Patents by Inventor Justin P. DeCell

Justin P. DeCell has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230334760
    Abstract: Graphics processing systems and methods provide soft shadowing effects into rendered images. This is achieved in a simple manner which can be implemented in real-time without incurring high processing costs so it is suitable for implementation in low-cost devices. Rays are cast from positions on visible surfaces corresponding to pixel positions towards the center of a light, and occlusions of the rays are determined. The results of these determinations are used to apply soft shadows to the rendered pixel values.
    Type: Application
    Filed: June 19, 2023
    Publication date: October 19, 2023
    Inventors: Justin P. DeCell, Luke T. Peterson
  • Patent number: 11682159
    Abstract: Graphics processing systems and methods provide soft shadowing effects into rendered images. This is achieved in a simple manner which can be implemented in real-time without incurring high processing costs so it is suitable for implementation in low-cost devices. Rays are cast from positions on visible surfaces corresponding to pixel positions towards the center of a light, and occlusions of the rays are determined. The results of these determinations are used to apply soft shadows to the rendered pixel values.
    Type: Grant
    Filed: June 7, 2021
    Date of Patent: June 20, 2023
    Assignee: Imagination Technologies Limited
    Inventors: Justin P. DeCell, Luke T. Peterson
  • Publication number: 20230052585
    Abstract: A bounce light map for a scene is determined for use in rendering the scene in a graphics processing system. Initial lighting indications representing lighting within the scene are determined. For a texel position of the bounce light map, the initial lighting indications are sampled using an importance sampling technique to identify positions within the scene. Sampling rays are traced between a position in the scene corresponding to the texel position of the bounce light map and the respective identified positions with the scene. A lighting value is determined for the texel position of the bounce light map using results of the tracing of the sampling rays. By using the importance sampling method described herein, the rays which are traced are more likely to be directed towards more important regions of the scene which contribute more to the lighting of a texel.
    Type: Application
    Filed: October 19, 2022
    Publication date: February 16, 2023
    Inventors: Luke T. Peterson, Justin P. DeCell, Jens Fursund
  • Patent number: 11494970
    Abstract: A bounce light map for a scene is determined for use in rendering the scene in a graphics processing system. Initial lighting indications representing lighting within the scene are determined. For a texel position of the bounce light map, the initial lighting indications are sampled using an importance sampling technique to identify positions within the scene. Sampling rays are traced between a position in the scene corresponding to the texel position of the bounce light map and the respective identified positions with the scene. A lighting value is determined for the texel position of the bounce light map using results of the tracing of the sampling rays. By using the importance sampling method described herein, the rays which are traced are more likely to be directed towards more important regions of the scene which contribute more to the lighting of a texel.
    Type: Grant
    Filed: May 5, 2021
    Date of Patent: November 8, 2022
    Assignee: Imagination Technologies Limited
    Inventors: Luke T. Peterson, Justin P. DeCell, Jens Fursund
  • Publication number: 20210295590
    Abstract: Graphics processing systems and methods provide soft shadowing effects into rendered images. This is achieved in a simple manner which can be implemented in real-time without incurring high processing costs so it is suitable for implementation in low-cost devices. Rays are cast from positions on visible surfaces corresponding to pixel positions towards the center of a light, and occlusions of the rays are determined. The results of these determinations are used to apply soft shadows to the rendered pixel values.
    Type: Application
    Filed: June 7, 2021
    Publication date: September 23, 2021
    Inventors: Justin P. DeCell, Luke T. Peterson
  • Publication number: 20210279940
    Abstract: A bounce light map for a scene is determined for use in rendering the scene in a graphics processing system. Initial lighting indications representing lighting within the scene are determined. For a texel position of the bounce light map, the initial lighting indications are sampled using an importance sampling technique to identify positions within the scene. Sampling rays are traced between a position in the scene corresponding to the texel position of the bounce light map and the respective identified positions with the scene. A lighting value is determined for the texel position of the bounce light map using results of the tracing of the sampling rays. By using the importance sampling method described herein, the rays which are traced are more likely to be directed towards more important regions of the scene which contribute more to the lighting of a texel.
    Type: Application
    Filed: May 5, 2021
    Publication date: September 9, 2021
    Inventors: Luke T. Peterson, Justin P. DeCell, Jens Fursund
  • Patent number: 11037360
    Abstract: Graphics processing systems and methods provide soft shadowing effects into rendered images. This is achieved in a simple manner which can be implemented in real-time without incurring high processing costs so it is suitable for implementation in low-cost devices. Rays are cast from positions on visible surfaces corresponding to pixel positions towards the center of a light, and occlusions of the rays are determined. The results of these determinations are used to apply soft shadows to the rendered pixel values.
