Patents by Inventor Katsunori Itai

Katsunori Itai has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 6556204
    Abstract: An image processor is composed of a game device body, an operation panel and a display. The game device body is composed of a data processor 12 and a memory 12. The data processor realizes a hit determining circuit 112, an enemy control circuit 112, an enemy (object) set circuit 114, a cursor control circuit 114, an enemy retrieval circuit 116 and a camera control circuit 116 in accordance with corresponding programs used. When an object is displayed on the display, the cursor control circuit displays a cursor in accordance with predetermined processing performed on the basis of data on the coordinates of the object. The camera control circuit 116 performs a zoom-in display process for the object when the object is displayed on the display.
    Type: Grant
    Filed: October 30, 1998
    Date of Patent: April 29, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Katsunori Itai, Yu Suzuki
  • Publication number: 20020004421
    Abstract: A light trace expressing a trace generated in a case where a light source is moved in a virtual three-dimensional space can be displayed with higher reality. An initially used table or the like is initialized. Next, a light source or the like is moved by an operation input or the like. Subsequently, perspective transformation is carried out to obtain a position of the light source on a display screen. Next, a polygon having a predetermined width is generated along a new movement locus of the light source on the display screen. Then, transparency of all the generated polygons is raised. In the polygon generated earlier, the transparency increases. Then, a texture in which the brightness is high along the movement locus of the light source and the brightness of a position decreases as the position departs from the movement locus, is mapped to the polygon. Thereafter, &agr; blending is used to draw the polygon on the movement locus of the light source. The drawn image is displayed on the display screen.
    Type: Application
    Filed: March 29, 2001
    Publication date: January 10, 2002
    Applicant: SQUARE CO.
    Inventor: Katsunori Itai
  • Patent number: 5880709
    Abstract: An image processor is composed of a game device body, an operation panel and a display. The game device body is composed of a data processor 11 and a memory 12. The data processor 11 realizes a hit determining circuit 111, an enemy control circuit 112, an enemy (object) set circuit 113, a cursor control circuit 114, an enemy retrieval circuit 115 and a camera control circuit 116 in accordance with corresponding programs used. When an object is displayed on the display, the cursor control circuit 114 displays a cursor in accordance with predetermined processing performed on the basis of data on the coordinates of the object. The camera control circuit 116 performs a zoom-in display process for the object when the object is displayed on the display.
    Type: Grant
    Filed: August 29, 1995
    Date of Patent: March 9, 1999
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Katsunori Itai, Yu Suzuki
  • Patent number: D482040
    Type: Grant
    Filed: October 19, 2001
    Date of Patent: November 11, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Katsunori Itai, Yu Suzuki
  • Patent number: D492695
    Type: Grant
    Filed: May 11, 2001
    Date of Patent: July 6, 2004
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Yu Suzuki, Katsunori Itai