Patents by Inventor Kazuhiro Namba

Kazuhiro Namba has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20020183117
    Abstract: The present invention provides a server device for net games which can increase the acquaintances of the user through net games, give sufficient excitement to the user, and can run net games smoothly by improving the enthusiasm of users to participate in these games. A lobby server 13 stores profile information for each member when each member accesses using a client computer 2, and at the end of the encounter league, in which profile information is invariably exchanged, the lobby server 13 enables the stored profile information of one member to be read at the client computer 2 of the other member, and enables the stored profile information of the other member to be read at the client computer 2 of the first member.
    Type: Application
    Filed: May 28, 2002
    Publication date: December 5, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Hidehisa Takahashi, Tatsuya Ishikawa, Kazuhiro Namba
  • Publication number: 20020183113
    Abstract: The present invention provides a server device for net games, which can sufficiently give users a sense of accomplishment as a winner and higher excitement without greatly diminishing the advantages of net games. A server system 1 designates league members from a plurality of members who register to a normal pennant using a client computer 2, sequentially creates normal leagues consisting of the designated league members, and decides the game schedule of each created normal league.
    Type: Application
    Filed: May 28, 2002
    Publication date: December 5, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Hidehisa Takahashi, Tatsuya Ishikawa, Kazuhiro Namba
  • Publication number: 20020128066
    Abstract: Data such as information pertaining to game characters appearing in a game is quickly supplied to a family game machine. In a data delivery system 1 comprising a data storage unit 22 for storing data such as game character-related information and a server 2 that can deliver data to a family game machine 3 connected over a network, the family game machine 3 has a sending/receiving unit 32 that sends and receives data and a storage unit 33 that can store data, and the server 2 determines, when a data delivery request is received from the family game machine 3, whether or not the family game machine 3 is authorized to receive data delivery, based on an ID number received from the family game machine 3, and delivers prescribed data such as game character-related information to only the family game machine 3 that is authorized to receive data delivery.
    Type: Application
    Filed: February 27, 2002
    Publication date: September 12, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Katsuhiro Goto, Hirotomo Yotsugi
  • Publication number: 20020107058
    Abstract: An object of the present invention is to realize a baseball game in an environment that is difficult to achieve in the case of game-dedicated devices and the joysticks used in such devices. When the mouse 22 is moved toward region A, a straight ball is selected as the ball type. When the mouse 22 is moved toward region C, a screwball is selected. When the mouse 22 is moved toward region D, a sinker is selected. When the mouse 22 is moved toward region E, a split-fingered ball is selected. When the mouse 22 is moved toward region G, a slider is selected.
    Type: Application
    Filed: February 4, 2002
    Publication date: August 8, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Tatsuya Ishikawa, Hidehisa Takahashi
  • Publication number: 20020103016
    Abstract: An object of the present invention is to realize a baseball game in an environment that is difficult to achieve with game-dedicated devices and the joystick used in such devices. When the mouse 22 is moved toward region A, the position (height) of the bat character is raised from the current position. When the mouse 22 is moved toward region B, the position (height) of the bat character is lowered from the current position. When the mouse 22 is moved toward region C, the direction of the bunt is moved toward the left side from the current direction. When the mouse 22 is moved toward region D, the direction of the bunt is moved toward the right side from the current direction.
    Type: Application
    Filed: January 23, 2002
    Publication date: August 1, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Tatsuya Ishikawa, Hidehisa Takahashi
  • Publication number: 20020096831
    Abstract: A server device for net game is provided with a party organizing section 101 for organizing a plurality of members participating in a virtual party, a question preparing section 102 for preparing a specified number of questions to be presented to organized mobile communication terminals, a matching section 104 for selecting two members from those participating in the party based on answers to the prepared questions and a congeniality evaluation parameter value, a question drafting section 105 for letting the selected two members to draft a specified number of questions and possible answers corresponding to the questions, an access setting section 106 for enabling an access time and an imaginary access place to be set based on answers to the drafted questions and the congeniality evaluation parameter value, and an access judging section 107 for judging whether the two selected members have accessed at the set time and imaginary place and giving mailboxes.
    Type: Application
    Filed: January 14, 2002
    Publication date: July 25, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Norio Nakayama, Katsuhiro Goto, Hirotomo Yotsugi, Kazuhiro Namba, Masatoshi Yamaoka, Satoko Naito
  • Publication number: 20020055386
    Abstract: Members are increased efficiently by providing a referring mode for recruitment of non-members as one of means to achieve a game goal. The present invention provides a net game system for playing a game with the aim of achieving a predetermined goal, said game being played, via data terminals 3 operated by member players, in a game space provided on a game server 1, while communicating with the net server on the network 2.
    Type: Application
    Filed: November 8, 2001
    Publication date: May 9, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Hirotomo Yotsugi, Masatoshi Yamaoka, Satoko Naito, Norio Nakayama, Katsuhiro Goto, Kazuhiro Namba
  • Publication number: 20020016195
    Abstract: Using terminal apparatuses 1A to 1E connected to a server 3 by a network 2, original characters are trained by the game players executing a character training game, and data relating to those original characters are stored in a database 31 in the server 3. When two or more game players directly contest the same game in real time via the network 2, data relating to the original characters of the game players stored in the database 31 are downloaded to the terminal apparatuses 1A to 1E and used as character data.
    Type: Application
    Filed: July 31, 2001
    Publication date: February 7, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Norio Nakayama
  • Publication number: 20020016194
    Abstract: A baseball game is made realizable in an environment difficult to achieve with a dedicated game apparatus and a joy stick for such an apparatus. When a player team is at bat, the positioning point of the bat of a batter character relative to a ball character and the batting action of the batter character are determined by manipulating a mouse 22, while, when the player team is in the field, the pitching action and the pitch course for the ball character displayed moving from a pitcher character toward the batter character are determined by manipulating the mouse 22, and upon the end of the game, the particulars of the game results and the particulars of the batting results and pitching results of the player team are uploaded to a recording unit 42 in a server system 16 connected via a network 12 to computers 14.
    Type: Application
    Filed: July 30, 2001
    Publication date: February 7, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Norio Nakayama
  • Publication number: 20010027130
    Abstract: A network game having bi-directional characteristics by means of a network, wherein prescribed data corresponding to a game result is transmitted to a game-player and the game result is provided with general applicability and future development possibilities. The character training game system consists of a web (WWW) server 1 located on the Internet and a mobile telephone device 20. The server 1 comprises a character training-type game device 10. This game device 10 comprises internal hardware and software for a character training game, for example, at the least, a training processing section 100, and a transmission and reception control section 112 for controlling data reception and transmission processing with respect to the Internet. The network center 30 mediates the connection between the mobile telephone device 20 nd the Internet. Game images from the game device 10 are displayed on the monitor of the mobile telephone device 20, and a game is developed by sending back response data by operating keys.
    Type: Application
    Filed: March 29, 2001
    Publication date: October 4, 2001
    Applicant: KCEO INC.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Satoko Naito, Katsuhiro Goto, Hirotomo Yotsugi