Patents by Inventor Justin Potter Driemeyer
Justin Potter Driemeyer has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10646785Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.Type: GrantFiled: July 24, 2017Date of Patent: May 12, 2020Assignee: Zynga Inc.Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
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Publication number: 20170319968Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.Type: ApplicationFiled: July 24, 2017Publication date: November 9, 2017Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
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Patent number: 9731203Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.Type: GrantFiled: March 7, 2014Date of Patent: August 15, 2017Assignee: Zynga Inc.Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
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Publication number: 20170165579Abstract: A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. A secondary game having a second level of interactivity is selected based on the second level of interactivity being compatible with the first level of interactivity. The player is provided with an option to participate in the secondary game while the player is idle with respect to the primary game.Type: ApplicationFiled: February 17, 2017Publication date: June 15, 2017Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
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Patent number: 9607016Abstract: A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. A secondary game having a second level of interactivity is selected based on the second level of interactivity being compatible with the first level of interactivity. The player is provided with an option to participate in the secondary game while the player is idle with respect to the primary game.Type: GrantFiled: January 24, 2013Date of Patent: March 28, 2017Assignee: Zynga Inc.Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
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Patent number: 9517413Abstract: A method of combining games suited for synchronous play with games suited for asynchronous play is disclosed. It is identified that a first player and a second player are playing a primary game. The primary game has been determined to require the first player and the second player to be online simultaneously while they are playing the primary game. The first player and a third player are provided with an option to play a secondary game simultaneously with the first game. The secondary game is adapted such that it is determined that the secondary game does not require the first player and the third player to be online simultaneously while they are playing the secondary game.Type: GrantFiled: June 1, 2012Date of Patent: December 13, 2016Assignee: Zynga Inc.Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
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Publication number: 20140187333Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.Type: ApplicationFiled: March 7, 2014Publication date: July 3, 2014Applicant: Zynga Inc.Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
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Patent number: 8702522Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.Type: GrantFiled: September 26, 2011Date of Patent: April 22, 2014Assignee: Zynga Inc.Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
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Publication number: 20140031132Abstract: A method of enabling in-game contextual chatting is disclosed. A chat transcript is generated that pertains to an online game that is playable by a first and second player. The chat transcript may span from the online game currently being played by the first player and the second player to a previous online game that was previously played by the first player and the second player.Type: ApplicationFiled: September 30, 2013Publication date: January 30, 2014Applicant: Zynga Inc.Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
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Patent number: 8545330Abstract: A method of enabling in-game contextual chatting is disclosed. A request for information about an online game currently being played by a first player and a second player is received. A previous online game that was previously played by the first player and the second player is determined. A chat transcript is generated that pertains to the online game in response to the request for the information, the chat transcript spanning from the online game currently being played by the first player and the second player to the previous online game that was previously played by the first player and the second player.Type: GrantFiled: September 26, 2011Date of Patent: October 1, 2013Assignee: Zynga Inc.Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
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Patent number: 8449396Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.Type: GrantFiled: September 26, 2011Date of Patent: May 28, 2013Assignee: Zynga Inc.Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmaei Sareli, Nicholas John Tornow
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Patent number: 8388446Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.Type: GrantFiled: September 28, 2010Date of Patent: March 5, 2013Assignee: Zynga Inc.Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
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Publication number: 20130029760Abstract: A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. A secondary game having a second level of interactivity is selected based on the second level of interactivity being compatible with the first level of interactivity. The player is provided with an option to participate in the secondary game while the player is idle with respect to the primary game.Type: ApplicationFiled: September 26, 2011Publication date: January 31, 2013Applicant: ZYNGA INC.Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
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Publication number: 20130029766Abstract: A method of enabling in-game contextual chatting is disclosed. A request for information about an online game currently being played by a first player and a second player is received. A previous online game that was previously played by the first player and the second player is determined. A chat transcript is generated that pertains to the online game in response to the request for the information, the chat transcript spanning from the online game currently being played by the first player and the second player to the previous online game that was previously played by the first player and the second player.Type: ApplicationFiled: September 26, 2011Publication date: January 31, 2013Applicant: ZYNGA INC.Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
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Patent number: 8360873Abstract: A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. A secondary game having a second level of interactivity is selected based on the second level of interactivity being compatible with the first level of interactivity. The player is provided with an option to participate in the secondary game white the player is idle with respect to the primary game.Type: GrantFiled: September 26, 2011Date of Patent: January 29, 2013Assignee: Zynga Inc.Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
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Patent number: 8303415Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.Type: GrantFiled: September 26, 2011Date of Patent: November 6, 2012Assignee: Zynga Inc.Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
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Publication number: 20120015741Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.Type: ApplicationFiled: September 26, 2011Publication date: January 19, 2012Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
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Publication number: 20120015737Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.Type: ApplicationFiled: September 26, 2011Publication date: January 19, 2012Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
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Publication number: 20120015739Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.Type: ApplicationFiled: September 26, 2011Publication date: January 19, 2012Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmaei Sareli, Nicholas John Tornow