    Type: Grant
    Filed: December 6, 2019
    Date of Patent: June 15, 2021
    Assignee: Imagination Technologies Limited
    Inventors: Justin P. DeCell, Luke T. Peterson
  • Patent number: 11030794
    Abstract: A bounce light map for a scene is determined for use in rendering the scene in a graphics processing system. Initial lighting indications representing lighting within the scene are determined. For a texel position of the bounce light map, the initial lighting indications are sampled using an importance sampling technique to identify positions within the scene. Sampling rays are traced between a position in the scene corresponding to the texel position of the bounce light map and the respective identified positions with the scene. A lighting value is determined for the texel position of the bounce light map using results of the tracing of the sampling rays. By using the importance sampling method described herein, the rays which are traced are more likely to be directed towards more important regions of the scene which contribute more to the lighting of a texel.
    Type: Grant
    Filed: May 1, 2019
    Date of Patent: June 8, 2021
    Assignee: Imagination Technologies Limited
    Inventors: Luke T. Peterson, Justin P. DeCell, Jens Fursund
  • Patent number: 11030795
    Abstract: Graphics processing systems and methods provide soft shadowing effects into rendered images. This is achieved in a simple manner which can be implemented in real-time without incurring high processing costs so it is suitable for implementation in low-cost devices. Rays are cast from positions on visible surfaces corresponding to pixel positions towards the center of a light, and occlusions of the rays are determined. The results of these determinations are used to apply soft shadows to the rendered pixel values.
    Type: Grant
    Filed: December 6, 2019
    Date of Patent: June 8, 2021
    Assignee: Imagination Technologies Limited
    Inventors: Justin P. DeCell, Luke T. Peterson
  • Publication number: 20200118326
    Abstract: Graphics processing systems and methods provide soft shadowing effects into rendered images. This is achieved in a simple manner which can be implemented in real-time without incurring high processing costs so it is suitable for implementation in low-cost devices. Rays are cast from positions on visible surfaces corresponding to pixel positions towards the center of a light, and occlusions of the rays are determined. The results of these determinations are used to apply soft shadows to the rendered pixel values.
    Type: Application
    Filed: December 6, 2019
    Publication date: April 16, 2020
    Inventors: Justin P. DeCell, Luke T. Peterson
  • Publication number: 20200111249
    Abstract: Graphics processing systems and methods provide soft shadowing effects into rendered images. This is achieved in a simple manner which can be implemented in real-time without incurring high processing costs so it is suitable for implementation in low-cost devices. Rays are cast from positions on visible surfaces corresponding to pixel positions towards the center of a light, and occlusions of the rays are determined. The results of these determinations are used to apply soft shadows to the rendered pixel values.
    Type: Application
    Filed: December 6, 2019
    Publication date: April 9, 2020
    Inventors: Justin P. DeCell, Luke T. Peterson
  • Patent number: 10535183
    Abstract: Graphics processing systems and methods provide soft shadowing effects into rendered images. This is achieved in a simple manner which can be implemented in real-time without incurring high processing costs so it is suitable for implementation in low-cost devices. Rays are cast from positions on visible surfaces corresponding to pixel positions towards the center of a light, and occlusions of the rays are determined. The results of these determinations are used to apply soft shadows to the rendered pixel values.
    Type: Grant
    Filed: July 9, 2018
    Date of Patent: January 14, 2020
    Assignee: Imagination Technologies Limited
    Inventors: Justin P. DeCell, Luke T. Peterson
  • Patent number: 10529120
    Abstract: Graphics processing systems and methods provide soft shadowing effects into rendered images. This is achieved in a simple manner which can be implemented in real-time without incurring high processing costs so it is suitable for implementation in low-cost devices. Rays are cast from positions on visible surfaces corresponding to pixel positions towards the center of a light, and occlusions of the rays are determined. The results of these determinations are used to apply soft shadows to the rendered pixel values.
    Type: Grant
    Filed: July 9, 2018
    Date of Patent: January 7, 2020
    Assignee: Imagination Technologies Limited
    Inventors: Justin P. DeCell, Luke T. Peterson
  • Publication number: 20190259196
    Abstract: A bounce light map for a scene is determined for use in rendering the scene in a graphics processing system. Initial lighting indications representing lighting within the scene are determined. For a texel position of the bounce light map, the initial lighting indications are sampled using an importance sampling technique to identify positions within the scene. Sampling rays are traced between a position in the scene corresponding to the texel position of the bounce light map and the respective identified positions with the scene. A lighting value is determined for the texel position of the bounce light map using results of the tracing of the sampling rays. By using the importance sampling method described herein, the rays which are traced are more likely to be directed towards more important regions of the scene which contribute more to the lighting of a texel.
