Patents by Inventor Jun TAMAOKI

Jun TAMAOKI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11094106
    Abstract: A simulation system includes a processor including hardware. The processor performs: a virtual space setting process of setting a virtual space in which a plurality of objects are arranged; a virtual camera control process of controlling a virtual camera corresponding to a point-of-view of a user wearing a head mounted display; and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image on the head mounted display. In the virtual space setting process, the processor arranges at least one information display object in a line-of-sight direction of the user, and in the display process, when it is determined that a given change condition is satisfied by a change in the point-of-view of the user, the processor performs a change process of a display mode of the information display object.
    Type: Grant
    Filed: February 19, 2019
    Date of Patent: August 17, 2021
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Akio Onda
  • Patent number: 10761600
    Abstract: A simulation control device includes: a display processing section; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space, and decreases a measured value obtained by the measurement corresponding to a time in which the user does not gaze at the object when the user has removed his/her gaze from the object; and a reception section that determines that the object has been selected when the measured value has reached a first threshold value, determines that the selection of the object has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value, and determines that the selection of the object has been canceled when the measured value has decreased to a third threshold value before the selection of the object is confirmed.
    Type: Grant
    Filed: March 27, 2017
    Date of Patent: September 1, 2020
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Akio Onda, Haruyoshi Yamamoto
  • Patent number: 10744411
    Abstract: A simulation system includes a processor including hardware. The processor performs: a virtual space setting process of setting a virtual space in which a plurality of objects are arranged; a virtual camera control process of controlling a virtual camera corresponding to a point-of-view of a user wearing a head mounted display; and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image on the head mounted display. In the virtual space setting process, the processor arranges at least one information display object controlled to follow a change in the point-of-view of the user in the virtual space. In the display process, when the information display object and an object in the virtual space have entered into a given positional relationship, the processor performs a change process of a display mode of the information display object or the object.
    Type: Grant
    Filed: February 19, 2019
    Date of Patent: August 18, 2020
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Haruyoshi Yamamoto, Takashi Aoki
  • Patent number: 10713001
    Abstract: In a virtual reality space, a virtual reference body controlled to follow a player's hand, a virtual body part controlled to follow the player's ear, and a virtual smartphone being a virtual object as a prop are arranged. After the proximity of the virtual reference body to the virtual smartphone, the virtual smartphone is deemed as being gripped and the virtual reference body and the virtual smartphone are integrally moved. Stereophonic sound control is performed such that the emitted sound from the virtual smartphone is a ringtone before the proximity of the virtual reference body or the virtual smartphone to the virtual body part, and after the proximity, the emitted sound is switched to communication sound so that the player listens to the stereophonic sound by a headphone.
    Type: Grant
    Filed: September 27, 2018
    Date of Patent: July 14, 2020
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Haruyoshi Yamamoto, Tetsukazu Nakanishi
  • Patent number: 10636212
    Abstract: A gaze determination area is provided to an image displayed on a VR-HMD. An object that has been displayed within the gaze determination area for a time equal to or longer than a given time is determined to be a gaze object (cup object). First-level menu display objects that respectively represent first-level menu items among menu items having a hierarchical structure that are set to the object are displayed in an array in a reference direction that is defined with respect to the gaze object. When the user has turned his/her head so that the desired first-level menu display object is displayed within the gaze determination area, and the desired first-level menu display object has been detected to be the gaze object, the first-level menu item is selected, and second-level menu display objects that are lower than the selected first-level menu item are displayed.
    Type: Grant
    Filed: September 13, 2016
    Date of Patent: April 28, 2020
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Jun Mimoto
  • Publication number: 20190247751
    Abstract: A simulation system includes a processor including hardware. The processor performs: a virtual space setting process of setting a virtual space in which a plurality of objects are arranged; a virtual camera control process of controlling a virtual camera corresponding to a point-of-view of a user wearing a head mounted display; and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image on the head mounted display. In the virtual space setting process, the processor arranges at least one information display object controlled to follow a change in the point-of-view of the user in the virtual space. In the display process, when the information display object and an object in the virtual space have entered into a given positional relationship, the processor performs a change process of a display mode of the information display object or the object.
    Type: Application
    Filed: February 19, 2019
    Publication date: August 15, 2019
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Haruyoshi YAMAMOTO, Takashi AOKI
  • Publication number: 20190244416
    Abstract: A simulation system includes a processor including hardware. The processor performs: a virtual space setting process of setting a virtual space in which a plurality of objects are arranged; a virtual camera control process of controlling a virtual camera corresponding to a point-of-view of a user wearing a head mounted display; and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image on the head mounted display. In the virtual space setting process, the processor arranges at least one information display object in a line-of-sight direction of the user, and in the display process, when it is determined that a given change condition is satisfied by a change in the point-of-view of the user, the processor performs a change process of a display mode of the information display object.
