Patents by Inventor Katsunori Okita

Katsunori Okita has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7097559
    Abstract: The CPU 161 of the video game apparatus comprises a performance determination unit 161b that determines the order of finish of the players each time a game is completed, a parameter calculation unit 161g that calculates parameters indicating the characteristics of each player in playing games based on the game history data stored in a history storage unit 162b described below and a title assigning unit 161h that assigns a title applicable during games to each player based on the calculated parameters, and the RAM 162 comprises a history storage unit 162b that stores past player game history data for each player, and a title storage unit 162c that associates the titles assigned by the title assigning unit 161h with the players and stores them.
    Type: Grant
    Filed: October 7, 2002
    Date of Patent: August 29, 2006
    Assignee: Konami Corporation
    Inventors: Katsunori Okita, Kazutaka Kubota, Yuuki Harano, Hiroyuki Wada, Masakazu Shibamiya, Takashi Makiishi
  • Patent number: 6645067
    Abstract: A CPU controls a graphic controller based on control programs within a main RAM to extract a series of rhythm sound data for each of multiple mimic percussion instruments from a graphic RAM and correlates these in a time-axial direction for display on a monitor, instruction and display of the operating timing for each sound of the multiple mimic percussion instruments is performed on the monitor, the player performs sequential striking input with the left and right hands, for example, for the rhythm sounds via a rhythm input detecting apparatus corresponding to multiple mimic percussion instruments, while following the operation timing display instructions thereof. The timing thereof is compared with the timing of the display instruction and evaluation is made based on the offset thereof, and the evaluation results are accumulated. Thus, a rhythm-matching game with a high gaming nature is realized, by inputting operation for multiple instruments using multiple hands and feet such as the left and right hands.
    Type: Grant
    Filed: February 10, 2000
    Date of Patent: November 11, 2003
    Assignee: Konami Co., Ltd.
    Inventors: Katsunori Okita, Tadasu Kitae, Masato Nagatomi, Naonobu Kaneiso, Toru Takeda
  • Publication number: 20030104868
    Abstract: The present invention enables selection of appropriate opponent players for a player of a game. The CPU 361 of the controller of the center server device comprises a receiving unit 361a that receives a request for game participation from each player when a game begins on each respective client terminal device 1, a selection unit 361b that selects according to prescribed rules a number of players to play in a shared game space from among the players from whom game participation requests have been received by the receiving unit 361a, the number being no more than a prescribed maximum number and no less than a prescribed minimum number, and a first execution unit 161d that allows players selected by the selection unit 361b to play a game against one another in a shared game space.
    Type: Application
    Filed: October 18, 2002
    Publication date: June 5, 2003
    Applicant: Konami Corporation
    Inventors: Katsunori Okita, Kazutaka Kubota, Yuuki Harano, Hiroyuki Wada, Masakazu Shibamiya, Takashi Makiishi
  • Publication number: 20030078102
    Abstract: A video game system that offers sense of realism and excitement is provided. This video game system comprises a player information storage unit 371 that stores player information including information regarding virtual money used in the game, a real money conversion unit 161m that performs conversion between virtual money and real money, a virtual money conversion unit 161n that performs conversion between virtual money and prescribed pseudo-values, a virtual money accumulation unit 361b that increases the amount of virtual money stored in the player information storage unit via calculation using the real money conversion unit, and a game result integration unit 161p that converts the amount of increase or decrease in pseudo-values that occurs each time the game is executed into virtual money, adds the increase or decrease to or subtracts from the player's current virtual money amount, and updates the player information stored in the player information storage unit 371 accordingly.