    Type: Application
    Filed: May 1, 2019
    Publication date: August 22, 2019
    Inventors: Luke T. Peterson, Justin P. DeCell, Jens Fursund
  • Patent number: 10325401
    Abstract: A bounce light map for a scene is determined for use in rendering the scene in a graphics processing system. Initial lighting indications representing lighting within the scene are determined. For a texel position of the bounce light map, the initial lighting indications are sampled using an importance sampling technique to identify positions within the scene. Sampling rays are traced between a position in the scene corresponding to the texel position of the bounce light map and the respective identified positions with the scene. A lighting value is determined for the texel position of the bounce light map using results of the tracing of the sampling rays. By using the importance sampling method described herein, the rays which are traced are more likely to be directed towards more important regions of the scene which contribute more to the lighting of a texel.
    Type: Grant
    Filed: March 13, 2017
    Date of Patent: June 18, 2019
    Assignee: Imagination Technologies Limited
    Inventors: Luke T. Peterson, Justin P. DeCell, Jens Fursund
  • Publication number: 20180315234
    Abstract: Graphics processing systems and methods provide soft shadowing effects into rendered images. This is achieved in a simple manner which can be implemented in real-time without incurring high processing costs so it is suitable for implementation in low-cost devices. Rays are cast from positions on visible surfaces corresponding to pixel positions towards the center of a light, and occlusions of the rays are determined. The results of these determinations are used to apply soft shadows to the rendered pixel values.
    Type: Application
    Filed: July 9, 2018
    Publication date: November 1, 2018
    Inventors: Justin P. DeCell, Luke T. Peterson
  • Publication number: 20180315235
    Abstract: Graphics processing systems and methods provide soft shadowing effects into rendered images. This is achieved in a simple manner which can be implemented in real-time without incurring high processing costs so it is suitable for implementation in low-cost devices. Rays are cast from positions on visible surfaces corresponding to pixel positions towards the center of a light, and occlusions of the rays are determined. The results of these determinations are used to apply soft shadows to the rendered pixel values.
    Type: Application
    Filed: July 9, 2018
    Publication date: November 1, 2018
    Inventors: Justin P. DeCell, Luke T. Peterson
  • Patent number: 10049489
    Abstract: Graphics processing systems and methods provide soft shadowing effects into rendered images. This is achieved in a simple manner which can be implemented in real-time without incurring high processing costs so it is suitable for implementation in low-cost devices. Rays are cast from positions on visible surfaces corresponding to pixel positions towards the center of a light, and occlusions of the rays are determined. The results of these determinations are used to apply soft shadows to the rendered pixel values.
    Type: Grant
    Filed: March 3, 2016
    Date of Patent: August 14, 2018
    Assignee: Imagination Technologies Limited
    Inventors: Justin P. DeCell, Luke T. Peterson
  • Publication number: 20170263043
    Abstract: A bounce light map for a scene is determined for use in rendering the scene in a graphics processing system. Initial lighting indications representing lighting within the scene are determined. For a texel position of the bounce light map, the initial lighting indications are sampled using an importance sampling technique to identify positions within the scene. Sampling rays are traced between a position in the scene corresponding to the texel position of the bounce light map and the respective identified positions with the scene. A lighting value is determined for the texel position of the bounce light map using results of the tracing of the sampling rays. By using the importance sampling method described herein, the rays which are traced are more likely to be directed towards more important regions of the scene which contribute more to the lighting of a texel.
    Type: Application
    Filed: March 13, 2017
    Publication date: September 14, 2017
    Inventors: Luke T. Peterson, Justin P. DeCell, Jens Fursund
  • Publication number: 20160260245
    Abstract: Graphics processing systems and methods provide soft shadowing effects into rendered images. This is achieved in a simple manner which can be implemented in real-time without incurring high processing costs so it is suitable for implementation in low-cost devices. Rays are cast from positions on visible surfaces corresponding to pixel positions towards the center of a light, and occlusions of the rays are determined. The results of these determinations are used to apply soft shadows to the rendered pixel values.
    Type: Application
    Filed: March 3, 2016
    Publication date: September 8, 2016
    Inventors: Justin P. DeCell, Luke T. Peterson