Patents by Inventor Kathryn Stone Perez

Kathryn Stone Perez has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11918916
    Abstract: A method of recommending an unplayed game application to a user includes obtaining a game history associated with a user profile, wherein the game history includes at least one game record of a game application the user profile has been used to play, and evaluating the game history to obtain a plurality of game events associated with a game application of the game history. The method further includes accessing a table of tags associated with the plurality of game events associated with the game application, aggregating a plurality of tags in a tag list in the user profile based at least partially on the table of tags and the plurality of game events, and presenting to the user a recommendation of an unplayed game application based at least partially on the plurality of tags.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: March 5, 2024
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Gershom Payzer, Bridgette Marie Kuehn, Christopher Ian Charla, Kathryn Stone Perez, Madeline Jaye Whisenant, Lily Wang, Jennifer Rose Guriel
  • Publication number: 20230381663
    Abstract: A method of recommending an unplayed game application to a user includes obtaining a game history associated with a user profile, wherein the game history includes at least one game record of a game application the user profile has been used to play, and evaluating the game history to obtain a plurality of game events associated with a game application of the game history. The method further includes accessing a table of tags associated with the plurality of game events associated with the game application, aggregating a plurality of tags in a tag list in the user profile based at least partially on the table of tags and the plurality of game events, and presenting to the user a recommendation of an unplayed game application based at least partially on the plurality of tags.
    Type: Application
    Filed: May 31, 2022
    Publication date: November 30, 2023
    Inventors: Gershom PAYZER, Bridgette Marie KUEHN, Christopher Ian CHARLA, Kathryn Stone PEREZ, Madeline Jaye WHISENANT, Lily WANG, Jennifer Rose GURIEL
  • Patent number: 10643389
    Abstract: A system for allowing a virtual object to interact with other virtual objects across different spaces within an augmented reality (AR) environment and to transition between the different spaces is described. An AR environment may include a plurality of spaces, each comprising a bounded area or volume within the AR environment. In one example, an AR environment may be associated with a three-dimensional world space and a two-dimensional object space corresponding with a page of a book within the AR environment. A virtual object within the AR environment may be assigned to the object space and transition from the two-dimensional object space to the three-dimensional world space upon the detection of a space transition event. In some cases, a dual representation of the virtual object may be used to detect interactions between the virtual object and other virtual objects in both the world space and the object space.
    Type: Grant
    Filed: March 28, 2016
    Date of Patent: May 5, 2020
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Mathew J. Lamb, Ben J. Sugden, Robert L. Crocco, Jr., Brian E. Keane, Christopher E. Miles, Kathryn Stone Perez, Laura K. Massey, Alex Aben-Athar Kipman
  • Patent number: 10486065
    Abstract: A system to present the user a 3-D virtual environment as well as non-visual sensory feedback for interactions that user makes with virtual objects in that environment is disclosed. In an exemplary embodiment, a system comprising a depth camera that captures user position and movement, a three-dimensional (3-D) display device that presents the user a virtual environment in 3-D and a haptic feedback device provides haptic feedback to the user as he interacts with a virtual object in the virtual environment. As the user moves through his physical space, he is captured by the depth camera. Data from that depth camera is parsed to correlate a user position with a position in the virtual environment. Where the user position or movement causes the user to touch the virtual object, that is determined, and corresponding haptic feedback is provided to the user.
    Type: Grant
    Filed: July 27, 2011
    Date of Patent: November 26, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Alex Kipman, Kudo Tsunoda, Todd Eric Holmdahl, John Clavin, Kathryn Stone Perez
  • Patent number: 10223832
    Abstract: The technology provides contextual personal information by a mixed reality display device system being worn by a user. A user inputs person selection criteria, and the display system sends a request for data identifying at least one person in a location of the user who satisfy the person selection criteria to a cloud based application with access to user profile data for multiple users. Upon receiving data identifying the at least one person, the display system outputs data identifying the person if he or she is within the field of view. An identifier and a position indicator of the person in the location is output if not. Directional sensors on the display device may also be used for determining a position of the person. Cloud based executing software can identify and track the positions of people based on image and non-image data from display devices in the location.
