Patents by Inventor Katsuhito Nishimura
Katsuhito Nishimura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8591327Abstract: If a random number is larger than a selection coefficient SF, a room unit RU is given a high priority for disposition in a map area. If the random number is not larger than the selection coefficient, no room unit is disposed on the map area. Also, if a selected open door is a door set in a room unit, the selection coefficient is multiplied by a multiplication factor, and then the multiplication result and the random number are compared. As the multiplication factor is larger, a passage unit is given a higher priority for disposition on the map area. By adjusting the selection coefficient and the multiplication factor, it is possible to generate a map in consideration of a ratio of units of two types to be disposed on the map area and an affinity between these units for connection.Type: GrantFiled: April 28, 2004Date of Patent: November 26, 2013Assignee: Nintendo Co., Ltd.Inventor: Katsuhito Nishimura
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Patent number: 8527553Abstract: Ghost data used for reproducing a game process executed by user operations are transmitted from game apparatuses to a data management apparatus. The data management apparatus stores the received ghost data, according to a definition of a database in which score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the score sections, or is defined so as to be the same among the score sections. The data management apparatus transmits, when a ghost data distribution request is received, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the score sections, the scores section being associated with the score data included in the ghost data distribution request, to the one of the game apparatuses.Type: GrantFiled: December 12, 2011Date of Patent: September 3, 2013Assignee: Nintendo Co., Ltd.Inventors: Kosuke Yabuki, Katsuhito Nishimura, Tokihiko Toyoda, Tetsuya Nakata, Yusuke Shiraiwa, Shigetoshi Kitayama, Jun Ito
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Patent number: 8479308Abstract: A scanning probe microscope includes: a first and second probes for scanning a sample while maintaining the distance to the sample surface; crystal oscillators holding each of the first and second probes; and a modulation oscillator for providing the first probe with a vibration of a specific frequency which is different from the resonant frequency of each crystal oscillator. A control unit monitors the vibration of the specific frequency of the first and second probes, detects proximity of the first probe and the second probe to each other based on the change of the specific frequencies, and controls the drive of the first and second probes.Type: GrantFiled: June 21, 2010Date of Patent: July 2, 2013Assignee: Kyoto UniversityInventors: Katsuhito Nishimura, Yoichi Kawakami, Mitsuru Funato, Akio Kaneta, Tsuneaki Hashimoto
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Publication number: 20120124706Abstract: A scanning probe microscope includes: a first and second probes for scanning a sample while maintaining the distance to the sample surface; crystal oscillators holding each of the first and second probes; and a modulation oscillator for providing the first probe with a vibration of a specific frequency which is different from the resonant frequency of each crystal oscillator. A control unit monitors the vibration of the specific frequency of the first and second probes, detects proximity of the first probe and the second probe to each other based on the change of the specific frequencies, and controls the drive of the first and second probes.Type: ApplicationFiled: June 21, 2010Publication date: May 17, 2012Applicant: KYOTO UNIVERSITYInventors: Katsuhito Nishimura, Yoichi Kawakami, Mitsuru Funato, Akio Kaneta, Tsuneaki Hashimoto
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Publication number: 20120116551Abstract: Ghost data used for reproducing a game process executed by user operations are transmitted from game apparatuses to a data management apparatus. The data management apparatus stores the received ghost data, according to a definition of a database in which score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the score sections, or is defined so as to be the same among the score sections. The data management apparatus transmits, when a ghost data distribution request is received, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the score sections, the scores section being associated with the score data included in the ghost data distribution request, to the one of the game apparatuses.Type: ApplicationFiled: December 12, 2011Publication date: May 10, 2012Applicant: NINTENDO CO., LTD.Inventors: Kosuke Yabuki, Katsuhito Nishimura, Tokihiko Toyoda, Tetsuya Nakata, Yusuke Shiraiwa, Shigetoshi Kitayama, Jun Ito
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Patent number: 8103700Abstract: Ghost data used for reproducing a game process having been executed in accordance with operations performed by users are transmitted, as necessary, from a plurality of game apparatuses to a data management apparatus. The data management apparatus stores the ghost data received from the plurality of game apparatuses, in accordance with a definition of a database in which a plurality of score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the plurality of score sections, or is defined so as to be the same among the plurality of score sections.Type: GrantFiled: December 11, 2007Date of Patent: January 24, 2012Assignee: Nintendo Co., Ltd.Inventors: Kosuke Yabuki, Katsuhito Nishimura, Tokihiko Toyoda, Tetsuya Nakata, Yusuke Shiraiwa, Shigetoshi Kitayama, Jun Ito
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Patent number: 7753785Abstract: A game apparatus includes a CPU. The CPU generates a game image based on an image photographed by a virtual camera arranged in a game space, and displays the game image on a monitor connected to the game apparatus. A character location of a player character is used as a target location, for example, and the virtual camera is moved in such a manner that a location of a point-of-regard (point-of-regard location) of the virtual camera is brought close to this target location at a predetermined ratio. That is, the virtual camera follows the player character from behind after some delay.Type: GrantFiled: March 19, 2004Date of Patent: July 13, 2010Assignee: Nintendo Co., Ltd.Inventor: Katsuhito Nishimura
