Patents by Inventor KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)

KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.) has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20130331182
    Abstract: A task of the present invention is to prevent timings of a plurality of objects to arrive at the same destination from becoming uncoordinated and perform efficient computation processing to perform control of moving a plurality of objects in game space to the same destination. A movement control unit of the present invention reads information related to a moving speed of each player object from an object memory unit to perform control of moving a plurality of plurality objects. Further, the movement control unit determines a party moving speed for moving a plurality of player objects as a party based on the read information related to the plurality of moving speeds. Furthermore, the movement control unit performs control of moving a plurality of player objects according to the party moving speed.
    Type: Application
    Filed: January 30, 2013
    Publication date: December 12, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
  • Publication number: 20130316817
    Abstract: User's error operation is prevented by effectively distinguishing an inputting operation of specifying an area on a display screen from a touching or click inputting operation of specifying one point and an operation of sliding an input of one point while continuing inputting the point. The present invention determines a coordinate of a first intermediate point calculated from coordinates of first two points based on the coordinates of the first two points simultaneously inputted to a coordinate input unit, and determines a coordinate of a second intermediate point calculated from coordinates of last two points based on the coordinates of the last two points detected immediately before the coordinates of the two points stop being simultaneously inputted. Further, the present invention defines an area on a display screen of a display unit based on the coordinate of the first intermediate point and the coordinate of the second intermediate point.
    Type: Application
    Filed: January 24, 2013
    Publication date: November 28, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
  • Publication number: 20130288794
    Abstract: A video game processing apparatus includes a virtual card information memory for storing virtual card information on virtual cards used for a fighting in a video game and a player information memory for storing player information. The virtual card information indicates the attack content and an attack condition. The player information contains setup virtual card information indicating a setup virtual card set up by the player as a virtual card used for the fighting. It is determined whether there is a setup virtual card whose attack condition is satisfied among the setup virtual cards on the basis of a time measured by a timer. In a case where there are plural setup virtual cards for which it is determined that their attack conditions are respectively satisfied within a predetermined time interval, bonus processing according to a combination of the plural setup virtual cards is carried out.
    Type: Application
    Filed: April 23, 2013
    Publication date: October 31, 2013
    Inventor: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
  • Publication number: 20130281201
    Abstract: A video game control server controls progress of a video game via a communication network. The video game is carried out by video game control apparatuses respectively operated by a plurality of players. Progress status information indicating a status of progress of the video game for each of the plurality of players is stored in a progress status information storer. By referring to the status of the progress of the video game for each of the plurality of players, it is determined whether the number of players who satisfy a predetermined achievement condition of the plurality of players belonging to a group reaches a predetermined number or not. A special game is caused to start in a case where the number of satisfied players reaches the predetermined number. The special game is played by the players of the predetermined number who satisfy the predetermined achievement condition.
    Type: Application
    Filed: April 2, 2013
    Publication date: October 24, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
  • Publication number: 20130281186
    Abstract: A video game control server for controlling progress of a video game via a communication network is provided. A game board information on a game board formed in a matrix manner is stored in the video game control server. It is determined whether a clear condition is satisfied or not. The clear condition associated with each of a plurality of squares on the game board is cleared by playing the video game by a player. In a case where it is determined that the clear condition associated with a square is satisfied, the square is set up to a condition accomplished square. In a case where a square is newly set up to a condition accomplished square and an arrangement pattern of the condition accomplished squares on the game board thereby becomes a predetermined privilege applying pattern, a privilege is applied to the player.
    Type: Application
    Filed: April 3, 2013
    Publication date: October 24, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
  • Publication number: 20130260897
    Abstract: A video game processing apparatus for managing progress of a fighting game in which participating characters of a predetermined participation number participate along with a player character by receiving information necessary for the fighting game from other apparatuses is provided. The participating characters are determined on the basis of the player character and newly participating characters by referring to newly participating character related information containing newly participating character data and identification data of other newly participating apparatuses.
    Type: Application
    Filed: March 26, 2013
    Publication date: October 3, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
  • Publication number: 20130217490
    Abstract: The present application facilitates reconstruction of a party after game over to avoid wastefulness in time required for party construction. Moreover, the present application aims at hastening reconstruction of the party to improve real thrill of the game. A game server executes the game. The game server includes a party storage for storing party information relating to the party. The party includes characters. A reached points storage stores, for each character, at least one point that the character has reached. An interface transmits, for a first character, display information that is operative to display to the first character the at least one point that the first character has reached. The display information is also operative to display to the first character the at least one point that each other character has reached and that the first character has also reached.
    Type: Application
    Filed: March 15, 2013
    Publication date: August 22, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
  • Publication number: 20130207909
    Abstract: [Problem] The present invention intends to provide a scrolling screen apparatus, a method for scrolling screen, and a game apparatus, which prevent from scrolling display screen by user's misoperation and scroll display screen with intuitive operation. [Method of solution] A control device 5 of the present invention scrolls the display screen by the amount of displacement corresponding to the displacement vector of each input coordinate, in a displacement scroll mode between the input of the touch coordinates and the input of the release coordinates to the coordinate input device 3 and, meanwhile the control device 5 scrolls the display screen by the amount of displacement corresponding to the scroll distance which is the sum total of the distances between the touch coordinates, each sampling coordinate and release coordinates read from the coordinate storage device 4, in an inertia scroll mode after the input of release coordinates.
    Type: Application
    Filed: October 2, 2012
    Publication date: August 15, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: KABUSHIKI KAISHA SQUARE ENIX (also trading SQUARE ENIX CO., LTD.)
  • Publication number: 20130196728
    Abstract: An object of the present invention is to provide a game system in which when data is transmitted to a game apparatus of a receiver side, the influence which the transmitted data has on a game progressing in the game apparatus of the receiver side is diversified and the interest of the game is increased. On a display, a field map, which represents all or part of the game field in a plan view as seen from the above, is displayed. A placement request icon is displayed on the display. When touching the placement request icon, a sub-character can be placed at a position where a main character is located. When a sub-character icon is selected and content of an event is determined, the sub-character is placed. When a communication connection with a different game apparatus is established, information related to the placed sub-character is transmitted.
    Type: Application
    Filed: January 10, 2013
    Publication date: August 1, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
  • Publication number: 20130184074
    Abstract: A game apparatus is provided which has a convenience where another function such as photo taking by a camera can be used while playing a game by causing a game program and another application program to work together and which increases interest of the game by relating a result of execution of the application program to the contents of the game. When a camera icon displayed on a display section is selected by an operation of a touch panel, an application for controlling a camera function launches, and an image can be captured at an arbitrary timing. The captured image is converted according to a predetermined condition. The converted image is displayed on a display screen and image data is stored in a flash memory.
    Type: Application
    Filed: November 29, 2012
    Publication date: July 18, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
  • Publication number: 20130155089
    Abstract: The present invention provides an artifact-free, real-time global illumination rendering system. Artifact-free, real-time global illumination rendering can be performed by estimating appropriate specular roughness using sampling results and performing shading using the estimated specular roughness.
    Type: Application
    Filed: December 4, 2012
    Publication date: June 20, 2013
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)