    Type: Grant
    Filed: September 25, 2015
    Date of Patent: March 5, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Kevin A. Geisner, Darren Bennett, Relja Markovic, Stephen G. Latta, Daniel J. McCulloch, Jason Scott, Ryan L. Hastings, Alex Aben-Athar Kipman, Andrew John Fuller, Jeffrey Neil Margolis, Kathryn Stone Perez, Sheridan Martin Small
  • Patent number: 9943755
    Abstract: A system recognizes human beings in their natural environment, without special sensing devices attached to the subjects, uniquely identifies them and tracks them in three dimensional space. The resulting representation is presented directly to applications as a multi-point skeletal model delivered in real-time. The device efficiently tracks humans and their natural movements by understanding the natural mechanics and capabilities of the human muscular-skeletal system. The device also uniquely recognizes individuals in order to allow multiple people to interact with the system via natural movements of their limbs and body as well as voice commands/responses.
    Type: Grant
    Filed: April 19, 2017
    Date of Patent: April 17, 2018
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: R. Stephen Polzin, Alex A. Kipman, Mark J. Finocchio, Ryan Michael Geiss, Kathryn Stone Perez, Kudo Tsunoda, Darren Alexander Bennett
  • Patent number: 9898675
    Abstract: Technology is presented for providing feedback to a user on an ability of an executing application to track user action for control of the executing application on a computer system. A capture system detects a user in a capture area. Factors in the capture area and the user's actions can adversely affect the ability of the application to determine if a user movement is a gesture which is a control or instruction to the application. One example of such factors is a user being out of the field of view of the capture system. Some other factor examples include lighting conditions and obstructions in the capture area. Responsive to a user tracking criteria not being satisfied, feedback is output to the user. In some embodiments, the feedback is provided within the context of an executing application.
    Type: Grant
    Filed: June 22, 2010
    Date of Patent: February 20, 2018
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Dawson Yee, Kathryn Stone Perez
  • Patent number: 9861886
    Abstract: An virtual character such as an on-screen object, an avatar, an on-screen character, or the like may be animated using a live motion of a user and a pre-recorded motion. For example, a live motion of a user may be captured and a pre-recorded motion such as a pre-recorded artist generated motion, a pre-recorded motion of the user, and/or a programmatically controlled transformation may be received. The live motion may then be applied to a first portion of an the virtual character and the pre-recorded motion may be applied to a second portion of the virtual character such that the virtual character may be animated with a combination of the live and pre-recorded motions.
    Type: Grant
    Filed: July 14, 2014
    Date of Patent: January 9, 2018
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Kathryn Stone Perez, Alex A. Kipman, Jeffrey Margolis
  • Patent number: 9836889
    Abstract: Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-through display device, and obtaining information regarding a location of the user based on the sensor input. The method also includes, if the location includes a real object comprising an associated executable virtual object, then determining an intent of the user to interact with the executable virtual object, and if the intent to interact is determined, then interacting with the executable object.
    Type: Grant
    Filed: March 1, 2017
    Date of Patent: December 5, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Ben Sugden, John Clavin, Ben Vaught, Stephen Latta, Kathryn Stone Perez, Daniel McCulloch, Jason Scott, Wei Zhang, Darren Bennett, Ryan Hastings, Arthur Tomlin, Kevin Geisner
  • Publication number: 20170216718
    Abstract: A system recognizes human beings in their natural environment, without special sensing devices attached to the subjects, uniquely identifies them and tracks them in three dimensional space. The resulting representation is presented directly to applications as a multi-point skeletal model delivered in real-time. The device efficiently tracks humans and their natural movements by understanding the natural mechanics and capabilities of the human muscular-skeletal system. The device also uniquely recognizes individuals in order to allow multiple people to interact with the system via natural movements of their limbs and body as well as voice commands/responses.
