Patents by Inventor Joseph S. Beda

Joseph S. Beda has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20080229189
    Abstract: A new form of DHTML behaviors, called ˜Element Behaviors,” wherein a behavior component is bound to an HTML element, and not just attached to the element as with attached behaviors. A special processing instruction is used to import the Element Behavior into a Web page. Upon parsing the Web page, the Element Behavior is initialized as soon as it has been downloaded and parsed. This immediate initialization makes the Element Behavior declaratively available to bind synchronously to the element(s) it is modifying. A viewLink is a feature of Element Behaviors that permits encapsulation of a behavior component file (e.g., an HTC file) so that the structure of the HTC file is transparent to a Web page (˜primary document”) to which the HTC file is linked, but the content of the HTC file may be displayed in the primary document.
    Type: Application
    Filed: May 30, 2008
    Publication date: September 18, 2008
    Applicant: Microsoft Corporation
    Inventors: Ronald R. Martinsen, David H. Massy, Joseph S. Beda, Richard John Gardner, Bulusu K. Mohan, Alexander J. Zotov, John M. Harding, Robert A. Relyea, Markus W. Mielke, Dave Cox, Kris Markel
  • Patent number: 7417645
    Abstract: An element object model and a vector graphics markup language for using that element object model in a manner that allows program code developers to consistently interface with a scene graph data structure to produce graphics. The vector graphics element object model generally corresponds to shape elements and other elements including image and video elements that correlate with a scene graph object model of the scene graph. Markup may be parsed into data including elements in an element tree that is translated into the objects of a scene graph data structure. Other markup may be translated directly into data and calls that create the scene graph objects. The markup language provides distinct ways to describe an element, including a simple string format or complex property syntax, which may be named, enabling reuse in other locations in the markup.
    Type: Grant
    Filed: October 23, 2003
    Date of Patent: August 26, 2008
    Assignee: Microsoft Corporation
    Inventors: Joseph S. Beda, Kevin T. Gallo, Adam M. Smith, Gilman K. Wong, Sriram Subramanian
  • Patent number: 7383512
    Abstract: A new form of DHTML behaviors, called “Element Behaviors,” wherein a behavior component is bound to an HTML element, and not just attached to the element as with attached behaviors. A special processing instruction is used to import the Element Behavior into a Web page. Upon parsing the Web page, the Element Behavior is initialized as soon as it has been downloaded and parsed. This immediate initialization makes the Element Behavior declaratively available to bind synchronously to the element(s) it is modifying. A viewLink is a feature of Element Behaviors that permits encapsulation of a behavior component file (e.g., an HTC file) so that the structure of the HTC file is transparent to a Web page (“primary document”) to which the HTC file is linked, but the content of the HTC file may be displayed in the primary document.
    Type: Grant
    Filed: September 29, 2000
    Date of Patent: June 3, 2008
    Assignee: Microsoft Corporation
    Inventors: Ronald R. Martinsen, David H. Massy, Joseph S. Beda, Richard John Gardner, Bulusu K. Mohan, Alexander J. Zotov, John M. Harding, Robert A. Relyea, Markus W. Mielke, Dave Cox, Kris Markel
  • Patent number: 7265756
    Abstract: A parameterized scene graph provides mutable (animated) values and parameterized graph containers such that an application program or the like can selectively change certain aspects of the scene graph description while leaving other aspects intact, and also reuse portions of the scene graph with different parameters. To this end, mutable values are provided, which provide the higher level code with hooks into the scene graph enabling the scene description to be changed. The mutable values may be varied over time to provide animation. A parameterized graph container is also described that enables a scene graph portion to be templatized for reuse throughout a scene in a generic way. In this manner, a single parameterized graph container may be efficiently reused in a scene graph, with different values for its parameters.
    Type: Grant
    Filed: June 23, 2005
    Date of Patent: September 4, 2007
    Assignee: Microsoft Corporation
    Inventors: Gerhard A. Schneider, Joseph S. Beda, Adam M. Smith, Kevin T. Gallo, Ashraf A. Michail
  • Patent number: 7234144
    Abstract: Systems and methods are provided for managing the computational resources of coprocessor(s), such as graphics processor(s), in a computing system. The systems and methods illustrate management of computational resources of coprocessors to facilitate efficient execution of multiple applications in a multitasking environment. By enabling multiple threads of execution to compose command buffers in parallel, submitting those command buffers for scheduling and dispatch by the operating system, and fielding interrupts that notify of completion of command buffers, the system enables multiple applications to efficiently share the computational resources available in the system.
