Patents by Inventor Junpei HORITA

Junpei HORITA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11833425
    Abstract: If an account is changed in a periodic service withdrawn state, a first timing which is an in-game item distribution timing on an account before the change, a second timing which is the next distribution timing, and a third timing which is the distribution timing next thereto, are acquired. A valid period of a periodic service that has been associated with an account after the change is acquired. If the expiration timing of the valid period is at or before the third timing, a post-change distribution timing which is a distribution timing for the first time after the account change timing is determined as the third timing. If the expiration timing is after the third timing, the post-change distribution timing is determined in accordance with a second valid period. An in-game item is provided at both of timings from the first timing onward and from the post-change distribution timing onward.
    Type: Grant
    Filed: April 9, 2021
    Date of Patent: December 5, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Masahiro Nitta, Junpei Horita
  • Publication number: 20230233942
    Abstract: A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU, and the CPU performs processing of a virtual game. If a diary function is performed during play of a main game, a diary screen is displayed, and when a pasting condition is satisfied, a number-of-steps sticker is pasted. A size of the number-of-steps sticker is determined to one size out of three sizes according to the number of steps for a day. Moreover, a color of the number-of-steps sticker is determined to one color out of five colors according to accumulative number of steps for the current month including a day that the number-of-steps sticker is pasted. Moreover, the number-of-steps stickers are displayed with being arranged day by day.
    Type: Application
    Filed: January 24, 2023
    Publication date: July 27, 2023
    Inventors: Kazuyoshi SENSUI, Masaki YASUHARA, Junpei HORITA
  • Publication number: 20230233938
    Abstract: A game apparatus that functions as a non-limiting example information processing apparatus includes a CPU, and the CPU executes processing of a virtual game. If a diary function is performed during a play of a main game, a diary screen is displayed, and when an inducement condition is satisfied, an NPC displayed on the diary screen emits an induction comment. Responding to this, a player sticks a sticker. Moreover, the NPC emits a reaction comment responding to the pasted sticker. That is, the player performs an exchange with the NPC according to an inducement.
    Type: Application
    Filed: January 24, 2023
    Publication date: July 27, 2023
    Inventors: Kazuyoshi SENSUI, Masaki YASUHARA, Junpei HORITA
  • Patent number: 11633670
    Abstract: An example of an information processing system sets an image capturing direction of a virtual camera in accordance with an image capturing direction of a camera, and if the image capturing direction of the camera is within a predetermined range, moves a virtual door in a virtual space in accordance with the image capturing direction of the virtual camera. If the image capturing direction of the camera is directed more upward than a first threshold, the information processing system does not move the virtual door further in the up direction. If the image capturing direction of the camera is directed more downward than a second threshold, the information processing system does not move the virtual door further in the down direction.
    Type: Grant
    Filed: November 15, 2021
    Date of Patent: April 25, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Junpei Horita, Kazuyoshi Sensui, Masahiro Nitta, Yasuharu Ohta, Junki Uosawa
  • Patent number: 11628358
    Abstract: Provided is a computer-readable non-transitory storage medium having an information processing program stored therein that, in a game in which a predetermined condition is set as an achievement goal, makes it unnecessary to start the game over again even if the predetermined condition is not achieved. At least one game object selected from among game objects possessed by a user is arranged within a game space, and a score is calculated on the basis of the game object. If the score satisfies an achievement condition, an in-game effect corresponding to the achievement condition is caused. If the score does not satisfy the achievement condition but satisfies a sub-achievement condition that is not satisfied simultaneously with the achievement condition, change of a game state is performed so as to cause the in-game effect corresponding to the achievement condition in exchange for change of an exchange parameter.
    Type: Grant
    Filed: November 22, 2021
    Date of Patent: April 18, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Kazuyoshi Sensui, Junpei Horita, Kei Hoshiba
  • Patent number: 11557103
    Abstract: A virtual reference plane and a virtual camera are updated based on detection of a characteristic portion in a captured image. A virtual object and the virtual camera are updated based on a shooting state. An overlay image in which an image of the virtual object is overlaid on the captured image is generated. The virtual camera and the virtual object are controlled such that the virtual object is in a field-of-view range, before the detection of the characteristic portion. The virtual object, the virtual reference plane, and the virtual camera are updated such that the virtual object is along the virtual reference plane, based on the shooting state, after the detection of the characteristic portion, and such that an appearance of the virtual object is in association with the shooting state, no matter whether or not the characteristic portion has been detected, when a position fixation condition is satisfied.
