. A content data item within a file of the enumerated list of files is determined to be required for an application to perform an operation. A content identifier is determined for the content data item. The content identifier is stored in the local data structure for subsequent access to the content data item.
    Type: Application
    Filed: April 30, 2021
    Publication date: November 4, 2021
    Inventor: Joseph Franklin Scheinberg
  • Publication number: 20210016179
    Abstract: A method for tracking game asset locations is disclosed. Content is created for an application using a first asset. The first asset includes asset data that describes at least a part of the content associated with the asset. The asset data is placed within one or more files within a location within one or more memories. A catalog associated with the application is created on the server. A catalog entry is created for the first asset. The catalog entry includes an address that uniquely identifies the first asset. A request is received from the application for asset data associated with the first asset, the request including the address. The address and the catalog are used to determine location data associated with the address. The determined location data is used to retrieve the asset data at the determined location. The retrieved asset data is returned to the application.
    Type: Application
    Filed: October 7, 2020
    Publication date: January 21, 2021
    Inventors: Joachim Christoph Ante, Stephen Joseph Palmer, Paul Emile Burslem, William David Ramsour, Ryan Caltabiano, Joseph Franklin Scheinberg
  • Patent number: 10814232
    Abstract: A method for tracking game asset locations is disclosed. Content is created for an application using a first asset. The first asset includes asset data that describes at least a part of the content associated with the asset. The asset data is placed within one or more files within a location within one or more memories. A catalog associated with the application is created on the server. A catalog entry is created for the first asset. The catalog entry includes an address that uniquely identifies the first asset. A request is received from the application for asset data associated with the first asset, the request including the address. The address and the catalog are used to determine location data associated with the address. The determined location data is used to retrieve the asset data at the determined location. The retrieved asset data is returned to the application.
    Type: Grant
    Filed: May 14, 2019
    Date of Patent: October 27, 2020
    Assignee: Unity IPR ApS
    Inventors: Joachim Christoph Ante, Stephen Joseph Palmer, Paul Emile Burslem, William David Ramsour, Ryan Caltabiano, Joseph Franklin Scheinberg
  • Publication number: 20190344181
    Abstract: A method for tracking game asset locations is disclosed. Content is created for an application using a first asset. The first asset includes asset data that describes at least a part of the content associated with the asset. The asset data is placed within one or more files within a location within one or more memories. A catalog associated with the application is created on the server. A catalog entry is created for the first asset. The catalog entry includes an address that uniquely identifies the first asset. A request is received from the application for asset data associated with the first asset, the request including the address. The address and the catalog are used to determine location data associated with the address. The determined location data is used to retrieve the asset data at the determined location. The retrieved asset data is returned to the application.
    Type: Application
    Filed: May 14, 2019
    Publication date: November 14, 2019
    Inventors: Joachim Christoph Ante, Stephen Joseph Palmer, Paul Emile Burslem, William David Ramsour, Ryan Caltabiano, Joseph Franklin Scheinberg