Patents by Inventor JUSTIN AVRAM CLARK

JUSTIN AVRAM CLARK has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20120309520
    Abstract: Systems, methods, and computer media for generating an avatar reflecting a player's current appearance. Data describing the player's current appearance is received. The data includes a visible spectrum image of the player, a depth image including both the player and a current background, and skeletal data for the player. The skeletal data indicates an outline of the player's skeleton. Based at least in part on the received data, one or more of the following are captured: a facial appearance of the player; a hair appearance of the player; a clothing appearance of the player; and a skin color of the player. A 3D avatar resembling the player is generated by combining the captured facial appearance, hair appearance, clothing appearance, and/or skin color with predetermined avatar features.
    Type: Application
    Filed: November 16, 2011
    Publication date: December 6, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: JEFFREY JESUS EVERTT, JUSTIN AVRAM CLARK, ZACHARY TYLER MIDDLETON, MATTHEW J. PULS, MARK THOMAS MIHELICH, DAN OSBORN, ANDREW R. CAMPBELL, CHARLES EVERETT MARTIN, DAVID M. HILL
  • Publication number: 20120307010
    Abstract: Digitizing objects in a picture is discussed herein. A user presents the object to a camera, which captures the image comprising color and depth data for the front and back of the object. For both front and back images, the closest point to the camera is determined by analyzing the depth data. From the closest points, edges of the object are found by noting large differences in depth data. The depth data is also used to construct point cloud constructions of the front and back of the object. Various techniques are applied to extrapolate edges, remove seams, extend color intelligently, filter noise, apply skeletal structure to the object, and optimize the digitization further. Eventually, a digital representation is presented to the user and potentially used in different applications (e.g., games, Web, etc.).
    Type: Application
    Filed: March 2, 2012
    Publication date: December 6, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: JEFFREY JESUS EVERTT, JUSTIN AVRAM CLARK, CHRISTOPHER HARLEY WILLOUGHBY, MIKE SCAVEZZE, JOEL DEAGUERO, RELJA MARKOVIC, JOE SOLA, DAVID HALEY