    Type: Grant
    Filed: January 4, 2002
    Date of Patent: June 19, 2007
    Assignee: Microsoft Corporation
    Inventors: Nicholas P. Wilt, Sameer A. Nene, Joseph S. Beda, III
  • Patent number: 7219340
    Abstract: A changeable pattern and implementation is presented in which types (used in programming environments and virtual machines) may be mutable as controlled by a programmer, and share many of the benefits of value types, without the drawbacks of value types. The changeable pattern provides flexibility for restricting the modifiability of the resultant uses of the values, as well as providing a means for providing notifications upon changes. In one implementation, a single set of changeable types is provided that derive from a common Changeable base class, and any type for which mutability is desired may derive from the Changeable class. Properties associated with the changeable define state that determines cloning and/or changeability characteristics on subsequent uses of the type. True mutability is provided via a status property of next use being set to a changeable reference state such that subsequent uses of the type do not cause a state change.
    Type: Grant
    Filed: October 23, 2003
    Date of Patent: May 15, 2007
    Assignee: Microsoft Corporation
    Inventors: Greg D. Schechter, Joseph S. Beda
  • Patent number: 7161599
    Abstract: A multiple-level graphics processing system and method (e.g., of an operating system) for providing improved graphics output including, for example, smooth animation. One such multiple-level graphics processing system comprises two components, including a tick-on-demand or slow-tick high-level component, and a fast-tick (e.g., at the graphics hardware frame refresh rate) low-level component. In general, the high-level, less frequent component performs computationally intensive aspects of updating animation parameters and traversing scene data structures, in order to pass simplified data structures to the low-level component. The low-level component operates at a higher frequency, such as the frame refresh rate of the graphics subsystem, to process the data structures into constant output data for the graphics subsystem. The low-level processing includes interpolating any parameter intervals as necessary to obtain instantaneous values to render the scene for each frame of animation.
    Type: Grant
    Filed: June 27, 2002
    Date of Patent: January 9, 2007
    Assignee: Microsoft Corporation
    Inventors: Joseph S. Beda, Gregory D. Swedberg, Oreste Dorin Ungureanu, Kevin T. Gallo, Paul C. David, Matthew W. Calkins
  • Patent number: 7145562
    Abstract: A hierarchy of 2D visual objects and 3D scene objects are integrated for seamless processing to render 2D images including a 2D view of a 3D scene on a 2D computer display. The processing of the 3D model objects and 2D visual objects in the visual hierarchy is integrated so that the processing is readily handed off between 3D and 2D operations. Further the number of transitions between processing visual 2D objects and 3D model objects when creating a display image has no architectural limit. A data structure integrates computer program objects for creating 3D images and 2D images in a visual tree object hierarchy having visual 2D objects or 3D scene objects pointing to 3D model objects. The data structure comprises an object tree hierarchy, one or more visual 2D objects, and one or more 3D reference or scene objects pointing to 3D model objects. The visual 2D objects define operations drawing a 2D image.
    Type: Grant
    Filed: May 3, 2004
    Date of Patent: December 5, 2006
    Assignee: Microsoft Corporation
    Inventors: Greg D. Schechter, Joseph S. Beda, Gregory D. Swedberg, Adam M. Smith
  • Patent number: 7126606
    Abstract: A method and system implemented in an application programming interface (API) and an object model allows program code developers to interface in a consistent manner with a scene graph data structure to output graphics. Via the interfaces, program code writes drawing primitives such as geometry data, image data, animation data and other data to visuals that represent a drawing surface, including validation visual objects, drawing visual objects and surface visual objects. The code can also specify transform, clipping and opacity properties on visuals, and add child visuals to other visuals to build up a hierarchical scene graph. A visual manager traverses the scene graph to provide rich graphics data to lower-level graphics components.
    Type: Grant
    Filed: March 27, 2003
    Date of Patent: October 24, 2006
    Assignee: Microsoft Corporation
    Inventors: Joseph S. Beda, Gerhard A. Schneider, Kevin T. Gallo, Adam M. Smith, Eric Vandenberg, Don Curtis
  • Patent number: 7064766
    Abstract: An intelligent caching data structure and mechanisms for storing visual information via objects and data representing graphics information. The data structure is generally associated with mechanisms that intelligently control how the visual information therein is populated and used. The cache data structure can be traversed for direct rendering, or traversed for pre-processing the visual information into an instruction stream for another entity. Much of the data typically has no external reference to it, thereby enabling more of the information stored in the data structure to be processed to conserve resources. A transaction/batching-like model for updating the data structure enables external modifications to the data structure without interrupting reading from the data structure, and such that changes received are atomically implemented. A method and mechanism are provided to call back to an application program in order to create or re-create portions of the data structure as needed, to conserve resources.
