Patents by Inventor Katsuhisa Sato

Katsuhisa Sato has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11694834
    Abstract: A coil array component including an element assembly that includes a filler and a resin material, a first coil portion and a second coil portion that are embedded in the element assembly and that are composed of a first coil conductor and a second coil conductor, respectively, and four outer electrodes electrically connected to the first coil portion and the second coil portion. Also, the first coil conductor and the second coil conductor are covered with a glass layer.
    Type: Grant
    Filed: July 12, 2019
    Date of Patent: July 4, 2023
    Assignee: Murata Manufacturing Co., Ltd.
    Inventors: Keiichi Yoshinaka, Katsuhisa Imada, Mitsuhiro Sato, Ryohei Kawabata
  • Publication number: 20230198186
    Abstract: A connection body capable of achieving fine pitch and miniaturization, and a method of manufacturing the connection body. A connection body includes: a substrate having a first terminal array; a connector having second terminal array; and an adhesive layer formed by curing a thermosetting connection material connecting the first terminal array and the second terminal array, wherein the second terminal array is disposed on the bottom surface of the connector and forms a level difference canceling portion for canceling a level difference in the bottom surface, and wherein the thermosetting connection material contains solder particles and a flux component. Thus, the first terminal array and the second terminal array can be connected, so that the terminal array can be made to have a fine pitch, and the connected body can be miniaturized.
    Type: Application
    Filed: March 18, 2021
    Publication date: June 22, 2023
    Applicant: DEXERIALS CORPORATION
    Inventors: Ryosuke ODAKA, Ryo ITO, Hiroyuki KUMAKURA, Tomoyuki ABE, Daisuke SATO, Katsuhisa ORIHARA, Kazuhisa AOKI
  • Publication number: 20210370175
    Abstract: An example of an information processing apparatus performs, in a virtual space including at least a player character and a terrain object, a control of moving the player character on the terrain object, based on an operation input performed by a player. If it is at least satisfied that the terrain object serving as a ceiling is present above the player character and that a destination, on the terrain object, at which the player character is placeable is present above the ceiling located above the player character, the information processing apparatus moves the player character to the destination, based on an operation input performed by the player.
    Type: Application
    Filed: May 26, 2021
    Publication date: December 2, 2021
    Inventors: Haruki SATO, Atsushi ASAKURA, Katsuhisa SATO, Yuya SATO
  • Publication number: 20210094515
    Abstract: A cleaning device configured to clean a lens includes a piping, a member having a flow path connected to the piping and a discharge outlet configured to discharge fluid flowed from the piping into the flow path toward the lens, and a drive part configured to change a position on the lens where the fluid is sprayed by moving the member with respect to the lens with the discharge outlet facing the lens while the fluid is discharged from the discharge outlet.
    Type: Application
    Filed: November 30, 2020
    Publication date: April 1, 2021
    Applicant: Clarion Co., Ltd.
    Inventor: Katsuhisa SATO
  • Patent number: 10764565
    Abstract: An image taken of a three-dimensional virtual space including a virtual designating object and an object arranged therein is displayed. When the position of the virtual designating object does not coincide with the object, the virtual designating object is arranged in a predetermined orientation. The position of the virtual designating object is determined based on an acquired designated position on a two-dimensional image, which is generated from the three-dimensional virtual space taken by a virtual camera. When the position of the virtual designating object corresponds to the object, the displayed orientation of the virtual designating object is based on the position.
    Type: Grant
    Filed: October 16, 2019
    Date of Patent: September 1, 2020
    Assignee: NINTENDO CO., LTD.
    Inventors: Yasuyuki Oyagi, Junji Morii, Taku Matoba, Katsuhisa Sato
  • Publication number: 20200053348
    Abstract: An image taken of a three-dimensional virtual space including a virtual designating object and an object arranged therein is displayed. When the position of the virtual designating object does not coincide with the object, the virtual designating object is arranged in a predetermined orientation. The position of the virtual designating object is determined based on an acquired designated position on a two-dimensional image, which is generated from the three-dimensional virtual space taken by a virtual camera. When the position of the virtual designating object corresponds to the object, the displayed orientation of the virtual designating object is based on the position.
