Patents by Inventor Justin Chung-ting Lam

Justin Chung-ting Lam has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10922895
    Abstract: Computing devices for content library projection in computer-based 3D environments are disclosed herein. In one embodiment, a computing device is configured to provide, on a display, a user interface containing a work area having a template of a 3D environment and a gallery containing models of two-dimensional (2D) or 3D content items. The computing device can then detect, via the user interface, a user input selecting the content library to be inserted as an object into the template of the 3D environment. In response to detecting the user input, the computing device can render and surface on the display, graphical representations of the 2D or 3D content items corresponding to the models in the selected content library along a circle having a center spaced apart from a default position of a viewer of the 3D environment by a preset distance.
    Type: Grant
    Filed: May 4, 2018
    Date of Patent: February 16, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Vidya Srinivasan, Colton Brett Marshall, Harold Anthony Martinez Molina, Aniket Handa, Amy Scarfone, Justin Chung-Ting Lam, Edward Boyle Averett
  • Patent number: 10726634
    Abstract: The techniques described herein convert platform-specific scene files produced by multiple different design platforms into platform-agnostic scene files configured in an intermediate format. The intermediate format comprises a human-readable format that provides written descriptions of content in a three-dimensional scene template. The platform-agnostic scene files can be provided to any one of multiple different consumption platforms so the data in the intermediate format can be interpreted and a three-dimensional scene template can be rebuilt. Once rebuilt, the three-dimensional scene template provides a starting point for a user to create a three-dimensional scene for an experience (e.g., the user can continue to add content to create and customize a scene for a particular purpose).
    Type: Grant
    Filed: May 4, 2018
    Date of Patent: July 28, 2020
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Harold Anthony Martinez Molina, Michael Lee Smith, Andrew John Howe, Vidya Srinivasan, Justin Chung-Ting Lam
  • Patent number: 10650118
    Abstract: The disclosed techniques enable virtual content displayed in an experience to be restricted and/or tailored based on a user identification. User information (e.g., login name, authentication credentials such as a password or biometric data, etc.) can be used to determine and/or authenticate an identification of a user that enters and/or consumes an experience via a head-mounted display device or another computing device connected to a head-mounted display device. The user identification can be used to determine which virtual content is displayed to the user as part of an experience. Consequently, different users that enter the same experience can be presented with different virtual content. This enables a creator of the experience to restrict the viewing of confidential and/or sensitive information. This also enables the creator of the experience to tailor or customize the virtual content that is displayed to each user that enters and/or consumes the experience.
    Type: Grant
    Filed: May 4, 2018
    Date of Patent: May 12, 2020
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Vidya Srinivasan, Andrew John Howe, Harold Anthony Martinez Molina, Justin Chung-Ting Lam, Edward Boyle Averett
  • Publication number: 20190340834
    Abstract: The techniques described herein convert platform-specific scene files produced by multiple different design platforms into platform-agnostic scene files configured in an intermediate format. The intermediate format comprises a human-readable format that provides written descriptions of content in a three-dimensional scene template. The platform-agnostic scene files can be provided to any one of multiple different consumption platforms so the data in the intermediate format can be interpreted and a three-dimensional scene template can be rebuilt. Once rebuilt, the three-dimensional scene template provides a starting point for a user to create a three-dimensional scene for an experience (e.g., the user can continue to add content to create and customize a scene for a particular purpose).
    Type: Application
    Filed: May 4, 2018
    Publication date: November 7, 2019
    Inventors: Harold Anthony MARTINEZ MOLINA, Michael Lee SMITH, Andrew John HOWE, Vidya SRINIVASAN, Justin Chung-Ting LAM
  • Publication number: 20190340830
    Abstract: Computing devices for content library projection in computer-based 3D environments are disclosed herein. In one embodiment, a computing device is configured to provide, on a display, a user interface containing a work area having a template of a 3D environment and a gallery containing models of two-dimensional (2D) or 3D content items. The computing device can then detect, via the user interface, a user input selecting the content library to be inserted as an object into the template of the 3D environment. In response to detecting the user input, the computing device can render and surface on the display, graphical representations of the 2D or 3D content items corresponding to the models in the selected content library along a circle having a center spaced apart from a default position of a viewer of the 3D environment by a preset distance.
    Type: Application
    Filed: May 4, 2018
    Publication date: November 7, 2019
    Inventors: Vidya Srinivasan, Colton Brett Marshall, Harold Anthony Martinez Molina, Aniket Handa, Amy Scarfone, Justin Chung-Ting Lam, Edward Boyle Averett
  • Publication number: 20190340333
    Abstract: The disclosed techniques enable virtual content displayed in an experience to be restricted and/or tailored based on a user identification. User information (e.g., login name, authentication credentials such as a password or biometric data, etc.) can be used to determine and/or authenticate an identification of a user that enters and/or consumes an experience via a head-mounted display device or another computing device connected to a head-mounted display device. The user identification can be used to determine which virtual content is displayed to the user as part of an experience. Consequently, different users that enter the same experience can be presented with different virtual content. This enables a creator of the experience to restrict the viewing of confidential and/or sensitive information. This also enables the creator of the experience to tailor or customize the virtual content that is displayed to each user that enters and/or consumes the experience.
    Type: Application
    Filed: May 4, 2018
    Publication date: November 7, 2019
    Inventors: Vidya SRINIVASAN, Andrew John HOWE, Harold Anthony MARTINEZ MOLINA, Justin Chung-Ting LAM, Edward Boyle AVERETT
  • Publication number: 20160037481
    Abstract: Various embodiments provide notifications with respect to various communications that are visually embellished to indicate a perceived importance of the communication based upon one or more criteria. In addition, in at least some embodiments, multiple different types of notifications can be combined and presented as a single icon with an associated count to indicate the number of different notifications that have been received. Further, other embodiments enable a user to quickly and efficiently deep link directly into an application associated with a particular notification.
    Type: Application
    Filed: July 30, 2014
    Publication date: February 4, 2016
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Sung Joon Won, Jiwon Choi, Justin Chung-ting Lam, Kyle Thomas Kral, Travis Jay Popkave