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Patent number: 7697015Abstract: In accordance with a level of importance of a character, a weight is provided for the character. For example, a character operated by a player is provided with a weight heavier than those provided for other characters, and other characters are provided with the respective weights lighter than that provided for the character operated by the player. Based on the weights and positions of the characters placed in a predetermined area, a position of a sight point of a virtual camera is determined. Thus, it is possible to generate a display image in which a plurality of characters in a virtual space are placed on a screen in a balanced manner.Type: GrantFiled: April 8, 2004Date of Patent: April 13, 2010Assignee: Nintendo Co., Ltd.Inventor: Katsuhito Nishimura
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Patent number: 7670225Abstract: By evaluating a distance starting from a start point to a unit on the map, the strength of an enemy character to be encountered, the degree of difficulty for an object to pass through a gate, etc., a unit score is calculated for each route. This unit score can be taken as an index of the degree of difficulty for the object to arrive at a unit from the start point. By using this unit score, the game elements can be appropriately disposed on the map in accordance with the degree of difficulty.Type: GrantFiled: May 5, 2004Date of Patent: March 2, 2010Assignee: Nintendo Co., Ltd.Inventor: Katsuhito Nishimura
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Publication number: 20090093313Abstract: Ghost data used for reproducing a game process having been executed in accordance with operations performed by users are transmitted, as necessary, from a plurality of game apparatuses to a data management apparatus. The data management apparatus stores the ghost data received from the plurality of game apparatuses, in accordance with a definition of a database in which a plurality of score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the plurality of score sections, or is defined so as to be the same among the plurality of score sections.Type: ApplicationFiled: December 11, 2007Publication date: April 9, 2009Applicant: Nintendo Co., LtdInventors: Kosuke Yabuki, Katsuhito Nishimura, Tokihiko Toyoda, Tetsuya Nakata, Yusuke Shiraiwa, Shigetoshi Kitayama, Jun Ito
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Publication number: 20050009602Abstract: In accordance with a level of importance of a character, a weight is provided for the character. For example, a character operated by a player is provided with a weight heavier than those provided for other characters, and other characters are provided with the respective weights lighter than that provided for the character operated by the player. Based on the weights and positions of the characters placed in a predetermined area, a position of a sight point of a virtual camera is determined. Thus, it is possible to generate a display image in which a plurality of characters in a virtual space are placed on a screen in a balanced manner.Type: ApplicationFiled: April 8, 2004Publication date: January 13, 2005Applicant: Nintendo Co., Ltd.Inventor: Katsuhito Nishimura
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Publication number: 20040229689Abstract: In the present invention, by evaluating a distance starting from a start point to a unit on the map, the strength of an enemy character to be encountered, the degree of difficulty for an object to pass through a gate, etc., a unit score is calculated for each route. This unit score can be taken as an index of the degree of difficulty for the object to arrive at a unit from the start point. By using this unit score, the game elements can be appropriately disposed on the map in accordance with the degree of difficulty.Type: ApplicationFiled: May 5, 2004Publication date: November 18, 2004Applicant: Nintendo Co., Ltd.Inventor: Katsuhito Nishimura
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Publication number: 20040224761Abstract: A game apparatus includes a CPU. The CPU generates a game image based on an image photographed by a virtual camera arranged in a game space, and displays the game image on a monitor connected to the game apparatus. A character location of a player character is used as a target location, for example, and the virtual camera is moved in such a manner that a location of a point-of-regard (point-of-regard location) of the virtual camera is brought close to this target location at a predetermined ratio. That is, the virtual camera follows the player character from behind after some delay.Type: ApplicationFiled: March 19, 2004Publication date: November 11, 2004Applicant: Nintendo Co., Ltd.Inventor: Katsuhito Nishimura
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Publication number: 20040224759Abstract: If a random number is larger than a selection coefficient SF, a room unit RU is given a high priority for disposition in a map area. If the random number is not larger than the selection coefficient SF, no room unit RU is disposed on the map area. Also, if a selected open door is a door DR set in a room unit RU, the selection coefficient SF is multiplied by a multiplication factor M, and then the multiplication result and the random number are compared. As the multiplication factor M is larger, a passage unit PU is given a higher priority for disposition on the map area. By adjusting the selection coefficient SF and the multiplication factor M, it is possible to generate a map in consideration of a ratio of units of two types to be disposed on the map area and an affinity between these units for connection.Type: ApplicationFiled: April 28, 2004Publication date: November 11, 2004Applicant: Nintendo Co., Ltd.Inventor: Katsuhito Nishimura