    Type: Application
    Filed: October 16, 2019
    Publication date: February 13, 2020
    Inventors: Yasuyuki OYAGI, Junji MORII, Taku MATOBA, Katsuhisa SATO
  • Patent number: 10525354
    Abstract: A non-limiting example game system includes a game apparatus, and a terminal device and a television are connected to the game apparatus. A game image to be displayed on the television is an image that various kinds of objects arranged in a virtual space are imaged by a virtual camera. A determination object of a three-dimensional shape in a traveling direction of a player object is sequentially moved from a start position that differs for each time to a target position that is decided according to a predetermined rule, and terrain (inclination and height of the ground) in the traveling direction of the player object based on a principal component analysis of a plurality of positions that the determination object collides with a terrain object is determined.
    Type: Grant
    Filed: June 8, 2017
    Date of Patent: January 7, 2020
    Assignee: NINTENDO CO., LTD.
    Inventor: Katsuhisa Sato
  • Patent number: 10506218
    Abstract: An image taken of a virtual space including a user-operable child object and user-inoperable furniture object is stereoscopically displayed on a screen of a stereoscopic image display device. On the other hand, an image taken, of the same virtual space, from the same direction is displayed in a planar manner on a screen of a planar image display device. On the screen of the planar image display device, a child object image, in which a silhouette of the child object displayed on the stereoscopic image display device is displayed. A user touches on the screen of the planar image display device, while seeing the child object displayed on the stereoscopic image display device, thereby operating the child object.
    Type: Grant
    Filed: December 7, 2016
    Date of Patent: December 10, 2019
    Assignee: NINTENDO CO., LTD.
    Inventors: Yasuyuki Oyagi, Junji Morii, Taku Matoba, Katsuhisa Sato
  • Publication number: 20170354886
    Abstract: A non-limiting example game system includes a game apparatus, and a terminal device and a television are connected to the game apparatus. A game image to be displayed on the television is an image that various kinds of objects arranged in a virtual space are imaged by a virtual camera. A determination object of a three-dimensional shape in a traveling direction of a player object is sequentially moved from a start position that differs for each time to a target position that is decided according to a predetermined rule, and terrain (inclination and height of the ground) in the traveling direction of the player object based on a principal component analysis of a plurality of positions that the determination object collides with a terrain object is determined.
    Type: Application
    Filed: June 8, 2017
    Publication date: December 14, 2017
    Inventor: Katsuhisa SATO
  • Patent number: 9724604
    Abstract: Based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, a virtual plane is calculated at a predetermined timing and set as reference plane. Then, based on motion information, the posture of the input device is calculated as necessary. In accordance with the posture of the input device with respect to the reference plane, predetermined game processing such as moving an object in a virtual space or the like is executed.
    Type: Grant
    Filed: July 22, 2016
    Date of Patent: August 8, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
  • Publication number: 20170094264
    Abstract: An image taken of a virtual space including a user-operable child object and user-inoperable furniture object is stereoscopically displayed on a screen of a stereoscopic image display device. On the other hand, an image taken, of the same virtual space, from the same direction is displayed in a planar manner on a screen of a planar image display device. On the screen of the planar image display device, a child object image, in which a silhouette of the child object displayed on the stereoscopic image display device is displayed. A user touches on the screen of the planar image display device, while seeing the child object displayed on the stereoscopic image display device, thereby operating the child object.
    Type: Application
    Filed: December 7, 2016
    Publication date: March 30, 2017
    Inventors: Yasuyuki OYAGI, Junji MORII, Taku MATOBA, Katsuhisa SATO
  • Publication number: 20160332076
    Abstract: Based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, a virtual plane is calculated at a predetermined timing and set as reference plane. Then, based on motion information, the posture of the input device is calculated as necessary. In accordance with the posture of the input device with respect to the reference plane, predetermined game processing such as moving an object in a virtual space or the like is executed.
    Type: Application
    Filed: July 22, 2016
    Publication date: November 17, 2016
    Inventors: Ichiro SUZUKI, Takayuki SHIMAMURA, Katsuhisa SATO
  • Patent number: 9427657
    Abstract: Based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, a virtual plane is calculated at a predetermined timing and set as reference plane. Then, based on motion information, the posture of the input device is calculated as necessary. In accordance with the posture of the input device with respect to the reference plane, predetermined game processing such as moving an object in a virtual space or the like is executed.
