Patents by Inventor Justin DeCell

Justin DeCell has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11900539
    Abstract: An apparatus to facilitate graphics rendering is disclosed. The apparatus comprises sequencer hardware to operate in a tile mode to render objects, including performing batch formation to generate one or more batches of received objects, performing tile sequencing for each of the objects to compute tile fill intersects for each of the objects and performing a play sequencing of each of the objects.
    Type: Grant
    Filed: February 1, 2022
    Date of Patent: February 13, 2024
    Assignee: Intel Corporation
    Inventors: Subramaniam Maiyuran, Saurabh Sharma, Jorge F. Garcia Pabon, Raghavendra Kamath Miyar, Sudheendra Srivathsa, Justin Decell, Aditya Navale
  • Publication number: 20230196619
    Abstract: The present technology pertains to validating a virtual camera in a simulation environment by utilizing an improved camera model to provide quantitative measurements of the model's performance. A method of validating a virtual camera in a simulation environment comprises presenting at least one reference chart in the simulated environment and capturing images of the reference chart in the simulated environment using a virtual camera. The method further includes interrupting an image pipeline of the virtual camera after at least one simulated process in the image pipeline to extract a RAW image. The method analyzes the RAW image to derive measurements of metrics to characterize the virtual camera. The measured metrics are compared to metrics of a calibrated real-world camera to verify that the metrics are within a threshold delta that is indicative that the virtual camera sufficiently approximates the real-world camera.
    Type: Application
    Filed: December 16, 2021
    Publication date: June 22, 2023
    Inventors: Kaitlyn Williams, Justin DeCell, Glenn Sweeney
  • Patent number: 11640693
    Abstract: Methods, systems and apparatuses may provide for technology that determines the size of a graphics primitive, renders pixels associated with the graphics primitive on a per tile basis if the size exceeds a threshold, and renders the pixels associated with the graphics primitive in a mesh order if the size does not exceed the threshold. In one example, the technology discards state data associated with the graphics primitive in response to a completion of rendering the pixels associated with the graphics primitive in the mesh order.
    Type: Grant
    Filed: November 15, 2021
    Date of Patent: May 2, 2023
    Assignee: Intel Corporation
    Inventors: Justin DeCell, Saurabh Sharma, Subramaniam Maiyuran, Raghavendra Miyar, Jorge Garcia Pabon
  • Patent number: 11587282
    Abstract: Methods and ray tracing units are provided for performing intersection testing for use in rendering an image of a 3-D scene. A hierarchical acceleration structure may be traversed by traversing one or more upper levels of nodes of the hierarchical acceleration structure according to a first traversal technique, the first traversal technique being a depth-first traversal technique; and traversing one or more lower levels of nodes of the hierarchical acceleration structure according to a second traversal technique, the second traversal technique not being a depth-first traversal technique. Results of traversing the hierarchical acceleration structure are used for rendering the image of the 3-D scene. The upper levels of the acceleration structure may be defined according to a spatial subdivision structure, whereas the lower levels of the acceleration structure may be defined according to a bounding volume structure.
    Type: Grant
    Filed: February 22, 2021
    Date of Patent: February 21, 2023
    Assignee: Imagination Technologies Limited
    Inventors: Gregory Clark, John W. Howson, Justin DeCell, Steven J. Clohset
  • Publication number: 20220262070
    Abstract: An apparatus to facilitate graphics rendering is disclosed. The apparatus comprises sequencer hardware to operate in a tile mode to render objects, including performing batch formation to generate one or more batches of received objects, performing tile sequencing for each of the objects to compute tile fill intersects for each of the objects and performing a play sequencing of each of the objects.
