Patents by Inventor Jun KATOU

Jun KATOU has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11439914
    Abstract: To provide a game program of sufficient interest having high strategic quality. The program, given that a predetermined host object among host objects is defined as a first object and furthermore, a host object different from the first object is defined as a second object, in a case where the one or more host objects having the predetermined first relationship with the one enemy object is/are not present, and a case where none of the host objects having the predetermined first relationship with the one enemy object is the first object or the second object having the predetermined second relationship with the first object, controls the predetermined action to be non-executable on the one enemy object.
    Type: Grant
    Filed: July 13, 2020
    Date of Patent: September 13, 2022
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Jun Katou
  • Publication number: 20210016188
    Abstract: To provide a game program of sufficient interest having high strategic quality. The program, given that a predetermined host object among host objects is defined as a first object and furthermore, a host object different from the first object is defined as a second object, in a case where the one or more host objects having the predetermined first relationship with the one enemy object is/are not present, and a case where none of the host objects having the predetermined first relationship with the one enemy object is the first object or the second object having the predetermined second relationship with the first object, controls the predetermined action to be non-executable on the one enemy object.
    Type: Application
    Filed: July 13, 2020
    Publication date: January 21, 2021
    Applicant: SQUARE ENIX CO., LTD.
    Inventor: Jun KATOU
  • Publication number: 20190381398
    Abstract: A video game processing apparatus selectably displays a plurality of panels within a predetermined area on a display screen with a predetermined array. The video game processing apparatus receives, from a user, a selecting operation against any of the plurality of displayed panels. The video game processing apparatus specifies continuously selectable panels in accordance with the panel for which the selecting operation is received from the user, and changes a display mode of each of the specified panels so as to become the display mode other than a display mode of each of the other panels.
    Type: Application
    Filed: August 29, 2019
    Publication date: December 19, 2019
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Jun KATOU, Shingo SUZUKI
  • Patent number: 10434406
    Abstract: A video game processing apparatus selectably displays a plurality of panels within a predetermined area on a display screen with a predetermined array (for example, Step S101); receives, from a user, a selecting operation against any of the plurality of displayed panels (for example, Step S201); specifies continuously selectable panels in accordance with the panel for which the selecting operation is received from the user (for example, Step S202); and changes a display mode of each of the specified panels so as to become the display mode other than a display mode of each of the other panels (for example, Step S204).
    Type: Grant
    Filed: March 25, 2013
    Date of Patent: October 8, 2019
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Jun Katou, Shingo Suzuki
  • Patent number: 9358465
    Abstract: A display device is caused to selectably display panels in a predetermined area of a display screen in a predetermined arrangement pattern. When selection of at least one displayed panel is received from a user of a video game processing apparatus, the selected panel and the number of panels are specified. It is determined whether the number of panels satisfies a skill activating condition of a player character or not by referring to skill related information. The skill related information is stored in a skill related information memory. The skill related information contains player character information indicating the player character, skill information indicating a skill, and the skill activating condition indicating an activating condition of the skill. In a case where it is determined that the number of panels satisfies the skill activating condition, action processing for the skill by the player character is carried out.
    Type: Grant
    Filed: March 20, 2014
    Date of Patent: June 7, 2016
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Jun Katou, Hiroyuki Kikkawa
  • Publication number: 20160038831
    Abstract: A video game processing apparatus selectably displays a plurality of panels within a predetermined area on a display screen with a predetermined array (for example, Step S101); receives, from a user, a selecting operation against any of the plurality of displayed panels (for example, Step S201); specifies continuously selectable panels in accordance with the panel for which the selecting operation is received from the user (for example, Step S202); and changes a display mode of each of the specified panels so as to become the display mode other than a display mode of each of the other panels (for example, Step S204).
    Type: Application
    Filed: March 25, 2013
    Publication date: February 11, 2016
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Jun KATOU, Shingo SUZUKI
  • Publication number: 20140287830
    Abstract: A display device is caused to selectably display panels in a predetermined area of a display screen in a predetermined arrangement pattern. When selection of at least one displayed panel is received from a user of a video game processing apparatus, the selected panel and the number of panels are specified. It is determined whether the number of panels satisfies a skill activating condition of a player character or not by referring to skill related information. The skill related information is stored in a skill related information memory. The skill related information contains player character information indicating the player character, skill information indicating a skill, and the skill activating condition indicating an activating condition of the skill. In a case where it is determined that the number of panels satisfies the skill activating condition, action processing for the skill by the player character is carried out.
    Type: Application
    Filed: March 20, 2014
    Publication date: September 25, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Jun KATOU, Hiroyuki KIKKAWA