Patents by Inventor Karthik Bala
Karthik Bala has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Publication number: 20230044079Abstract: A system and method for generating, triggering and playinga sequence of audio files with cues for delivering a presentation for a presenter using a personal audio devicecoupled to a computing device. The system comprising the comprising a computer devicethat is coupled to a presentation data analysis server through a network. The method includes (i) generating a sequence of audio files with cues for delivering a presentation, (ii) triggering playing an audio file from the sequence of audio files, and (iii) playing the sequence of audio files one by one, on the computing device, using the personal audio devicecoupled to a computing deviceto enable the presenter to recall and speak the content based on the sequence of the audio files.Type: ApplicationFiled: January 4, 2021Publication date: February 9, 2023Inventor: Arjun Karthik Bala
-
Publication number: 20220351472Abstract: There is disclosed a system for remote tracking of augmented reality media through a real-world environment. The system may use an augmented reality platform incorporating a camera and motion sensors to move about a physical space while an augmented reality object or characters are superimposed within that physical space. The augmented reality platform may move intelligently to keep the augmented reality media within frame as it moves or is adjusted. The augmented reality platform may present a basis upon which to build upon for superimposing augmented reality elements onto augmented reality media and the augmented reality platform as they move about within a space together. The platform may be used, for example, in a racing or platforming style game or experience.Type: ApplicationFiled: June 28, 2022Publication date: November 3, 2022Inventors: Daniel Doptis, Jan-Erik Steel, Edward Tumbusch, Karthik Bala
-
Publication number: 20210192851Abstract: There is disclosed a system for remote tracking of augmented reality media through a real-world environment. The system may use an augmented reality platform incorporating a camera and motion sensors to move about a physical space while an augmented reality object or characters are superimposed within that physical space. The augmented reality platform may move intelligently to keep the augmented reality media within frame as it moves or is adjusted. The augmented reality platform may present a basis upon which to build upon for superimposing augmented reality elements onto augmented reality media and the augmented reality platform as they move about within a space together. The platform may be used, for example, in a racing or platforming style game or experience.Type: ApplicationFiled: February 26, 2021Publication date: June 24, 2021Inventors: Daniel Doptis, Jan-Erik Steel, Edward Tumbusch, Karthik Bala
-
Patent number: 11010975Abstract: There is disclosed a system for remote tracking of augmented reality media through a real-world environment. The system may use an augmented reality platform incorporating a camera and motion sensors to move about a physical space while an augmented reality object or characters are superimposed within that physical space. The augmented reality platform may move intelligently to keep the augmented reality media within frame as it moves or is adjusted. The augmented reality platform may present a basis upon which to build upon for superimposing augmented reality elements onto augmented reality media and the augmented reality platform as they move about within a space together. The platform may be used, for example, in a racing or platforming style game or experience.Type: GrantFiled: March 6, 2019Date of Patent: May 18, 2021Assignee: Velan Studios, Inc.Inventors: Daniel Doptis, Jan-Erik Steel, Edward Tumbusch, Karthik Bala
-
Patent number: 10732954Abstract: The present technology pertains to a technique for updating an application; the technique seeks to select when to install the update to minimize interrupting a user experience with the application. For example, a system can download an update for the application and obtain an activity flag. This activity flag can indicate that the application will interrupt the user. The system can set the flag based on identifying a match between a flow profile and a current operative flow. The flow profile can be predefined and specify one or more user engagements. The operative flow can be identified based on a detection of one or more current user engagements with the application.Type: GrantFiled: December 30, 2016Date of Patent: August 4, 2020Assignee: Dropbox, Inc.Inventors: Karthik Bala, Jonathan Chien, Agueda Chacon
-
Patent number: 10434420Abstract: A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream. Update of the game graphics and sounds depends on inputs received from a game player. The game player may provide input using a game controller coupled to the video game by an adapter. The video game may play on a Blu-ray player.Type: GrantFiled: November 1, 2017Date of Patent: October 8, 2019Assignee: Activision Publishing, Inc.Inventors: Karthik Bala, John Reine
