Patents by Inventor Juan Carlos Arevalo Baeza

Juan Carlos Arevalo Baeza has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20130287114
    Abstract: Video decoding innovations for multithreading implementations and graphics processor unit (“GPU”) implementations are described. For example, for multithreaded decoding, a decoder uses innovations in the areas of layered data structures, picture extent discovery, a picture command queue, and/or task scheduling for multithreading. Or, for a GPU implementation, a decoder uses innovations in the areas of inverse transforms, inverse quantization, fractional interpolation, intra prediction using waves, loop filtering using waves, memory usage and/or performance-adaptive loop filtering. Innovations are also described in the areas of error handling and recovery, determination of neighbor availability for operations such as context modeling and intra prediction, CABAC decoding, computation of collocated information for direct mode macroblocks in B slices, reduction of memory consumption, implementation of trick play modes, and picture dropping for quality adjustment.
    Type: Application
    Filed: June 27, 2013
    Publication date: October 31, 2013
    Inventors: Juan Carlos Arevalo Baeza, Daniel Dinu, William Chen, Yongjun Wu
  • Patent number: 8219975
    Abstract: A method for analyzing the performance of a video game uses a diagnostic tool that is associated with application code of the video game. The diagnostic tool is activated when the video game is in operation, and real-time performance data is captured and displayed. A warning is generated when a performance metric violates a pre-set condition. The warning may be displayed on a display screen that is used to provide information for rectifying the violation.
    Type: Grant
    Filed: October 26, 2007
    Date of Patent: July 10, 2012
    Assignee: Microsoft Corporation
    Inventors: Andrew Goossen, Parham Mohadjer, Matthew Kimball, John Howard Palevich, Juan Carlos Arevalo Baeza, Jason Matthew Gould, Matthew Lee, Michael Burrows, Karen Elaine Stevens, David Aronson
  • Publication number: 20110084965
    Abstract: In one embodiment, a texture identification method and system are disclosed that uniquely identifies textures as they are used by the application and associates collected, inferred, or user-specified data with objects not owned by the library. In various embodiments, textures may be identified in various scenarios such as when textures are loaded, deleted, relocated, reloaded, and the like.
    Type: Application
    Filed: October 9, 2009
    Publication date: April 14, 2011
    Applicant: Microsoft Corporation
    Inventors: Jason Matthew Gould, Juan Carlos Arevalo Baeza
  • Publication number: 20090113251
    Abstract: A method for analyzing the performance of a video game uses a diagnostic tool that is associated with application code of the video game. The diagnostic tool is activated when the video game is in operation, and real-time performance data is captured and displayed. A warning is generated when a performance metric violates a pre-set condition. The warning may be displayed on a display screen that is used to provide information for rectifying the violation.
    Type: Application
    Filed: October 26, 2007
    Publication date: April 30, 2009
    Applicant: Microsoft Corporation
    Inventors: Andrew Goossen, Parham Mohadjer, Matthew Kimball, John Howard Palevich, Juan Carlos Arevalo Baeza, Jason Matthew Gould, Matthew Lee, Michael Burrows, Karen Elaine Stevens, David Aronson