Patents by Inventor Juan Pablo Ferreyra

Juan Pablo Ferreyra has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10603583
    Abstract: Techniques for implementation of an entity-component architecture with components having multiple configurations are described herein. In some examples, at least one component within an entity-component architecture of a video game may have multiple different configurations. Each of the multiple configurations may, for example, relate to a different respective deployment context in which the configuration will be deployed. For example, in some cases, the different configurations may be defined for different device types, such as client, server, and others. Additionally, in some cases, the different configurations may be defined for different types of game consoles, and other different software, hardware, and/or contextual attributes. Furthermore, in some cases, configurations may be defined for use during video game development, such as within an editing interface that is used for video game development.
    Type: Grant
    Filed: September 20, 2016
    Date of Patent: March 31, 2020
    Assignee: Amazon Technologies, Inc.
    Inventors: Juan Pablo Ferreyra, Pablo Puo Hen Cheng, Brian David Fisher, Bill L. Merrill
  • Patent number: 10471351
    Abstract: Techniques for distributed determination of scene information are described herein. Scene information may include, for example, information associated with geometries, lighting, colors, texture, shading, shadows, audio, camera attributes, and other information associated with a scene. A first portion of scene information may, for example, be determined by one or more first components, while a second portion of scene information may, for example, be determined by one or more second components. In some cases, at least part of the first portion of scene information may be provided from the one or more first components to the one or more second components. The one or more second components may use the at least part of the first portion of scene information in combination with at least part of the second portion of scene information to generate at least part of a resulting image and/or resulting audio associated with the scene.
    Type: Grant
    Filed: May 25, 2017
    Date of Patent: November 12, 2019
    Assignee: Amazon Technologies, Inc.
    Inventor: Juan Pablo Ferreyra
  • Patent number: 10375206
    Abstract: Techniques for implementation of an entity-component architecture with components having multiple configurations are described herein. In some examples, at least one component within an entity-component architecture of a video game may have multiple different configurations. Each of the multiple configurations may, for example, relate to a different respective deployment context in which the configuration will be deployed. For example, in some cases, the different configurations may be defined for different device types, such as client, server, and others. Additionally, in some cases, the different configurations may be defined for different types of game consoles, and other different software, hardware, and/or contextual attributes. Furthermore, in some cases, configurations may be defined for use during video game development, such as within an editing interface that is used for video game development.
    Type: Grant
    Filed: September 20, 2016
    Date of Patent: August 6, 2019
    Assignee: Amazon Technologies, Inc.
    Inventors: Juan Pablo Ferreyra, Pablo Puo Hen Cheng, Brian David Fisher, Bill L. Merrill
  • Patent number: 10133496
    Abstract: The disclosed techniques may employ components referred to herein as atoms for computing and maintaining of states. Unlike traditional actors, atoms may be capable of binding to other atoms to form a bound combination of atoms, referred to herein as a molecule. In some examples, while bound to other atoms, an atom may operate in a manner that is different from traditional actors. For example, in some cases, atoms that are bound to one another may be prohibited from concurrently performing different operations on their own separate states. Additionally, bound atoms may be operable to collectively (e.g., synchronously) perform shared operations on their associated states. Furthermore, a shared operation performed on the states of bound atoms may be performed atomically. Also, in some examples, bound atoms may be capable of communicating synchronously with one another and of synchronously accessing each other's states.
    Type: Grant
    Filed: June 15, 2016
    Date of Patent: November 20, 2018
    Assignee: Amazon Technologies, Inc.
    Inventors: Juan Pablo Ferreyra, Brian David Fisher, Adam Julio Villalobos, Yu Ping Hu
  • Patent number: 9691121
    Abstract: Techniques for distributed determination of scene information are described herein. Scene information may include, for example, information associated with geometries, lighting, colors, texture, shading, shadows, audio, camera attributes, and other information associated with a scene. A first portion of scene information may, for example, be determined by one or more first components, while a second portion of scene information may, for example, be determined by one or more second components. In some cases, at least part of the first portion of scene information may be provided from the one or more first components to the one or more second components. The one or more second components may use the at least part of the first portion of scene information in combination with at least part of the second portion of scene information to generate at least part of a resulting image and/or resulting audio associated with the scene.
    Type: Grant
    Filed: November 11, 2014
    Date of Patent: June 27, 2017
    Assignee: Amazon Technologies, Inc.
    Inventor: Juan Pablo Ferreyra