    Type: Grant
    Filed: November 16, 2021
    Date of Patent: January 17, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Junpei Horita, Masahiro Nitta, Kazuyoshi Sensui, Yasuharu Ohta, Junki Uosawa
  • Publication number: 20220157029
    Abstract: A virtual reference plane and a virtual camera are updated based on detection of a characteristic portion in a captured image. A virtual object and the virtual camera are updated based on a shooting state. An overlay image in which an image of the virtual object is overlaid on the captured image is generated. The virtual camera and the virtual object are controlled such that the virtual object is in a field-of-view range, before the detection of the characteristic portion. The virtual object, the virtual reference plane, and the virtual camera are updated such that the virtual object is along the virtual reference plane, based on the shooting state, after the detection of the characteristic portion, and such that an appearance of the virtual object is in association with the shooting state, no matter whether or not the characteristic portion has been detected, when a position fixation condition is satisfied.
    Type: Application
    Filed: November 16, 2021
    Publication date: May 19, 2022
    Inventors: Junpei HORITA, Masahiro NITTA, Kazuyoshi SENSUI, Yasuharu OHTA, Junki UOSAWA
  • Publication number: 20220152493
    Abstract: An example of an information processing system sets an image capturing direction of a virtual camera in accordance with an image capturing direction of a camera, and if the image capturing direction of the camera is within a predetermined range, moves a virtual door in a virtual space in accordance with the image capturing direction of the virtual camera. If the image capturing direction of the camera is directed more upward than a first threshold, the information processing system does not move the virtual door further in the up direction. If the image capturing direction of the camera is directed more downward than a second threshold, the information processing system does not move the virtual door further in the down direction.
    Type: Application
    Filed: November 15, 2021
    Publication date: May 19, 2022
    Inventors: Junpei HORITA, Kazuyoshi SENSUI, Masahiro NITTA, Yasuharu OHTA, Junki UOSAWA
  • Publication number: 20220080309
    Abstract: Provided is a computer-readable non-transitory storage medium having an information processing program stored therein that, in a game in which a predetermined condition is set as an achievement goal, makes it unnecessary to start the game over again even if the predetermined condition is not achieved. At least one game object selected from among game objects possessed by a user is arranged within a game space, and a score is calculated on the basis of the game object. If the score satisfies an achievement condition, an in-game effect corresponding to the achievement condition is caused. If the score does not satisfy the achievement condition but satisfies a sub-achievement condition that is not satisfied simultaneously with the achievement condition, change of a game state is performed so as to cause the in-game effect corresponding to the achievement condition in exchange for change of an exchange parameter.
    Type: Application
    Filed: November 22, 2021
    Publication date: March 17, 2022
    Inventors: Kazuyoshi SENSUI, Junpei HORITA, Kei HOSHIBA
  • Patent number: 11224805
    Abstract: Provided is a computer-readable non-transitory storage medium having an information processing program stored therein that, in a game in which a predetermined condition is set as an achievement goal, makes it unnecessary to start the game over again even if the predetermined condition is not achieved. At least one game object selected from among game objects possessed by a user is arranged within a game space, and a score is calculated on the basis of the game object. If the score satisfies an achievement condition, an in-game effect corresponding to the achievement condition is caused. If the score does not satisfy the achievement condition but satisfies a sub-achievement condition that is not satisfied simultaneously with the achievement condition, change of a game state is performed so as to cause the in-game effect corresponding to the achievement condition in exchange for change of an exchange parameter.
    Type: Grant
    Filed: February 10, 2020
    Date of Patent: January 18, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Kazuyoshi Sensui, Junpei Horita, Kei Hoshiba
  • Patent number: 11207597
    Abstract: A use start time of a game application is stored in advance. When a predetermined event is executed, a waiting time is determined on the basis of the use start time and a reference waiting time associated with the predetermined event, such that the waiting time is made shorter when the start time is earlier. Then, a reward related to the event is given to a user after elapse of the waiting time.
    Type: Grant
    Filed: October 14, 2020
    Date of Patent: December 28, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Junpei Horita, Kazuyoshi Sensui, Masaki Yasuhara
  • Publication number: 20210316216
    Abstract: If an account is changed in a periodic service withdrawn state, a first timing which is an in-game item distribution timing on an account before the change, a second timing which is the next distribution timing, and a third timing which is the distribution timing next thereto, are acquired. A valid period of a periodic service that has been associated with an account after the change is acquired. If the expiration timing of the valid period is at or before the third timing, a post-change distribution timing which is a distribution timing for the first time after the account change timing is determined as the third timing. If the expiration timing is after the third timing, the post-change distribution timing is determined in accordance with a second valid period. An in-game item is provided at both of timings from the first timing onward and from the post-change distribution timing onward.
    Type: Application
    Filed: April 9, 2021
    Publication date: October 14, 2021
    Inventors: Masahiro NITTA, Junpei HORITA
  • Publication number: 20210146251
    Abstract: A use start time of a game application is stored in advance. When a predetermined event is executed, a waiting time is determined on the basis of the use start time and a reference waiting time associated with the predetermined event, such that the waiting time is made shorter when the start time is earlier. Then, a reward related to the event is given to a user after elapse of the waiting time.