-
Patent number: 10105606Abstract: A streaming music based video game and device for the generation of the same. The device receives a transmission stream through a cable, satellite, wireless, or other communications system with audiovisual information and game data. The device generates a music based video game from the audiovisual information and game data and provides the audiovisual information and video game information to a display.Type: GrantFiled: May 21, 2015Date of Patent: October 23, 2018Assignee: Activision Publishing, Inc.Inventor: Karthik Bala
-
Publication number: 20180225691Abstract: The disclosure provides a computer-implemented method for automatically conveying a purchase enhancement, the method including: identifying a transaction between a user and a point of service (SP), the SP being communicatively coupled to a transacting agent; applying a tokenized credit to a user profile of the user based on the transaction between the user and the SP; generating a non-determinative user interaction based on the tokenized credit; verifying interaction by the user based on the non-determinative user interaction; and automatically conveying a purchase enhancement to the user, based on the verifying.Type: ApplicationFiled: February 7, 2018Publication date: August 9, 2018Inventors: Jeffrey Stevens Perlee, Jesse Nathaniel Booth, Guha Bala, Karthik Bala, Scot Schechner
-
Publication number: 20180189048Abstract: The present technology pertains to a technique for updating an application; the technique seeks to select when to install the update to minimize interrupting a user experience with the application. For example, a system can download an update for the application and obtain an activity flag. This activity flag can indicate that the application will interrupt the user. The system can set the flag based on identifying a match between a flow profile and a current operative flow. The flow profile can be predefined and specify one or more user engagements. The operative flow can be identified based on a detection of one or more current user engagements with the application.Type: ApplicationFiled: December 30, 2016Publication date: July 5, 2018Inventors: Karthik Bala, Jonathan Chien, Agueda Chacon
-
Publication number: 20180071636Abstract: A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream. Update of the game graphics and sounds depends on inputs received from a game player. The game player may provide input using a game controller coupled to the video game by an adapter. The video game may play on a Blu-ray player.Type: ApplicationFiled: November 1, 2017Publication date: March 15, 2018Inventors: Karthik Bala, John Reine
-
Patent number: 9808724Abstract: A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream. Update of the game graphics and sounds depends on inputs received from a game player. The game player may provide input using a game controller coupled to the video game by an adapter. The video game may play on a Blu-ray player.Type: GrantFiled: September 20, 2010Date of Patent: November 7, 2017Assignee: Activision Publishing, Inc.Inventors: Karthik Bala, John Reine
-
Patent number: 9764228Abstract: A peripheral device for use in video gameplay includes circuitry for reading information stored in memory of toys placed on the peripheral device, and for providing that information to a computer device upon which gameplay is provided. The peripheral device includes a feature for holding a portable computer device, for example a computer tablet, in a hands free manner during gameplay. The feature may be a notch in the peripheral device, and the notch may be in a protuberance extending from a housing forming the peripheral device. In addition, the housing may provide storage for storing a game controller for use with the video game.Type: GrantFiled: October 14, 2014Date of Patent: September 19, 2017Assignee: Activision Publishing, Inc.Inventors: Karthik Bala, Lee Guinchard, Jesse Booth, Drew McCrory
-
Patent number: 9547871Abstract: System and methods for physical toy and virtual toy interactions are disclosed. According to aspects of the invention, a system for purchasing a physical toy and a corresponding virtual toy comprises a video game console, a physical toy, and a virtual toy corresponding to the physical toy. The virtual toy corresponding to the physical toy may be made available in a video game played on the video game console. The physical toy may be purchased by a user of the system from an external merchant. The virtual toy corresponding to the physical toy may be separately purchased by the user from a purchasing system within the video game. The physical toy may be registered with the gaming platform. If the user registers the physical toy with the gaming platform and the user previously purchased the virtual toy, the system refunds to the user the purchase price of virtual toy.Type: GrantFiled: March 15, 2013Date of Patent: January 17, 2017Assignee: Activision Publishing, Inc.Inventors: Karthik Bala, Jennifer Oneal, Ben Throop