    Type: Application
    Filed: February 1, 2022
    Publication date: August 18, 2022
    Applicant: Intel Corporation
    Inventors: Subramaniam Maiyuran, Saurabh Sharma, Jorge F. Garcia Pabon, Raghavendra Kamath Miyar, Sudheendra Srivathsa, Justin Decell, Aditya Navale
  • Publication number: 20220148261
    Abstract: Methods, systems and apparatuses may provide for technology that determines the size of a graphics primitive, renders pixels associated with the graphics primitive on a per tile basis if the size exceeds a threshold, and renders the pixels associated with the graphics primitive in a mesh order if the size does not exceed the threshold. In one example, the technology discards state data associated with the graphics primitive in response to a completion of rendering the pixels associated with the graphics primitive in the mesh order.
    Type: Application
    Filed: November 15, 2021
    Publication date: May 12, 2022
    Applicant: Intel Corporation
    Inventors: Justin DeCell, Saurabh Sharma, Subramaniam Maiyuran, Raghavendra Miyar, Jorge Garcia Pabon
  • Patent number: 11250627
    Abstract: An apparatus to facilitate graphics rendering is disclosed. The apparatus comprises sequencer hardware to operate in a tile mode to render objects, including performing batch formation to generate one or more batches of received objects, performing tile sequencing for each of the objects to compute tile fill intersects for each of the objects and performing a play sequencing of each of the objects.
    Type: Grant
    Filed: June 29, 2020
    Date of Patent: February 15, 2022
    Assignee: Intel Corporation
    Inventors: Subramaniam Maiyuran, Saurabh Sharma, Jorge F. Garcia Pabon, Raghavendra Kamath Miyar, Sudheendra Srivathsa, Justin Decell, Aditya Navale
  • Publication number: 20210407194
    Abstract: An apparatus to facilitate graphics rendering is disclosed. The apparatus comprises sequencer hardware to operate in a tile mode to render objects, including performing batch formation to generate one or more batches of received objects, performing tile sequencing for each of the objects to compute tile fill intersects for each of the objects and performing a play sequencing of each of the objects.
    Type: Application
    Filed: June 29, 2020
    Publication date: December 30, 2021
    Applicant: Intel Corporation
    Inventors: Subramaniam Maiyuran, Saurabh Sharma, Jorge F. Garcia Pabon, Raghavendra Kamath Miyar, Sudheendra Srivathsa, Justin Decell, Aditya Navale
  • Patent number: 11204801
    Abstract: Systems and methods for scheduling thread order to improve cache efficiency are disclosed. In one embodiment, a graphics processor includes processing resources and schedule and dispatch logic to schedule and dispatch threads to the processing resources. The schedule and dispatch logic is configured to receive threads, to schedule and dispatch the threads based on a forward thread dispatch having a forward thread order, and to determine whether to disable a reversing of a thread order upon completion of at least a portion of the forward thread dispatch including a completion or ending of a draw call or a dispatch.
    Type: Grant
    Filed: November 14, 2019
    Date of Patent: December 21, 2021
    Assignee: Intel Corporation
    Inventors: Justin DeCell, Saurabh Sharma
  • Patent number: 11176736
    Abstract: Methods, systems and apparatuses may provide for technology that determines the size of a graphics primitive, renders pixels associated with the graphics primitive on a per tile basis if the size exceeds a threshold, and renders the pixels associated with the graphics primitive in a mesh order if the size does not exceed the threshold. In one example, the technology discards state data associated with the graphics primitive in response to a completion of rendering the pixels associated with the graphics primitive in the mesh order.
    Type: Grant
    Filed: January 21, 2021
    Date of Patent: November 16, 2021
    Assignee: Intel Corporation
    Inventors: Justin DeCell, Saurabh Sharma, Subramaniam Maiyuran, Raghavendra Miyar, Jorge Garcia Pabon
  • Publication number: 20210217235
    Abstract: Methods, systems and apparatuses may provide for technology that determines the size of a graphics primitive, renders pixels associated with the graphics primitive on a per tile basis if the size exceeds a threshold, and renders the pixels associated with the graphics primitive in a mesh order if the size does not exceed the threshold. In one example, the technology discards state data associated with the graphics primitive in response to a completion of rendering the pixels associated with the graphics primitive in the mesh order.
