Patents by Inventor Joshua Y. Tang

Joshua Y. Tang has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210228988
    Abstract: Events in an interactive application (e.g., a location-based parallel reality game) are triggered by a user's real-world activity meeting one or more criteria. A background process executing on the user's client device periodically extracts activity data from an activity monitoring application (e.g., a fitness application) and provides it to a server hosting the interactive application. The server determines whether received activity data triggers an event and, if so, sends a notification of the event to the client device.
    Type: Application
    Filed: April 12, 2021
    Publication date: July 29, 2021
    Inventors: Paul M. Franceus, Daphne Alesia Larose, Ethan Jacob Chan, Joshua Y. Tang, Sang-Min Park, Yuegang Mao, Rowan Rebholz Meara, Laura Mae Warner, Matthew Kiichi Slemon, James William Otermat
  • Patent number: 11007429
    Abstract: Events in an interactive application (e.g., a location-based parallel reality game) are triggered by a user's real-world activity meeting one or more criteria. A background process executing on the user's client device periodically extracts activity data from an activity monitoring application (e.g., a fitness application) and provides it to a server hosting the interactive application. The server determines whether received activity data triggers an event and, if so, sends a notification of the event to the client device.
    Type: Grant
    Filed: July 26, 2019
    Date of Patent: May 18, 2021
    Assignee: Niantic, Inc.
    Inventors: Paul M. Franceus, Daphne Alesia Larose, Ethan Jacob Chan, Joshua Y. Tang, Sang-Min Park, Yuegang Mao, Rowan Rebholz Meara, Laura Mae Warner, Matthew Kiichi Slemon, James William Otermat
  • Publication number: 20210023439
    Abstract: Events in an interactive application (e.g., a location-based parallel reality game) are triggered by a user's real-world activity meeting one or more criteria. A background process executing on the user's client device periodically extracts activity data from an activity monitoring application (e.g., a fitness application) and provides it to a server hosting the interactive application. The server determines whether received activity data triggers an event and, if so, sends a notification of the event to the client device.
    Type: Application
    Filed: July 26, 2019
    Publication date: January 28, 2021
    Inventors: Paul M. Franceus, Daphne Alesia Larose, Ethan Jacob Chan, Joshua Y. Tang, Sang-Min Park, Yuegang Mao, Rowan Rebholz Meara, Laura Mae Warner, Matthew Kiichi Slemon, James William Otermat