-
Patent number: 9421463Abstract: A peripheral device for use in video gameplay includes circuitry for reading information stored in memory of toys placed on the peripheral device, and for providing that information to a computer device upon which gameplay is provided. The peripheral device includes a feature for holding a portable computer device, for example a computer tablet, in a hands free manner during gameplay. The feature may be a notch in the peripheral device, and the notch may be in a protuberance extending from a housing forming the peripheral device. In addition, the housing may provide storage for storing a game controller for use with the video game.Type: GrantFiled: May 21, 2014Date of Patent: August 23, 2016Assignee: ACTIVISION PUBLISHING, INC.Inventors: Karthik Bala, Lee Guinchard
-
Publication number: 20150335998Abstract: A peripheral device for use in video gameplay includes circuitry for reading information stored in memory of toys placed on the peripheral device, and for providing that information to a computer device upon which gameplay is provided. The peripheral device includes a feature for holding a portable computer device, for example a computer tablet, in a hands free manner during gameplay. The feature may be a notch in the peripheral device, and the notch may be in a protuberance extending from a housing forming the peripheral device. In addition, the housing may provide storage for storing a game controller for use with the video game.Type: ApplicationFiled: May 21, 2014Publication date: November 26, 2015Inventors: Karthik Bala, Lee Guinchard
-
Publication number: 20150335997Abstract: A peripheral device for use in video gameplay includes circuitry for reading information stored in memory of toys placed on the peripheral device, and for providing that information to a computer device upon which gameplay is provided. The peripheral device includes a feature for holding a portable computer device, for example a computer tablet, in a hands free manner during gameplay. The feature may be a notch in the peripheral device, and the notch may be in a protuberance extending from a housing forming the peripheral device. In addition, the housing may provide storage for storing a game controller for use with the video game.Type: ApplicationFiled: October 14, 2014Publication date: November 26, 2015Inventors: Karthik Bala, Lee Guinchard, Jesse Booth, Drew McCrory
-
Publication number: 20150251097Abstract: A streaming music based video game and device for the generation of the same. The device receives a transmission stream through a cable, satellite, wireless, or other communications system with audiovisual information and game data. The device generates a music based video game from the audiovisual information and game data and provides the audiovisual information and video game information to a display.Type: ApplicationFiled: May 21, 2015Publication date: September 10, 2015Inventor: Karthik Bala
-
Patent number: 9056249Abstract: A streaming music based video game and device for the generation of the same. The device receives a transmission stream through a cable, satellite, wireless, or other communications system with audiovisual information and game data. The device generates a music based video game from the audiovisual information and game data and provides the audiovisual information and video game information to a display.Type: GrantFiled: April 1, 2009Date of Patent: June 16, 2015Assignee: Activision Publishing, Inc.Inventor: Karthik Bala
-
Publication number: 20140274313Abstract: System and methods for physical toy and virtual toy interactions are disclosed. According to aspects of the invention, a system for purchasing a physical toy and a corresponding virtual toy comprises a video game console, a physical toy, and a virtual toy corresponding to the physical toy. The virtual toy corresponding to the physical toy may be made available in a video game played on the video game console. The physical toy may be purchased by a user of the system from an external merchant. The virtual toy corresponding to the physical toy may be separately purchased by the user from a purchasing system within the video game. The physical toy may be registered with the gaming platform. If the user registers the physical toy with the gaming platform and the user previously purchased the virtual toy, the system refunds to the user the purchase price of virtual toy.Type: ApplicationFiled: March 15, 2013Publication date: September 18, 2014Inventors: Karthik Bala, Jennifer Oneal, Ben Throop
-
Patent number: D749679Type: GrantFiled: August 25, 2014Date of Patent: February 16, 2016Assignee: Activision Publishing, Inc.Inventors: Karthik Bala, Kern Corrigan, Lee Guinchard, Jin Han, Brent Gibson