    Type: Grant
    Filed: June 27, 2002
    Date of Patent: June 20, 2006
    Assignee: Microsoft Corporation
    Inventors: Joseph S. Beda, Adam M. Smith, Gerhard A. Schneider, Kevin T. Gallo, Ashraf A. Michail
  • Patent number: 6919891
    Abstract: A parameterized scene graph provides mutable (animated) values and parameterized graph containers such that an application program or the like can selectively change certain aspects of the scene graph description while leaving other aspects intact, and also reuse portions of the scene graph with different parameters. To this end, mutable values are provided, which provide the higher level code with hooks into the scene graph enabling the scene description to be changed. The mutable values may be varied over time to provide animation. A parameterized graph container is also described that enables a scene graph portion to be templatized for reuse throughout a scene in a generic way. In this manner, a single parameterized graph container may be efficiently reused in a scene graph, with different values for its parameters.
    Type: Grant
    Filed: June 27, 2002
    Date of Patent: July 19, 2005
    Assignee: Microsoft Corporation
    Inventors: Gerhard A. Schneider, Joseph S. Beda, Adam M. Smith, Kevin T. Gallo, Ashraf A. Michail
  • Publication number: 20040194020
    Abstract: An element object model and a vector graphics markup language for using that element object model in a manner that allows program code developers to consistently interface with a scene graph data structure to produce graphics. The vector graphics element object model generally corresponds to shape elements and other elements including image and video elements that correlate with a scene graph object model of the scene graph. Markup may be parsed into data including elements in an element tree that is translated into the objects of a scene graph data structure. Other markup may be translated directly into data and calls that create the scene graph objects. The markup language provides distinct ways to describe an element, including a simple string format or complex property syntax, which may be named, enabling reuse in other locations in the markup.
    Type: Application
    Filed: October 23, 2003
    Publication date: September 30, 2004
    Inventors: Joseph S. Beda, Kevin T. Gallo, Adam M. Smith, Gilman K. Wong, Sriram Subramanian
  • Publication number: 20040189667
    Abstract: An element object model and a vector graphics markup language for using that element object model in a manner that allows program code developers to consistently interface with a scene graph data structure to produce graphics. The vector graphics element object model generally corresponds to shape elements and other elements including image and video elements that correlate with a scene graph object model of the scene graph. Markup may be parsed into data including elements in an element tree that is translated into the objects of a scene graph data structure. Other markup may be translated directly into data and calls that create the scene graph objects. The markup language provides distinct ways to describe an element, including a simple string format or complex property syntax, which may be named, enabling reuse in other locations in the markup.
    Type: Application
    Filed: March 27, 2003
    Publication date: September 30, 2004
    Applicant: MICROSOFT CORPORATION
    Inventors: Joseph S. Beda, Kevin T. Gallo, Adam M. Smith, Gilman K. Wong, Sriram Subramanian
  • Publication number: 20040189645
    Abstract: A method and system implemented in an application programming interface (API) and an object model allows program code developers to interface in a consistent manner with a scene graph data structure to output graphics. Via the interfaces, program code writes drawing primitives such as geometry data, image data, animation data and other data to visuals that represent a drawing surface, including validation visual objects, drawing visual objects and surface visual objects. The code can also specify transform, clipping and opacity properties on visuals, and add child visuals to other visuals to build up a hierarchical scene graph. A visual manager traverses the scene graph to provide rich graphics data to lower-level graphics components.
    Type: Application
    Filed: October 23, 2003
    Publication date: September 30, 2004
    Inventors: Joseph S. Beda, Gerhard A. Schneider, Kevin T. Gallo, Adam M. Smith, Eric S. Vandenberg, Donald B. Curtis
  • Publication number: 20040189668
    Abstract: A method and system implemented in an application programming interface (API) and an object model allows program code developers to interface in a consistent manner with a scene graph data structure to output graphics. Via the interfaces, program code writes drawing primitives such as geometry data, image data, animation data and other data to visuals that represent a drawing surface, including validation visual objects, drawing visual objects and surface visual objects. The code can also specify transform, clipping and opacity properties on visuals, and add child visuals to other visuals to build up a hierarchical scene graph. A visual manager traverses the scene graph to provide rich graphics data to lower-level graphics components.