    Type: Application
    Filed: January 21, 2021
    Publication date: July 15, 2021
    Inventors: Justin DeCell, Saurabh Sharma, Subramaniam Maiyuran, Raghavendra Miyar, Jorge Garcia Pabon
  • Publication number: 20210174572
    Abstract: Methods and ray tracing units are provided for performing intersection testing for use in rendering an image of a 3-D scene. A hierarchical acceleration structure may be traversed by traversing one or more upper levels of nodes of the hierarchical acceleration structure according to a first traversal technique, the first traversal technique being a depth-first traversal technique; and traversing one or more lower levels of nodes of the hierarchical acceleration structure according to a second traversal technique, the second traversal technique not being a depth-first traversal technique. Results of traversing the hierarchical acceleration structure are used for rendering the image of the 3-D scene. The upper levels of the acceleration structure may be defined according to a spatial subdivision structure, whereas the lower levels of the acceleration structure may be defined according to a bounding volume structure.
    Type: Application
    Filed: February 22, 2021
    Publication date: June 10, 2021
    Inventors: Gregory Clark, John W. Howson, Justin DeCell, Steven J. Clohset
  • Publication number: 20210149716
    Abstract: Systems and methods for scheduling thread order to improve cache efficiency are disclosed. In one embodiment, a graphics processor includes processing resources and schedule and dispatch logic to schedule and dispatch threads to the processing resources. The schedule and dispatch logic is configured to receive threads, to schedule and dispatch the threads based on a forward thread dispatch having a forward thread order, and to determine whether to disable a reversing of a thread order upon completion of at least a portion of the forward thread dispatch including a completion or ending of a draw call or a dispatch.
    Type: Application
    Filed: November 14, 2019
    Publication date: May 20, 2021
    Applicant: Intel Corporation
    Inventors: Justin DeCell, Saurabh Sharma
  • Patent number: 10964090
    Abstract: Methods and ray tracing units are provided for performing intersection testing for use in rendering an image of a 3-D scene. A hierarchical acceleration structure may be traversed by: traversing one or more upper levels of nodes of the hierarchical acceleration structure according to a first traversal technique, the first traversal technique being a depth-first traversal technique; and traversing one or more lower levels of nodes of the hierarchical acceleration structure according to a second traversal technique, the second traversal technique not being a depth-first traversal technique. Results of traversing the hierarchical acceleration structure are used for rendering the image of the 3-D scene. The upper levels of the acceleration structure may be defined according to a spatial subdivision structure, whereas the lower levels of the acceleration structure may be defined according to a bounding volume structure.
    Type: Grant
    Filed: July 9, 2018
    Date of Patent: March 30, 2021
    Assignee: Imagination Technologies Limited
    Inventors: Gregory Clark, John W. Howson, Justin DeCell, Steven J. Clohset
  • Patent number: 10916052
    Abstract: Methods, systems and apparatuses may provide for technology that determines the size of a graphics primitive, renders pixels associated with the graphics primitive on a per tile basis if the size exceeds a threshold, and renders the pixels associated with the graphics primitive in a mesh order if the size does not exceed the threshold. In one example, the technology discards state data associated with the graphics primitive in response to a completion of rendering the pixels associated with the graphics primitive in the mesh order.
    Type: Grant
    Filed: April 26, 2019
    Date of Patent: February 9, 2021
    Assignee: Intel Corporation
    Inventors: Justin DeCell, Saurabh Sharma, Subramaniam Maiyuran, Raghavendra Miyar, Jorge Garcia Pabon
  • Publication number: 20200342662
    Abstract: Methods, systems and apparatuses may provide for technology that determines the size of a graphics primitive, renders pixels associated with the graphics primitive on a per tile basis if the size exceeds a threshold, and renders the pixels associated with the graphics primitive in a mesh order if the size does not exceed the threshold. In one example, the technology discards state data associated with the graphics primitive in response to a completion of rendering the pixels associated with the graphics primitive in the mesh order.
