Patents by Inventor Katsuya Eguchi

Katsuya Eguchi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10363481
    Abstract: A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to another—thereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.
    Type: Grant
    Filed: June 30, 2016
    Date of Patent: July 30, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Katsuya Eguchi, Shigeru Miyamoto, Takashi Tezuka
  • Publication number: 20180256983
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Application
    Filed: January 4, 2018
    Publication date: September 13, 2018
    Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
  • Patent number: 9895614
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Grant
    Filed: April 22, 2015
    Date of Patent: February 20, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
  • Patent number: 9884256
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: February 6, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
  • Patent number: 9839850
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquiries whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Grant
    Filed: February 3, 2015
    Date of Patent: December 12, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
  • Patent number: 9731205
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Grant
    Filed: April 22, 2015
    Date of Patent: August 15, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
  • Publication number: 20160303476
    Abstract: A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to another—thereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.
    Type: Application
    Filed: June 30, 2016
    Publication date: October 20, 2016
    Inventors: Katsuya EGUCHI, Shigeru MIYAMOTO, Takashi TEZUKA
  • Patent number: 9403085
    Abstract: A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform. For example, different installations may have different subsets of characters, different landscapes, or the like. Player characters from one virtual environment or village may visit another virtual environment or village and return home to his or her resident environment or village. Non-player characters may move from one virtual environment or village to another—thereby providing an ever-changing variety of characters. Communications between different game playing platforms can be provided via portable memory devices, portable game playing devices, or conventional communications means such as networks.
    Type: Grant
    Filed: July 12, 2005
    Date of Patent: August 2, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Katsuya Eguchi, Shigeru Miyamoto, Takashi Tezuka
  • Publication number: 20150246282
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Application
    Filed: May 14, 2015
    Publication date: September 3, 2015
    Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
  • Publication number: 20150224404
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Application
    Filed: April 22, 2015
    Publication date: August 13, 2015
    Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
  • Publication number: 20150224405
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Application
    Filed: April 22, 2015
    Publication date: August 13, 2015
    Inventors: Tetsuya SASAKI, Yosuke HATAYAMA, Daisuke NAKAMURA, Yoshitaka SHIROTA, Masaru MITSUYOSHI, Yutaka TAKEHISA, Katsuya EGUCHI
  • Publication number: 20150160152
    Abstract: An electrode for superoxide anions characterized by comprising a conductive component and, superimposed on a surface thereof, a film resulting from electrolytic polymerization of a metal thiofurylporphyrin/axial ligand complex; and a sensor for measuring a superoxide anion concentration including the same. The electrode for superoxide anions, by virtue of not only the excellent performance of electrode provided with the metal porphyrin complex polymer film, but also the presence of the axial ligand, can prevent poisoning by a catalyst poison such as hydrogen peroxide. Accordingly, in any of in vitro or in vivo environments, this electrode for superoxide anions enables detection of superoxide anion radicals without suffering any influence from a catalyst poison such as hydrogen peroxide. Moreover, quantitative assay of superoxide anions can be performed by the use of this electrode for superoxide anion in combination with a counter electrode or a reference electrode.
    Type: Application
    Filed: November 3, 2014
    Publication date: June 11, 2015
    Inventors: Makoto Yuasa, Kenichi Oyaizu, Aritomo Yamaguchi, Masuhide Ishikawa, Katsuya Eguchi, Tomohiro Kobayashi, Satoshi Tsutsui, Yuujirou Toyoda
  • Patent number: 9050536
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Grant
    Filed: May 20, 2013
    Date of Patent: June 9, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
  • Patent number: 9050533
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquiries whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Grant
    Filed: June 12, 2009
    Date of Patent: June 9, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
  • Publication number: 20150148135
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquiries whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Application
    Filed: February 3, 2015
    Publication date: May 28, 2015
    Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
  • Patent number: 8994761
    Abstract: There is provided an information display apparatus. The information display apparatus includes a plurality of display units separately arranged in a foldable housing, a detection unit configured to detect posture angles of the plurality of display units, a gamma storage unit configured to store gamma correction values for the plurality of display units according to a relationship between the posture angles, and a display control unit configured to perform gamma correction on the plurality of display units by referring to the gamma storage unit based on the posture angles of the plurality of display units which are detected by the detection unit.
    Type: Grant
    Filed: June 20, 2012
    Date of Patent: March 31, 2015
    Assignee: Casio Computer Co., Ltd.
    Inventor: Katsuya Eguchi
  • Patent number: 8795083
    Abstract: A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquiries whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players.
    Type: Grant
    Filed: May 8, 2006
    Date of Patent: August 5, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Tetsuya Sasaki, Yosuke Hatayama, Daisuke Nakamura, Yoshitaka Shirota, Masaru Mitsuyoshi, Yutaka Takehisa, Katsuya Eguchi
  • Publication number: 20140061063
    Abstract: An electrode for active oxygen species comprising a conductive component with a polymer membrane of a metal porphyrin complex formed on the surface is disclosed. The electrode for active oxygen species can detect active oxygen species such as superoxide anion radicals, hydrogen peroxide, and .OH and other active radical species (NO, ONOO—, etc.) in any environment including in vivo environment as well as in vitro environment. The electrode thus can be used for specifying various diseases and examining active oxygen species in food or in water such as tap water and sewage water.
    Type: Application
    Filed: November 4, 2013
    Publication date: March 6, 2014
    Applicants: Makoto Yuasa, Hitoshi Takebayashi, Masahiko Abe
    Inventors: Makoto Yuasa, Masahiko Abe, Aritomo Yamaguchi, Asako Shiozawa, Masuhide Ishikawa, Katsuya Eguchi, Shigeru Kido
  • Publication number: 20140023929
    Abstract: Using a silicon-containing carbon-based composite material represented by the compositional formula: SiOxCyHz. In this formula, “x” is from 0.8 to 1.7, “y” is from 1.4 to 7.5, and “z” is from 0.3 to 1.3. The composite material is preferably obtained by: obtaining a cured product by crosslinking (A) a crosslinkable group-containing organic compound, and (B) a silicon-containing compound capable of crosslinking the crosslinkable group-containing organic compound, and heat treating the obtained cured product. The composite material of the present invention has high reversible capacity and stable charge and discharge cycle characteristics, and has high initial charge and discharge efficiency. Therefore, the composite material of the present invention is suitable for an electrode of an electricity storage device, particularly of a lithium or lithium-ion secondary battery.
    Type: Application
    Filed: January 27, 2012
    Publication date: January 23, 2014
    Inventors: Hiroshi Fukui, Yukinari Harimoto, Masayasu Akasaka, Son Thanh Phan, Takakazu Hino, Katsuya Eguchi, Yoshito Ushio
  • Patent number: 8574069
    Abstract: A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map is moved (scrolled).
    Type: Grant
    Filed: October 23, 2012
    Date of Patent: November 5, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Katsuya Eguchi