Patents by Inventor Jumpei Horita

Jumpei Horita has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9792077
    Abstract: An example information processing apparatus which performs non-contact communication with a data storage medium having a non-contact communication function and performs predetermined information processing, acquires first data stored in a first data storage medium and second data stored in a second data storage medium by using the non-contact communication. Next, the example information processing apparatus performs information processing based on the first data and/or the second data. Then, the example information processing apparatus writes the first data into the second data storage medium or writes the second data into the first data storage medium.
    Type: Grant
    Filed: August 21, 2015
    Date of Patent: October 17, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Jumpei Horita, Tatsumitsu Watanabe
  • Patent number: 9687743
    Abstract: A first information processing apparatus executes an application, and generates control data in accordance with a state of an execution of the application. The control data is transmitted to a second information processing apparatus. Video data is stored in advance in the second information processing apparatus. The second information processing apparatus receives the control data transmitted from the first information processing apparatus, determines a video to be reproduced based on the control data, and reproduces the video based on the video data.
    Type: Grant
    Filed: October 29, 2009
    Date of Patent: June 27, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Toru Osawa, Satoshi Kira, Shinya Saito, Kenta Tanaka, Jumpei Horita, Kozo Makino, Yoshiteru Fukuda, Masayuki Kuwajima, Takashi Yoshimi
  • Patent number: 9526987
    Abstract: An example game apparatus includes a CPU, and the CPU reproduces a BGM according to BGM data. When a ball object and an item object are shot at a predetermined timing, and a player object catches or receives the ball object at a point of impact, a part of melody of a main theme of the BGM is output. In a case that each player object catches or receives a ball object of the same color as that assigned to the own player object, a correct melody is output, but in a case that it catches or receives a ball object of a different color, a melody being different in pitch is output. Alternatively, in a case that the ball object cannot be caught or received, no melody is output.
    Type: Grant
    Filed: October 5, 2011
    Date of Patent: December 27, 2016
    Assignees: NINTENDO CO., LTD., KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Jumpei Horita, Nagako Ikuta, Toyokazu Nonaka, Shin Azuma, Hideki Matsuoka
  • Publication number: 20160171255
    Abstract: An example information processing apparatus which performs non-contact communication with a data storage medium having a non-contact communication function and performs predetermined information processing, acquires first data stored in a first data storage medium and second data stored in a second data storage medium by using the non-contact communication. Next, the example information processing apparatus performs information processing based on the first data and/or the second data. Then, the example information processing apparatus writes the first data into the second data storage medium or writes the second data into the first data storage medium.
    Type: Application
    Filed: August 21, 2015
    Publication date: June 16, 2016
    Inventors: Jumpei HORITA, Tatsumitsu WATANABE
  • Patent number: 8690673
    Abstract: An example of a game apparatus includes a CPU, and the CPU displays a title screen on a monitor when starting a virtual game. When a predetermined operation is performed here, a main part is started, and a first game selected on a top menu is started. Here, prior to a start of the first game, a stable state of a controller with a gyro unit is confirmed. The processing for confirmation is also executed in a case that the title screen is being displayed as well. After the confirmation, when a state that the controller is left continues for a predetermined time or more, a second game different from the first game is started.
    Type: Grant
    Filed: November 28, 2011
    Date of Patent: April 8, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Jumpei Horita, Ryusuke Niitani, Takehiko Hosokawa, Toyokazu Nonaka
  • Publication number: 20120309533
    Abstract: An example of a game apparatus includes a CPU, and the CPU displays a title screen on a monitor when starting a virtual game. When a predetermined operation is performed here, a main part is started, and a first game selected on a top menu is started. Here, prior to a start of the first game, a stable state of a controller with a gyro unit is confirmed. The processing for confirmation is also executed in a case that the title screen is being displayed as well. After the confirmation, when a state that the controller is left continues for a predetermined time or more, a second game different from the first game is started.
    Type: Application
    Filed: November 28, 2011
    Publication date: December 6, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Jumpei HORITA, Ryusuke NIITANI, Takehiko HOSOKAWA, Toyokazu NONAKA
  • Publication number: 20120083340
    Abstract: An example game apparatus includes a CPU, and the CPU reproduces a BGM according to BGM data. When a ball object and an item object are shot at a predetermined timing, and a player object catches or receives the ball object at a point of impact, a part of melody of a main theme of the BGM is output. In a case that each player object catches or receives a ball object of the same color as that assigned to the own player object, a correct melody is output, but in a case that it catches or receives a ball object of a different color, a melody being different in pitch is output. Alternatively, in a case that the ball object cannot be caught or received, no melody is output.
    Type: Application
    Filed: October 5, 2011
    Publication date: April 5, 2012
    Applicants: KABUSHIKI KAISHA SQUARE, NINTENDO CO., LTD.
    Inventors: Jumpei HORITA, Nagako IKUTA, Toyokazu NONAKA, Shin AZUMA, Hideki MATSUOKA
  • Publication number: 20110013879
    Abstract: A first information processing apparatus executes an application, and generates control data in accordance with a state of an execution of the application. The control data is transmitted to a second information processing apparatus. Video data is stored in advance in the second information processing apparatus. The second information processing apparatus receives the control data transmitted from the first information processing apparatus, determines a video to be reproduced based on the control data, and reproduces the video based on the video data.
    Type: Application
    Filed: October 29, 2009
    Publication date: January 20, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Toru OSAWA, Satoshi Kira, Shinya Saito, Kenta Tanaka, Jumpei Horita, Kozo Makino, Yoshiteru Fukuda, Masayuki Kuwajima, Takashi Yoshimi