    Type: Application
    Filed: April 19, 2017
    Publication date: August 3, 2017
    Inventors: R. STEPHEN POLZIN, ALEX A. KIPMAN, MARK J. FINOCCHIO, RYAN MICHAEL GEISS, KATHRYN STONE PEREZ, KUDO TSUNODA, DARREN ALEXANDER BENNETT
  • Publication number: 20170178410
    Abstract: Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-through display device, and obtaining information regarding a location of the user based on the sensor input. The method also includes, if the location includes a real object comprising an associated executable virtual object, then determining an intent of the user to interact with the executable virtual object, and if the intent to interact is determined, then interacting with the executable object.
    Type: Application
    Filed: March 1, 2017
    Publication date: June 22, 2017
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Ben Sugden, John Clavin, Ben Vaught, Stephen Latta, Kathryn Stone Perez, Daniel McCulloch, Jason Scott, Wei Zhang, Darren Bennett, Ryan Hastings, Arthur Tomlin, Kevin Geisner
  • Patent number: 9656162
    Abstract: A system recognizes human beings in their natural environment, without special sensing devices attached to the subjects, uniquely identifies them and tracks them in three dimensional space. The resulting representation is presented directly to applications as a multi-point skeletal model delivered in real-time. The device efficiently tracks humans and their natural movements by understanding the natural mechanics and capabilities of the human muscular-skeletal system. The device also uniquely recognizes individuals in order to allow multiple people to interact with the system via natural movements of their limbs and body as well as voice commands/responses.
    Type: Grant
    Filed: April 14, 2014
    Date of Patent: May 23, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: R. Stephen Polzin, Alex A. Kipman, Mark J. Finocchio, Ryan Michael Geiss, Kathryn Stone Perez, Kudo Tsunoda, Darren Alexander Bennett
  • Patent number: 9619943
    Abstract: A system and method to present a user wearing a head mounted display with supplemental information when viewing a live event. A user wearing an at least partially see-through, head mounted display views the live event while simultaneously receiving information on objects, including people, within the user's field of view, while wearing the head mounted display. The information is presented in a position in the head mounted display which does not interfere with the user's enjoyment of the live event.
    Type: Grant
    Filed: May 2, 2016
    Date of Patent: April 11, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Kathryn Stone Perez, John A. Tardif
  • Patent number: 9606992
    Abstract: Technology is described for resource management based on data including image data of a resource captured by at least one capture device of at least one personal audiovisual (A/V) apparatus including a near-eye, augmented reality (AR) display. A resource is automatically identified from image data captured by at least one capture device of at least one personal A/V apparatus and object reference data. A location in which the resource is situated and a 3D space position or volume of the resource in the location is tracked. A property of the resource is also determined from the image data and tracked. A function of a resource may also be stored for determining whether the resource is usable for a task. Responsive to notification criteria for the resource being satisfied, image data related to the resource is displayed on the near-eye AR display.
    Type: Grant
    Filed: June 27, 2012
    Date of Patent: March 28, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Kevin A. Geisner, Kathryn Stone Perez, Stephen G. Latta, Ben J. Sugden, Benjamin I. Vaught, Alex Aben-Athar Kipman, Jeffrey A. Kohler, Daniel J. McCulloch
  • Patent number: 9594537
    Abstract: Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-through display device, and obtaining information regarding a location of the user based on the sensor input. The method also includes, if the location includes a real object comprising an associated executable virtual object, then determining an intent of the user to interact with the executable virtual object, and if the intent to interact is determined, then interacting with the executable object.
    Type: Grant
    Filed: November 24, 2015
    Date of Patent: March 14, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Ben Sugden, John Clavin, Ben Vaught, Stephen Latta, Kathryn Stone Perez, Daniel McCulloch, Jason Scott, Wei Zhang, Darren Bennett, Ryan Hastings, Arthur Tomlin, Kevin Geisner
  • Patent number: 9583032
    Abstract: Technology is disclosed herein to help a user navigate through large amounts of content while wearing a see-through, near-eye, mixed reality display device such as a head mounted display (HMD). The user can use a physical object such as a book to navigate through content being presented in the HMD. In one embodiment, a book has markers on the pages that allow the system to organize the content. The book could have real content, but it could be blank other than the markers. As the user flips through the book, the system recognizes the markers and presents content associated with the respective marker in the HMD.
