Patents by Inventor Kazuma Tsurumoto

Kazuma Tsurumoto has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230381659
    Abstract: A non-transitory storage medium storing a computer program for causing a computer to calculate an action of each object within a field to cause a match between the user and the opponent to proceed, and for providing the game in which the first turn of an offense and the second turn of a defense are switched between the user and the opponent based on a calculation result of the action, wherein the computer program causes the computer to serve as a selection opportunity provision unit that suspends the action of each object in conjunction with switching of the turns and provides an opportunity of selection regarding the match to the user, and a calculation control unit that controls calculation of the match so that the selection by the user is reflected in the calculation of the match within a target period until switching of the turns occurs next.
    Type: Application
    Filed: August 11, 2023
    Publication date: November 30, 2023
    Applicant: KONAMI DIGITAL ENTERTAIMENT CO., LTD.
    Inventors: Kazuma TSURUMOTO, Koji ISHII, Syogo YAMAZAKI, Taemin KIM, Yoshimasa SAITO, Yaojen CHANG, Tomohiro NAKADA, Osamu IKEDA, Shota HASEGAWA, Taito ITO, Kuka LEE, Satoshi HIGASHIDA, Yasunori KOBAYASHI, Tomohisa KOIKE, Taro MURAKAMI, Yumi KATO, Chikako IIZUKA, Shuichiro YOSHIMURA
  • Publication number: 20210394067
    Abstract: At least one memory device of the game system that stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to: control a motion of a user object based on first performance information, control a motion of an opponent object based on second performance information, modify performance change information associated with a target area in the virtual space based on a change command from the user or the opponent, change the first performance information in a case where the user object is located in the target area based on the performance change information associated with the target area, and change the second performance information in a case where the opponent object is located in the target area based on the performance change information associated with the target area.
    Type: Application
    Filed: August 30, 2021
    Publication date: December 23, 2021
    Inventors: Yoshimasa SAITO, Tomohiro NAKADA, Toru ONO, Yasunori KOBAYASHI, Kazuma TSURUMOTO, Syogo YAMAZAKI, Yuyaandrew YAMASHITA
  • Patent number: 8216073
    Abstract: A game device capable of realizing a user interface which allows a user to instruct a mobile character to stay within a predetermined region in a case where a movement target position for the mobile character is set outside the predetermined region while preventing the mobile character from exhibiting an unnatural action at a time of changing a moving direction is provided. In the game device, a mobile character which has arrived at a region whose distance from an intersection is equal to or less than a first reference distance is caused to move in parallel with a direction from the intersection towards another intersection, and a mobile character which has arrived at a region whose distance from the intersection is equal to or less than a second reference distance is caused to move toward a movement target position.
    Type: Grant
    Filed: December 11, 2007
    Date of Patent: July 10, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Kazuma Tsurumoto
  • Publication number: 20110223998
    Abstract: To provide a game device capable of improving operability of operation means. First acquisition means (61) acquires information regarding an operation state of an operation member included in the operation means. Second acquisition means (62) acquires information regarding a change in position or posture of the operation means. First control means (63) causes an operation target to perform a first action based on a result acquired by the first acquisition means (61). Second control means (64) causes the operation target to perform a second action based on a result acquired by the second acquisition means (62).
    Type: Application
    Filed: June 30, 2009
    Publication date: September 15, 2011
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hiroshige Asano, Kazuma Tsurumoto, Koji Ishii, Yukihiro Hojo, Kenta Ogawa, Satoshi Koyama, Tadakatsu Izumi, Shota Osaka, Junichi Taya
  • Publication number: 20100099469
    Abstract: To provide a game device which is capable of realizing such a user interface as to allow a user to instruct a mobile character to stay within a predetermined region in the case where a movement target position for the mobile character is set outside the predetermined region while preventing the mobile character from exhibiting an unnatural action at a time of changing a moving direction. An intersection (92) between a straight line (90) connecting a position of a mobile character (58a) and a first movement target position (62), and a boundary line (53b) of the predetermined region, is acquired. An intersection (96) between a straight line (94) connecting the first movement target position and a second movement target position (64), and the boundary line of the predetermined region, is acquired.
    Type: Application
    Filed: December 11, 2007
    Publication date: April 22, 2010
    Applicant: Konami Digital Entertainment CO. LTd
    Inventor: Kazuma Tsurumoto