    Type: Application
    Filed: March 27, 2003
    Publication date: September 30, 2004
    Applicant: MICROSOFT CORPORATION
    Inventors: Joseph S. Beda, Gerhard A. Schneider, Kevin T. Gallo, Adam M. Smith, Eric Vandenberg, Don Curtis
  • Publication number: 20030140179
    Abstract: Systems and methods are provided for managing the computational resources of coprocessor(s), such as graphics processor(s), in a computing system. The systems and methods illustrate management of computational resources of coprocessors to facilitate efficient execution of multiple applications in a multitasking environment. By enabling multiple threads of execution to compose command buffers in parallel, submitting those command buffers for scheduling and dispatch by the operating system, and fielding interrupts that notify of completion of command buffers, the system enables multiple applications to efficiently share the computational resources available in the system.
    Type: Application
    Filed: January 4, 2002
    Publication date: July 24, 2003
    Applicant: Microsoft Corporation
    Inventors: Nicholas P. Wilt, Sameer A. Nene, Joseph S. Beda
  • Publication number: 20030132937
    Abstract: A parameterized scene graph provides mutable (animated) values and parameterized graph containers such that an application program or the like can selectively change certain aspects of the scene graph description while leaving other aspects intact, and also reuse portions of the scene graph with different parameters. To this end, mutable values are provided, which provide the higher level code with hooks into the scene graph enabling the scene description to be changed. The mutable values may be varied over time to provide animation. A parameterized graph container is also described that enables a scene graph portion to be templatized for reuse throughout a scene in a generic way. In this manner, a single parameterized graph container may be efficiently reused in a scene graph, with different values for its parameters.
    Type: Application
    Filed: June 27, 2002
    Publication date: July 17, 2003
    Inventors: Gerhard A. Schneider, Joseph S. Beda, Adam M. Smith, Kevin T. Gallo, Ashraf A. Michail
  • Publication number: 20030076328
    Abstract: A multiple-level graphics processing system and method (e.g., of an operating system) for providing improved graphics output including, for example, smooth animation. One such multiple-level graphics processing system comprises two components, including a tick-on-demand or slow-tick high-level component, and a fast-tick (e.g., at the graphics hardware frame refresh rate) low-level component. In general, the high-level, less frequent component performs computationally intensive aspects of updating animation parameters and traversing scene data structures, in order to pass simplified data structures to the low-level component. The low-level component operates at a higher frequency, such as the frame refresh rate of the graphics subsystem, to process the data structures into constant output data for the graphics subsystem. The low-level processing includes interpolating any parameter intervals as necessary to obtain instantaneous values to render the scene for each frame of animation.
    Type: Application
    Filed: June 27, 2002
    Publication date: April 24, 2003
    Inventors: Joseph S. Beda, Gregory D. Swedberg, Oreste Dorin Ungureanu, Kevin T. Gallo, Paul C. David, Matthew W. Calkins
  • Publication number: 20030076329
    Abstract: An intelligent caching data structure and mechanisms for storing visual information via objects and data representing graphics information. The data structure is generally associated with mechanisms that intelligently control how the visual information therein is populated and used. The cache data structure can be traversed for direct rendering, or traversed for pre-processing the visual information into an instruction stream for another entity. Much of the data typically has no external reference to it, thereby enabling more of the information stored in the data structure to be processed to conserve resources. A transaction/batching-like model for updating the data structure enables external modifications to the data structure without interrupting reading from the data structure, and such that changes received are atomically implemented. A method and mechanism are provided to call back to an application program in order to create or re-create portions of the data structure as needed, to conserve resources.
    Type: Application
    Filed: June 27, 2002
    Publication date: April 24, 2003
    Inventors: Joseph S. Beda, Adam M. Smith, Gerhard A. Schneider, Kevin T. Gallo, Ashraf A. Michail
  • Patent number: 4946906
    Abstract: A process for producing a polyoxymethylene-polyurethane type alloy, which comprises allowing a polyisocyanate compound, a short chain polyol with a molecular weight of 62 to 350, a long chain polyol with a number-average molecular weight of 400 to 5,000, and optionally additives to react with each other in the presence of at least one or polyoxymethylene polymers.
    Type: Grant
    Filed: June 5, 1989
    Date of Patent: August 7, 1990
    Assignee: Nippon Polyurethane Industry Co., Ltd.
    Inventors: Noriyoshi Yano, Toshihiko Fujita