    Type: Application
    Filed: February 19, 2019
    Publication date: August 8, 2019
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Akio ONDA
  • Patent number: 10350495
    Abstract: A simulation control device that utilizes a wearable image display device includes: a display processing section that displays a virtual space on the wearable image display device; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space; a reception section that determines that the object has been selected when a measured value obtained by the measurement has reached a first threshold value, and determines that the selection has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value; and a notification section that notifies the user of a magnitude of the measured value.
    Type: Grant
    Filed: March 27, 2017
    Date of Patent: July 16, 2019
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Akio Onda, Haruyoshi Yamamoto
  • Publication number: 20190026071
    Abstract: In a virtual reality space, a virtual reference body controlled to follow a player's hand, a virtual body part controlled to follow the player's ear, and a virtual smartphone being a virtual object as a prop are arranged. After the proximity of the virtual reference body to the virtual smartphone, the virtual smartphone is deemed as being gripped and the virtual reference body and the virtual smartphone are integrally moved. Stereophonic sound control is performed such that the emitted sound from the virtual smartphone is a ringtone before the proximity of the virtual reference body or the virtual smartphone to the virtual body part, and after the proximity, the emitted sound is switched to communication sound so that the player listens to the stereophonic sound by a headphone.
    Type: Application
    Filed: September 27, 2018
    Publication date: January 24, 2019
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Haruyoshi YAMAMOTO, Tetsukazu NAKANISHI
  • Patent number: 10183220
    Abstract: An image generation device includes a processor including hardware. The processor is configured to implement a reception process that receives a command selected by a player from a plurality of commands, a game process that includes a process that implements the effect of the received command, and a display process that displays a game image based on the results of the game process. The processor is configured to implement the game process that includes a process that implements the effect of the command that corresponds to information about a character that is the target of game play performed by the player and viewpoint information about the player.
    Type: Grant
    Filed: March 17, 2016
    Date of Patent: January 22, 2019
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Kazumasa Koseki, Haruyoshi Yamamoto
  • Patent number: 9844731
    Abstract: A game system includes a game processing section that performs a game process, a lottery processing section that sets a lottery range that specifies a range of items among a plurality of items used during the game process that are subjected to a lottery process, and selects an item from the items that belong to the lottery range by performing the lottery process, and an item acquisition processing section that performs a process that allows a player to acquire the selected item. Information about the plurality of items has a data structure in which the plurality of items are linked to have a parent-child relationship. The lottery processing section sets the lottery range so that a child item is included within the lottery range when a parent item has been set to an acquired state or an acquirable state, and changes the set lottery range based on given information.
    Type: Grant
    Filed: September 12, 2014
    Date of Patent: December 19, 2017
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Makoto Yonezawa, Ryota Mihashi
  • Patent number: 9833712
    Abstract: A game system includes a game processing section that performs a process that implements a game, a data link processing section that determines that a data link activation condition has been satisfied when a data link start positional relationship has been established between a moving object and another moving object, and performs a process that produces a data link effect that changes at least one of the radar-related capability of the moving object and the performance of the moving object, and a display processing section that performs a display process that displays a display object that notifies a player of information about a data link. The data link processing section performs a process that prohibits production of the data link effect during at least one of a given first period after the game has started, and a given second period after production of the data link effect has been canceled.
    Type: Grant
    Filed: September 12, 2014
    Date of Patent: December 5, 2017
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Makoto Yonezawa, Masayoshi Noda, Tsuyoshi Takahashi
  • Publication number: 20170277260
    Abstract: A simulation control device includes: a display processing section; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space, and decreases a measured value obtained by the measurement corresponding to a time in which the user does not gaze at the object when the user has removed his/her gaze from the object; and a reception section that determines that the object has been selected when the measured value has reached a first threshold value, determines that the selection of the object has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value, and determines that the selection of the object has been canceled when the measured value has decreased to a third threshold value before the selection of the object is confirmed.
    Type: Application
    Filed: March 27, 2017
    Publication date: September 28, 2017
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Akio ONDA, Haruyoshi YAMAMOTO
  • Publication number: 20170274283
    Abstract: A simulation control device that utilizes a wearable image display device includes: a display processing section that displays a virtual space on the wearable image display device; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space; a reception section that determines that the object has been selected when a measured value obtained by the measurement has reached a first threshold value, and determines that the selection has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value; and a notification section that notifies the user of a magnitude of the measured value.
