Patents by Inventor Junichiro Matsuura

Junichiro Matsuura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20130023314
    Abstract: An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more excitement. To achieve this object, according to the present invention, if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time.
    Type: Application
    Filed: June 18, 2012
    Publication date: January 24, 2013
    Inventors: Masayuki SUMI, Junichiro Matsuura, Takeshi Yamaguchi, Masaru Moriguchi
  • Patent number: 8221233
    Abstract: An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more, excitement. To achieve this object. according to the present invention; if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time.
    Type: Grant
    Filed: October 8, 2010
    Date of Patent: July 17, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventors: Masayuki Sumi, Junichiro Matsuura, Takeshi Yamaguchi, Masaru Moriguchi
  • Publication number: 20110081966
    Abstract: An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more, excitement. To achieve this object. according to the present invention; if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time.
    Type: Application
    Filed: October 8, 2010
    Publication date: April 7, 2011
    Inventors: Masayuki Sumi, Junichiro Matsuura, Takeshi Yamaguchi, Masaru Moriguchi
  • Patent number: 7837552
    Abstract: An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more excitement. To achieve this object, according to the present invention, if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time.
    Type: Grant
    Filed: October 10, 2003
    Date of Patent: November 23, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventors: Masayuki Sumi, Junichiro Matsuura, Takeshi Yamaguchi, Masaru Moriguchi
  • Publication number: 20050026684
    Abstract: An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more excitement. To achieve this object, according to the present invention, if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time.
    Type: Application
    Filed: October 10, 2003
    Publication date: February 3, 2005
    Inventors: Masayuki Sumi, Junichiro Matsuura, Takeshi Yamaguchi, Masaru Moriguchi
  • Patent number: 6672962
    Abstract: The gun-shaped controller comprises a controller 1 in the shape of a gun and a trigger lever 7, and a cross-shaped directional key 9 to be operated with a player's finger is arranged in the upper part of a grip 4. By comprising the cross-shaped directional key 9, it is possible to move the character on the screen or the character's visual field with this cross-shaped directional key 9 in addition to the conventional action of shooting targets on the screen. Thus, the gun-shaped controller is compatible with roll-playing games and adventure games.
    Type: Grant
    Filed: June 19, 2000
    Date of Patent: January 6, 2004
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Naoji Ozaki, Tomoyuki Sakurai, Yutaka Okumura, Junichiro Matsuura, Makio Kida, Masayuki Sumi, Akihito Hiroyoshi, Yutaka Yokoyama