Patents by Inventor Katsuya Eguchi
Katsuya Eguchi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10363481Abstract: A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to another—thereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.Type: GrantFiled: June 30, 2016Date of Patent: July 30, 2019Assignee: Nintendo Co., Ltd.Inventors: Katsuya Eguchi, Shigeru Miyamoto, Takashi Tezuka
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Publication number: 20180256983Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: ApplicationFiled: January 4, 2018Publication date: September 13, 2018Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
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Patent number: 9895614Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: GrantFiled: April 22, 2015Date of Patent: February 20, 2018Assignee: Nintendo Co., Ltd.Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
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Patent number: 9884256Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: GrantFiled: May 14, 2015Date of Patent: February 6, 2018Assignee: Nintendo Co., Ltd.Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
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Patent number: 9839850Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquiries whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: GrantFiled: February 3, 2015Date of Patent: December 12, 2017Assignee: Nintendo Co., Ltd.Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
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Patent number: 9731205Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: GrantFiled: April 22, 2015Date of Patent: August 15, 2017Assignee: Nintendo Co., Ltd.Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
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Publication number: 20160303476Abstract: A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to another—thereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.Type: ApplicationFiled: June 30, 2016Publication date: October 20, 2016Inventors: Katsuya EGUCHI, Shigeru MIYAMOTO, Takashi TEZUKA
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Patent number: 9403085Abstract: A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to another—thereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.Type: GrantFiled: July 12, 2005Date of Patent: August 2, 2016Assignee: NINTENDO CO., LTD.Inventors: Katsuya Eguchi, Shigeru Miyamoto, Takashi Tezuka
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Publication number: 20150246282Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: ApplicationFiled: May 14, 2015Publication date: September 3, 2015Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
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Publication number: 20150224404Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: ApplicationFiled: April 22, 2015Publication date: August 13, 2015Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
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Publication number: 20150224405Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: ApplicationFiled: April 22, 2015Publication date: August 13, 2015Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
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Publication number: 20150160152Abstract: An electrode for superoxide anions characterized by comprising a conductive component and, superimposed on a surface thereof, a film resulting from electrolytic polymerization of a metal thiofurylporphyrin/axial ligand complex; and a sensor for measuring a superoxide anion concentration including the same. The electrode for superoxide anions, by virtue of not only the excellent performance of electrode provided with the metal porphyrin complex polymer film, but also the presence of the axial ligand, can prevent poisoning by a catalyst poison such as hydrogen peroxide. Accordingly, in any of in vitro or in vivo environments, this electrode for superoxide anions enables detection of superoxide anion radicals without suffering any influence from a catalyst poison such as hydrogen peroxide. Moreover, quantitative assay of superoxide anions can be performed by the use of this electrode for superoxide anion in combination with a counter electrode or a reference electrode.Type: ApplicationFiled: November 3, 2014Publication date: June 11, 2015Inventors: Makoto Yuasa, Kenichi Oyaizu, Aritomo Yamaguchi, Masuhide Ishikawa, Katsuya Eguchi, Tomohiro Kobayashi, Satoshi Tsutsui, Yuujirou Toyoda
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Patent number: 9050536Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: GrantFiled: May 20, 2013Date of Patent: June 9, 2015Assignee: NINTENDO CO., LTD.Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
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Patent number: 9050533Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquiries whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: GrantFiled: June 12, 2009Date of Patent: June 9, 2015Assignee: NINTENDO CO., LTD.Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
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Publication number: 20150148135Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquiries whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: ApplicationFiled: February 3, 2015Publication date: May 28, 2015Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
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Patent number: 8994761Abstract: There is provided an information display apparatus. The information display apparatus includes a plurality of display units separately arranged in a foldable housing, a detection unit configured to detect posture angles of the plurality of display units, a gamma storage unit configured to store gamma correction values for the plurality of display units according to a relationship between the posture angles, and a display control unit configured to perform gamma correction on the plurality of display units by referring to the gamma storage unit based on the posture angles of the plurality of display units which are detected by the detection unit.Type: GrantFiled: June 20, 2012Date of Patent: March 31, 2015Assignee: Casio Computer Co., Ltd.Inventor: Katsuya Eguchi
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Patent number: 8795083Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquiries whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.Type: GrantFiled: May 8, 2006Date of Patent: August 5, 2014Assignee: Nintendo Co., Ltd.Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
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Publication number: 20140061063Abstract: An electrode for active oxygen species comprising a conductive component with a polymer membrane of a metal porphyrin complex formed on the surface is disclosed. The electrode for active oxygen species can detect active oxygen species such as superoxide anion radicals, hydrogen peroxide, and .OH and other active radical species (NO, ONOO—, etc.) in any environment including in vivo environment as well as in vitro environment. The electrode thus can be used for specifying various diseases and examining active oxygen species in food or in water such as tap water and sewage water.Type: ApplicationFiled: November 4, 2013Publication date: March 6, 2014Applicants: Makoto Yuasa, Hitoshi Takebayashi, Masahiko AbeInventors: Makoto Yuasa, Masahiko Abe, Aritomo Yamaguchi, Asako Shiozawa, Masuhide Ishikawa, Katsuya Eguchi, Shigeru Kido
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Publication number: 20140023929Abstract: Using a silicon-containing carbon-based composite material represented by the compositional formula: SiOxCyHz. In this formula, “x” is from 0.8 to 1.7, “y” is from 1.4 to 7.5, and “z” is from 0.3 to 1.3. The composite material is preferably obtained by: obtaining a cured product by crosslinking (A) a crosslinkable group-containing organic compound, and (B) a silicon-containing compound capable of crosslinking the crosslinkable group-containing organic compound, and heat treating the obtained cured product. The composite material of the present invention has high reversible capacity and stable charge and discharge cycle characteristics, and has high initial charge and discharge efficiency. Therefore, the composite material of the present invention is suitable for an electrode of an electricity storage device, particularly of a lithium or lithium-ion secondary battery.Type: ApplicationFiled: January 27, 2012Publication date: January 23, 2014Inventors: Hiroshi Fukui, Yukinari Harimoto, Masayasu Akasaka, Son Thanh Phan, Takakazu Hino, Katsuya Eguchi, Yoshito Ushio
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Patent number: 8574069Abstract: A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map is moved (scrolled).Type: GrantFiled: October 23, 2012Date of Patent: November 5, 2013Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Katsuya Eguchi