    Type: Application
    Filed: March 27, 2017
    Publication date: September 28, 2017
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Akio ONDA, Haruyoshi YAMAMOTO
  • Publication number: 20170076503
    Abstract: A gaze determination area is provided to an image displayed on a VR-HMD. An object that has been displayed within the gaze determination area for a time equal to or longer than a given time is determined to be a gaze object (cup object). First-level menu display objects that respectively represent first-level menu items among menu items having a hierarchical structure that are set to the object are displayed in an array in a reference direction that is defined with respect to the gaze object. When the user has turned his/her head so that the desired first-level menu display object is displayed within the gaze determination area, and the desired first-level menu display object has been detected to be the gaze object, the first-level menu item is selected, and second-level menu display objects that are lower than the selected first-level menu item are displayed.
    Type: Application
    Filed: September 13, 2016
    Publication date: March 16, 2017
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Jun MIMOTO
  • Patent number: 9480915
    Abstract: A game system includes a game processing section that performs a process that implements a game that utilizes a moving object, the moving object moving in a game space based on operation information, a restoration processing section that performs a restoration process that restores the moving object that has reached an unable-to-continue state when it has become unable to continue to play the game that utilizes the moving object, the moving object being restored at a restoration point in the game space that has been selected by a player, and a charging section. The charging section performs a charging process that causes a charge to differ corresponding to the restoration point selected by the player.
    Type: Grant
    Filed: March 27, 2014
    Date of Patent: November 1, 2016
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Tsuyoshi Takahashi, Jun Tamaoki, Makoto Yonezawa
  • Publication number: 20160287994
    Abstract: An image generation device includes a processor including hardware. The processor is configured to implement a reception process that receives a command selected by a player from a plurality of commands, a game process that includes a process that implements the effect of the received command, and a display process that displays a game image based on the results of the game process. The processor is configured to implement the game process that includes a process that implements the effect of the command that corresponds to information about a character that is the target of game play performed by the player and viewpoint information about the player.
    Type: Application
    Filed: March 17, 2016
    Publication date: October 6, 2016
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Kazumasa KOSEKI, Haruyoshi YAMAMOTO
  • Publication number: 20150080127
    Abstract: A game system includes a game processing section that performs a process that implements a game, a data link processing section that determines that a data link activation condition has been satisfied when a data link start positional relationship has been established between a moving object and another moving object, and performs a process that produces a data link effect that changes at least one of the radar-related capability of the moving object and the performance of the moving object, and a display processing section that performs a display process that displays a display object that notifies a player of information about a data link. The data link processing section performs a process that prohibits production of the data link effect during at least one of a given first period after the game has started, and a given second period after production of the data link effect has been canceled.
    Type: Application
    Filed: September 12, 2014
    Publication date: March 19, 2015
    Inventors: Jun TAMAOKI, Makoto YONEZAWA, Masayoshi NODA, Tsuyoshi TAKAHASHI
  • Publication number: 20150080083
    Abstract: A game system includes a game processing section that performs a game process, a lottery processing section that sets a lottery range that specifies a range of items among a plurality of items used during the game process that are subjected to a lottery process, and selects an item from the items that belong to the lottery range by performing the lottery process, and an item acquisition processing section that performs a process that allows a player to acquire the selected item. Information about the plurality of items has a data structure in which the plurality of items are linked to have a parent-child relationship. The lottery processing section sets the lottery range so that a child item is included within the lottery range when a parent item has been set to an acquired state or an acquirable state, and changes the set lottery range based on given information.
    Type: Application
    Filed: September 12, 2014
    Publication date: March 19, 2015
    Inventors: Jun TAMAOKI, Makoto YONEZAWA, Ryota MIHASHI
  • Publication number: 20140295941
    Abstract: A game system includes a game processing section that performs a process that implements a game that utilizes a moving object, the moving object moving in a game space based on operation information, a restoration processing section that performs a restoration process that restores the moving object that has reached an unable-to-continue state when it has become unable to continue to play the game that utilizes the moving object, the moving object being restored at a restoration point in the game space that has been selected by a player, and a charging section. The charging section performs a charging process that causes a charge to differ corresponding to the restoration point selected by the player.
    Type: Application
    Filed: March 27, 2014
    Publication date: October 2, 2014
    Applicant: NAMCO BANDAI Games Inc.
    Inventors: Tsuyoshi TAKAHASHI, Jun TAMAOKI, Makoto YONEZAWA