    Type: Application
    Filed: October 14, 2020
    Publication date: May 20, 2021
    Inventors: Junpei HORITA, Kazuyoshi SENSUI, Masaki YASUHARA
  • Publication number: 20200269135
    Abstract: Provided is a computer-readable non-transitory storage medium having an information processing program stored therein that, in a game in which a predetermined condition is set as an achievement goal, makes it unnecessary to start the game over again even if the predetermined condition is not achieved. At least one game object selected from among game objects possessed by a user is arranged within a game space, and a score is calculated on the basis of the game object. If the score satisfies an achievement condition, an in-game effect corresponding to the achievement condition is caused. If the score does not satisfy the achievement condition but satisfies a sub-achievement condition that is not satisfied simultaneously with the achievement condition, change of a game state is performed so as to cause the in-game effect corresponding to the achievement condition in exchange for change of an exchange parameter.
    Type: Application
    Filed: February 10, 2020
    Publication date: August 27, 2020
    Inventors: Kazuyoshi SENSUI, Junpei HORITA, Kei HOSHIBA
  • Patent number: 10717008
    Abstract: An example of an information processing system manages a character-associated parameter associated with each of a plurality of character objects, and a player-associated parameter associated with a player. Further, the information processing system stores an appearance condition associated with each of the plurality of character objects. The information processing system specifies at least one target character object among the plurality of character objects. When the player-associated parameter and the character-associated parameter associated with a target character object satisfy the appearance condition associated with the target character object, the information processing system permits the target character object to appear in a predetermined region in a virtual space.
    Type: Grant
    Filed: October 18, 2018
    Date of Patent: July 21, 2020
    Assignees: Nintendo Co., Ltd., DeNa Co., Ltd.
    Inventors: Kazuyoshi Sensui, Masahiro Nitta, Yasuharu Ohta, Mai Yamamoto, Junpei Horita, Ken Nakatani, Tatsuya Wakasa, Yurie Tokutake
  • Patent number: 10507391
    Abstract: An example of an information processing system manages placement states of a plurality of objects in a virtual space, and manages a parameter that is changed in accordance with an instruction given by a player. The information processing system receives a change instruction to change the placement state of a selection object among the plurality of objects selected by the player. When the change instruction is given and under the condition that a parameter condition is satisfied, the parameter is changed. The information processing system executes a first change process for changing the placement state of at least one change target object in the virtual space in accordance with time, and a second change process for, when the change instruction is given and under the condition that a first parameter satisfies a first parameter condition, changing the placement state of the selection object in the virtual space.
    Type: Grant
    Filed: October 18, 2018
    Date of Patent: December 17, 2019
    Assignees: NINTENDO CO., LTD., DENA CO., LTD.
    Inventors: Kazuyoshi Sensui, Masahiro Nitta, Yasuharu Ohta, Mai Yamamoto, Junpei Horita, Ken Nakatani, Tatsuya Wakasa
  • Publication number: 20190118093
    Abstract: An example of an information processing system manages a character-associated parameter associated with each of a plurality of character objects, and a player-associated parameter associated with a player. Further, the information processing system stores an appearance condition associated with each of the plurality of character objects. The information processing system specifies at least one target character object among the plurality of character objects. When the player-associated parameter and the character-associated parameter associated with a target character object satisfy the appearance condition associated with the target character object, the information processing system permits the target character object to appear in a predetermined region in a virtual space.
    Type: Application
    Filed: October 18, 2018
    Publication date: April 25, 2019
    Inventors: Kazuyoshi SENSUI, Masahiro NITTA, Yasuharu OHTA, Mai YAMAMOTO, Junpei HORITA, Ken NAKATANI, Tatsuya WAKASA, Yurie TOKUTAKE
  • Publication number: 20190118092
    Abstract: An example of an information processing system manages placement states of a plurality of objects in a virtual space, and manages a parameter that is changed in accordance with an instruction given by a player. The information processing system receives a change instruction to change the placement state of a selection object among the plurality of objects selected by the player. When the change instruction is given and under the condition that a parameter condition is satisfied, the parameter is changed. The information processing system executes a first change process for changing the placement state of at least one change target object in the virtual space in accordance with time, and a second change process for, when the change instruction is given and under the condition that a first parameter satisfies a first parameter condition, changing the placement state of the selection object in the virtual space.
    Type: Application
    Filed: October 18, 2018
    Publication date: April 25, 2019
    Inventors: Kazuyoshi SENSUI, Masahiro NITTA, Yasuharu OHTA, Mai YAMAMOTO, Junpei HORITA, Ken NAKATANI, Tatsuya WAKASA