    Type: Grant
    Filed: August 12, 2009
    Date of Patent: August 30, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
  • Patent number: 8979653
    Abstract: Based on posture/motion information which is output from predetermined detection means for detecting a posture or a motion of an input device operated by a user, a posture of the input device at a predetermined timing is calculated and stored as a reference posture. Then, based on the posture/motion information, the posture of the input device is constantly calculated as a current posture, and a difference of the current posture from the reference posture is calculated. In addition, based on the difference between the posture/motion information and the posture difference, a re-calculation necessity degree, which represents the necessity degree of re-calculation of the reference posture, is constantly calculated. When the re-calculation necessity degree exceeds a predetermined value, a presentation for urging the re-calculation of the reference posture is made.
    Type: Grant
    Filed: August 12, 2009
    Date of Patent: March 17, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
  • Patent number: 8974301
    Abstract: Based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, power value data, which is a parameter representing the power to be given to an object is calculated. In addition, a braking power applied to the input device is calculated based on the posture/motion information. Then, the object is moved based on the power value data and the braking value data.
    Type: Grant
    Filed: August 13, 2009
    Date of Patent: March 10, 2015
    Assignee: Nintentdo Co., Ltd.
    Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
  • Patent number: 8956229
    Abstract: Posture/motion information is repeatedly obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, and a power value used for moving an object in a virtual space is calculated. In addition, a follow-up power value, which follows the calculated power value, is repeatedly calculated based on the posture/motion information. Then, the object is moved based on the follow-up power value.
    Type: Grant
    Filed: August 12, 2009
    Date of Patent: February 17, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
  • Patent number: 8952956
    Abstract: A game apparatus acquires a designated position Q, on an image, which corresponds to a touch position T detected by a touch panel, and a depth value of the designated position Q. A game apparatus calculates a designated three-dimensional position P in a three-dimensional virtual space, based on the designated position Q on the image and the depth value. The game apparatus next determines an orientation of a cursor object to arrange the cursor object at the calculated designated three-dimensional position P. The game apparatus next uses a virtual camera to take an image of the virtual space including the cursor object, and displays the image on an upper LCD.
    Type: Grant
    Filed: February 17, 2011
    Date of Patent: February 10, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Katsuhisa Sato, Masahiro Nakamura
  • Patent number: 8584869
    Abstract: The present invention provides an absorbent which can remove cells present in blood including activated leukocytes such as granulocytes and monocytes, and cancer cells as well as can remove cytokines which facilitate the activation of the remaining cells, and further has no concern for pressure loss and has high configuration stability. That is, the present invention provides an absorbent which absorbs the granulocytes and the monocytes in blood, an absorbent for cancer therapy which absorbs an immunosuppressive protein and an absorbent having a bilayer structure of a net and a nonwoven fabric, having a zeta potential of ?20 mV or more, as well as a blood circulation column containing any of the absorbents filled therein.
    Type: Grant
    Filed: March 31, 2006
    Date of Patent: November 19, 2013
    Assignee: Toray Industries, Inc.
    Inventors: Masaaki Shimagaki, Yasufumi Yamamura, Katsuhisa Sato, Kazuo Teramoto, Takeshige Oozeki, Shigehisa Wada
  • Patent number: 8556729
    Abstract: In response to a predetermined input operation by a player, item object initial information is produced. The item object initial information is information used for introducing an item object into a virtual game world and controlling the item object in the virtual game world. Then, the item object is introduced into the virtual game world, and controlled in the virtual game world according to a predetermined rule. The item object initial information is transmitted to other video game devices. Each of the other video game devices receives the item object initial information, based on which the video game device introduces the item object into the virtual game world and then controls the item object in the virtual game world according to a predetermined rule.
    Type: Grant
    Filed: June 6, 2006
    Date of Patent: October 15, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Ichiro Suzuki, Yusuke Shiraiwa, Katsuhisa Sato
  • Publication number: 20120154377
    Abstract: A game apparatus acquires a designated position Q, on an image, which corresponds to a touch position T detected by a touch panel, and a depth value of the designated position Q. A game apparatus calculates a designated three-dimensional position P in a three-dimensional virtual space, based on the designated position Q on the image and the depth value. The game apparatus next determines an orientation of a cursor object to arrange the cursor object at the calculated designated three-dimensional position P. The game apparatus next uses a virtual camera to take an image of the virtual space including the cursor object, and displays the image on an upper LCD.
    Type: Application
    Filed: February 17, 2011
    Publication date: June 21, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Katsuhisa SATO, Masahiro Nakamura