    Type: Application
    Filed: October 9, 2002
    Publication date: April 24, 2003
    Applicant: Konami Corporation
    Inventors: Katsunori Okita, Kazutaka kubota, Yuuki Harano, Hiroyuki Wada, Masakazu Shibamiya, Takashi Makiishi
  • Publication number: 20030073488
    Abstract: The CPU 161 of the video game apparatus comprises a performance determination unit 161b that determines the order of finish of the players each time a game is completed, a parameter calculation unit 161g that calculates parameters indicating the characteristics of each player in playing games based on the game history data stored in a history storage unit 162b described below and a title assigning unit 161h that assigns a title applicable during games to each player based on the calculated parameters, and the RAM 162 comprises a history storage unit 162b that stores past player game history data for each player, and a title storage unit 162c that associates the titles assigned by the title assigning unit 161h with the players and stores them.
    Type: Application
    Filed: October 7, 2002
    Publication date: April 17, 2003
    Applicant: Konami Corporation
    Inventors: Katsunori Okita, Kazutaka Kubota, Yuuki Harano, Hiroyuki Wada, Masakazu Shibamiya, Takashi Makiishi
  • Patent number: 6422945
    Abstract: A target hitting game machine comprising a main game unit, at least three targets which are arrayed on the left and right sides of the front surface of the main game unit while being located at different height positions on at least one of the left and right sides, each of the targets is movable between a hitting position and a standby position, and a game result evaluating unit for evaluating a game result in accordance with a position of the target, when hit by a player, between the hitting position and the standby position.
    Type: Grant
    Filed: November 27, 2000
    Date of Patent: July 23, 2002
    Assignee: Konami Corporation
    Inventors: Katsunori Okita, Tadasu Kitae, Kazutaka Kubota, Hirofumi Mamitsu, Yuuki Harano, Satoru Yoshida, Shinya Ishida
  • Patent number: 6410835
    Abstract: Rhythm sensations can be represented in time to music by using the entire body and to create powerfulness and rhythm sensations. Stepping position indication data which is set by a rhythm setting section is read from a stepping position indication data memory, and the stepping position instruction contents are scrolled and displayed on a monitor by a scroll display control section, thereby performing instructions of the stepping position and the stepping operation timing. When the fact that a player steps on a step-on base section in accordance with the display contents of the monitor is detected by a cable switch and this is input from a stepping operation monitor section, a score proportional to the timing deviation is calculated by an amount-of-deviation detection/totaling section, and next, an evaluation is performed by the rhythm setting section. Then, the next stepping position indication data is set according to the evaluation result.
    Type: Grant
    Filed: February 1, 2001
    Date of Patent: June 25, 2002
    Assignee: Konami Co., Ltd.
    Inventors: Toshifumi Suzuki, Katsunori Okita, Kazuya Takahashi, Toru Takeda
  • Patent number: 6342665
    Abstract: A drum rhythm game apparatus and a guitar rhythm game apparatus each includes a staging operating unit. Playing progression information, which includes sector numbers, is transferred between the drum rhythm game apparatus and the guitar rhythm game apparatus, thereby enabling staging operation to be implemented from each of the staging operating units while synchronizing the visual staging instructions provided to players of the game for the background music piece to be played at both the drum rhythm game apparatus and the guitar rhythm game apparatus. This allows the game to be played in a state closer to reality in which multiple players each have staging operating units as different instrument, such as with an actual band, making the game more enjoyable.
    Type: Grant
    Filed: February 14, 2000
    Date of Patent: January 29, 2002
    Assignee: Konami Co., Ltd.
    Inventors: Katsunori Okita, Tadasu Kitae, Masato Nagatomi, Naonobu Kaneiso, Toru Takeda, Motoki Toyama
  • Publication number: 20010004861
    Abstract: Rhythm sensations can be represented in time to music by using the entire body and to create powerfulness and rhythm sensations. Stepping position indication data which is set by a rhythm setting section is read from a stepping position indication data memory, and the stepping position instruction contents are scrolled and displayed on a monitor by a scroll display control section, thereby performing instructions of the stepping position and the stepping operation timing. When the fact that a player steps on a step-on base section in accordance with the display contents of the monitor is detected by a cable switch and this is input from a stepping operation monitor section, a score proportional to the timing deviation is calculated by an amount-of-deviation detection/totaling section, and next, an evaluation is performed by the rhythm setting section. Then, the next stepping position indication data is set according to the evaluation result.