    Type: Application
    Filed: April 26, 2019
    Publication date: October 29, 2020
    Inventors: Justin DeCell, Saurabh Sharma, Subramaniam Maiyuran, Raghavendra Miyar, Jorge Garcia Pabon
  • Patent number: 10489962
    Abstract: Methods and ray tracing units are provided for performing intersection testing for use in rendering an image of a 3-D scene. A hierarchical acceleration structure may be traversed by: traversing one or more upper levels of nodes of the hierarchical acceleration structure according to a first traversal technique, the first traversal technique being a depth-first traversal technique; and traversing one or more lower levels of nodes of the hierarchical acceleration structure according to a second traversal technique, the second traversal technique not being a depth-first traversal technique. Results of traversing the hierarchical acceleration structure are used for rendering the image of the 3-D scene. The upper levels of the acceleration structure may be defined according to a spatial subdivision structure, whereas the lower levels of the acceleration structure may be defined according to a bounding volume structure.
    Type: Grant
    Filed: August 1, 2019
    Date of Patent: November 26, 2019
    Assignee: Imagination Technologies Limited
    Inventors: Gregory Clark, John W. Howson, Justin DeCell, Steven J. Clohset
  • Publication number: 20190355166
    Abstract: Methods and ray tracing units are provided for performing intersection testing for use in rendering an image of a 3-D scene. A hierarchical acceleration structure may be traversed by: traversing one or more upper levels of nodes of the hierarchical acceleration structure according to a first traversal technique, the first traversal technique being a depth-first traversal technique; and traversing one or more lower levels of nodes of the hierarchical acceleration structure according to a second traversal technique, the second traversal technique not being a depth-first traversal technique. Results of traversing the hierarchical acceleration structure are used for rendering the image of the 3-D scene. The upper levels of the acceleration structure may be defined according to a spatial subdivision structure, whereas the lower levels of the acceleration structure may be defined according to a bounding volume structure.
    Type: Application
    Filed: August 1, 2019
    Publication date: November 21, 2019
    Inventors: Gregory Clark, John W. Howson, Justin DeCell, Steven J. Clohset
  • Patent number: 10417807
    Abstract: Methods and ray tracing units are provided for performing intersection testing for use in rendering an image of a 3D scene. A hierarchical acceleration structure may be traversed by: traversing one or more upper levels of nodes of the hierarchical acceleration structure according to a first traversal technique, the first traversal technique being a depth-first traversal technique; and traversing one or more lower levels of nodes of the hierarchical acceleration structure according to a second traversal technique, the second traversal technique not being a depth-first traversal technique. Results of traversing the hierarchical acceleration structure are used for rendering the image of the 3D scene. The upper levels of the acceleration structure may be defined according to a spatial subdivision structure, whereas the lower levels of the acceleration structure may be defined according to a bounding volume structure.
    Type: Grant
    Filed: July 13, 2017
    Date of Patent: September 17, 2019
    Assignee: Imagination Technologies Limited
    Inventors: Gregory Clark, John W. Howson, Justin DeCell, Steven J. Clohset
  • Publication number: 20190019326
    Abstract: Methods and ray tracing units are provided for performing intersection testing for use in rendering an image of a 3-D scene. A hierarchical acceleration structure may be traversed by: traversing one or more upper levels of nodes of the hierarchical acceleration structure according to a first traversal technique, the first traversal technique being a depth-first traversal technique; and traversing one or more lower levels of nodes of the hierarchical acceleration structure according to a second traversal technique, the second traversal technique not being a depth-first traversal technique. Results of traversing the hierarchical acceleration structure are used for rendering the image of the 3-D scene. The upper levels of the acceleration structure may be defined according to a spatial subdivision structure, whereas the lower levels of the acceleration structure may be defined according to a bounding volume structure.
    Type: Application
    Filed: July 9, 2018
    Publication date: January 17, 2019
    Inventors: Gregory Clark, John W. Howson, Justin DeCell, Steven J. Clohset