Patents by Inventor Jud Hannigan

Jud Hannigan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10722788
    Abstract: Systems for managing latency in networked competitive multiplayer gaming may include a latency management server that coordinates communications between game clients and game servers that enable a player to engage in a competitive multiplayer game, as well as other systems that balance the playing field, such as handicapping systems. Exemplary games may include, for example, first-person shooter games, real-time strategy games, fighting games, multiplayer online battle arena games, and the like. The latency management server may analyze network characteristics of the clients and servers and determine an appropriate server for each client or sets of clients. In some embodiments, the latency management server may add latency to particular communications to balance response times between all clients, provide a latency advantage to one or more clients, and the like. Scoring systems may implemented based on in-game actions, and scoring may be weighted based on latencies. Other implementations also are described.
    Type: Grant
    Filed: October 25, 2018
    Date of Patent: July 28, 2020
    Assignee: Allied Esports International, Inc.
    Inventors: Frank Ng, Jud Hannigan, David Moon
  • Publication number: 20190118084
    Abstract: Systems for managing latency in networked competitive multiplayer gaming may include a latency management server that coordinates communications between game clients and game servers that enable a player to engage in a competitive multiplayer game, as well as other systems that balance the playing field, such as handicapping systems. Exemplary games may include, for example, first-person shooter games, real-time strategy games, fighting games, multiplayer online battle arena games, and the like. The latency management server may analyze network characteristics of the clients and servers and determine an appropriate server for each client or sets of clients. In some embodiments, the latency management server may add latency to particular communications to balance response times between all clients, provide a latency advantage to one or more clients, and the like. Scoring systems may implemented based on in-game actions, and scoring may be weighted based on latencies. Other implementations also are described.
    Type: Application
    Filed: October 25, 2018
    Publication date: April 25, 2019
    Applicant: Allied Esports International, Inc.
    Inventors: Frank Ng, Jud Hannigan, David Moon