    Type: Grant
    Filed: June 5, 2012
    Date of Patent: February 28, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Mathew J. Lamb, Ben J. Sugden, Robert L. Crocco, Jr., Brian E. Keane, Christopher E. Miles, Kathryn Stone Perez, Laura K. Massey, Alex Aben-Athar Kipman, Sheridan Martin Small, Stephen G. Latta
  • Patent number: 9524081
    Abstract: A system for generating and displaying holographic visual aids associated with a story to an end user of a head-mounted display device while the end user is reading the story or perceiving the story being read aloud is described. The story may be embodied within a reading object (e.g., a book) in which words of the story may be displayed to the end user. The holographic visual aids may include a predefined character animation that is synchronized to a portion of the story corresponding with the character being animated. A reading pace of a portion of the story may be used to control the playback speed of the predefined character animation in real-time such that the character is perceived to be lip-syncing the story being read aloud. In some cases, an existing book without predetermined AR tags may be augmented with holographic visual aids.
    Type: Grant
    Filed: April 15, 2015
    Date of Patent: December 20, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Brian E. Keane, Ben J. Sugden, Robert L. Crocco, Jr., Christopher E. Miles, Kathryn Stone Perez, Laura K. Massey, Mathew J. Lamb, Alex Aben-Athar Kipman
  • Patent number: 9519640
    Abstract: A see-through, near-eye, mixed reality display apparatus for providing translations of real world data for a user. A wearer's location and orientation with the apparatus is determined and input data for translation is selected using sensors of the apparatus. Input data can be audio or visual in nature, and selected by reference to the gaze of a wearer. The input data is translated for the user relative to user profile information bearing on accuracy of a translation and determining from the input data whether a linguistic translation, knowledge addition translation or context translation is useful.
    Type: Grant
    Filed: May 4, 2012
    Date of Patent: December 13, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Kathryn Stone Perez, John Clavin, Kevin A. Geisner, Stephen G. Latta, Brian J. Mount, Arthur C. Tomlin, Adam G. Poulos
  • Patent number: 9519989
    Abstract: Using facial recognition and gesture/body posture recognition techniques, a system can naturally convey the emotions and attitudes of a user via the user's visual representation. Techniques may comprise customizing a visual representation of a user based on detectable characteristics, deducting a user's temperament from the detectable characteristics, and applying attributes indicative of the temperament to the visual representation in real time. Techniques may also comprise processing changes to the user's characteristics in the physical space and updating the visual representation in real time. For example, the system may track a user's facial expressions and body movements to identify a temperament and then apply attributes indicative of that temperament to the visual representation. Thus, a visual representation of a user, which may be, for example, an avatar or fanciful character, can reflect the user's expressions and moods in real time.
    Type: Grant
    Filed: March 4, 2013
    Date of Patent: December 13, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Kathryn Stone Perez, Alex Kipman, Nicholas D. Burton, Andrew Wilson
  • Patent number: 9498720
    Abstract: A game can be created, shared and played using a personal audio/visual apparatus such as a head-mounted display device (HMDD). Rules of the game, and a configuration of the game space, can be standard or custom. Boundary points of the game can be defined by a gaze direction of the HMDD, by the user's location, by a model of a physical game space such as an instrumented court or by a template. Players can be identified and notified of the availability of a game using a server push technology. For example, a user in a particular location may be notified of the availability of a game at that location. A server manages the game, including storing the rules, boundaries and a game state. The game state can identify players and their scores. Real world objects can be imaged and provided as virtual objects in the game space.
    Type: Grant
    Filed: April 12, 2012
    Date of Patent: November 22, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Kevin A Geisner, Stephen G Latta, Ben J Sugden, Benjamin I Vaught, Alex Aben-Athar Kipman, Kathryn Stone Perez, Ryan L Hastings, Jason Scott, Darren A Bennett, John Clavin, Daniel McCulloch