    Type: Application
    Filed: February 1, 2001
    Publication date: June 28, 2001
    Applicant: Konami Co., Ltd.
    Inventors: Toshifumi Suzuki, Katsunori Okita, Kazuya Takahashi, Toru Takeda
  • Patent number: 6227968
    Abstract: Rhythm sensations can be represented in time to music by using the entire body and to create powerfulness and rhythm sensations. Stepping position indication data which is set by a rhythm setting section is read from a stepping position indication data memory, and the stepping position instruction contents are scrolled and displayed on a monitor by a scroll display control section, thereby performing instructions of the stepping position and the stepping operation timing. When the fact that a player steps on a step-on base section in accordance with the display contents of the monitor is detected by a cable switch and this is input from a stepping operation monitor section, a score proportional to the timing deviation is calculated by an amount-of-deviation detection/totaling section, and next, an evaluation is performed by the rhythm setting section. Then, the next stepping position indication data is set according to the evaluation result.
    Type: Grant
    Filed: July 21, 1999
    Date of Patent: May 8, 2001
    Assignee: Konami Co., Ltd.
    Inventors: Toshifumi Suzuki, Katsunori Okita, Kazuya Takahashi, Toru Takeda
  • Patent number: 5947824
    Abstract: A flight simulation game apparatus allows a game player to simulate hang glider maneuvers through physical sensations. A control lever which can be gripped by the hands of the game player is mounted on a framework and extends in transverse directions of the frame work. The control lever can be moved in longitudinal directions of the framework by a control lever moving mechanism mounted on the framework. While in simulated flight, the game player can view at least a front simulated scene image is displayed by a display monitor. A control system vertically scrolls the front simulated scene image displayed by the display monitor in response to movement of the control lever in the longitudinal direction.
    Type: Grant
    Filed: November 12, 1997
    Date of Patent: September 7, 1999
    Assignee: Konami Co., Ltd.
    Inventors: Kojiro Minami, Katsunori Okita
  • Patent number: D455792
    Type: Grant
    Filed: July 29, 1999
    Date of Patent: April 16, 2002
    Assignee: Konami Co., Ltd.
    Inventors: Yoshitsugu Isetani, Hiroyuki Muraki, Toru Takeda, Shinya Ishida, Hirofumi Mamitsu, Katsunori Okita
  • Patent number: D384705
    Type: Grant
    Filed: August 6, 1996
    Date of Patent: October 7, 1997
    Assignee: Konami Co., Ltd.
    Inventors: Hiroyuki Muraki, Katsunori Okita
  • Patent number: D389216
    Type: Grant
    Filed: August 6, 1996
    Date of Patent: January 13, 1998
    Assignee: Konami Co., Ltd.
    Inventors: Yoshitsugu Isetani, Yuuji Tamura, Hiroyuki Muraki, Katsunori Okita
  • Patent number: D399881
    Type: Grant
    Filed: November 3, 1997
    Date of Patent: October 20, 1998
    Assignee: Konami Co., Ltd.
    Inventors: Hiroyuki Muraki, Katsunori Okita, Satoshi Uchiyama
  • Patent number: D403024
    Type: Grant
    Filed: August 4, 1997
    Date of Patent: December 22, 1998
    Assignee: Konami Co. Ltd.
    Inventors: Hiroyuki Muraki, Katsunori Okita, Satoshi Uchiyama
  • Patent number: D411258
    Type: Grant
    Filed: July 30, 1998
    Date of Patent: June 22, 1999
    Assignee: Konami Co., Ltd.
    Inventors: Yoshitsugu Isetani, Satoshi Uchiyama, Hirofumi Mamitsu, Manabu Akita, Katsunori Okita
  • Patent number: D411582
    Type: Grant
    Filed: March 12, 1998
    Date of Patent: June 29, 1999
    Assignee: Konami Co., Ltd.
    Inventors: Hiroyuki Muraki, Toru Takeda, Shinya Ishida, Katsunori Okita