Patents by Inventor Kazumasa Koseki

Kazumasa Koseki has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10183220
    Abstract: An image generation device includes a processor including hardware. The processor is configured to implement a reception process that receives a command selected by a player from a plurality of commands, a game process that includes a process that implements the effect of the received command, and a display process that displays a game image based on the results of the game process. The processor is configured to implement the game process that includes a process that implements the effect of the command that corresponds to information about a character that is the target of game play performed by the player and viewpoint information about the player.
    Type: Grant
    Filed: March 17, 2016
    Date of Patent: January 22, 2019
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Kazumasa Koseki, Haruyoshi Yamamoto
  • Patent number: 9884248
    Abstract: The position and the posture of an HMD, and the position of a game controller in the real space are detected, and tracked. An image of a virtual space is displayed on the HMD. A controller object is disposed and displayed at a position within the virtual space that corresponds to the position of the game controller in the real space viewed from the HMD. Therefore, the player can easily find and hold the game controller even when the player wears the HMD.
    Type: Grant
    Filed: March 20, 2015
    Date of Patent: February 6, 2018
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kazumasa Koseki, Akio Onda
  • Publication number: 20160287994
    Abstract: An image generation device includes a processor including hardware. The processor is configured to implement a reception process that receives a command selected by a player from a plurality of commands, a game process that includes a process that implements the effect of the received command, and a display process that displays a game image based on the results of the game process. The processor is configured to implement the game process that includes a process that implements the effect of the command that corresponds to information about a character that is the target of game play performed by the player and viewpoint information about the player.
    Type: Application
    Filed: March 17, 2016
    Publication date: October 6, 2016
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Kazumasa KOSEKI, Haruyoshi YAMAMOTO
  • Publication number: 20150352437
    Abstract: The position and the posture of an HMD, and the position of a game controller in the real space are detected, and tracked. An image of a virtual space is displayed on the HMD. A controller object is disposed and displayed at a position within the virtual space that corresponds to the position of the game controller in the real space viewed from the HMD. Therefore, the player can easily find and hold the game controller even when the player wears the HMD.
    Type: Application
    Filed: March 20, 2015
    Publication date: December 10, 2015
    Inventors: Kazumasa KOSEKI, Akio ONDA
  • Patent number: 7748048
    Abstract: A transfer file stored in a game cartridge has a transfer file nested structure in which a transfer file in which a game program is converted into a transfer file is further converted into a transfer file. Specifically, the game program is converted into a transfer file at a level “1” (base level) of the nested structure, and a transfer file [n?1] converted at an immediately lower level “n?1” and the game program are converted into a transfer file at a level “n”. Note that n=1, 2, . . . N.
    Type: Grant
    Filed: May 12, 2006
    Date of Patent: June 29, 2010
    Assignee: Namco Bandai Games, Inc.
    Inventor: Kazumasa Koseki
  • Publication number: 20060265378
    Abstract: A transfer file stored in a game cartridge has a transfer file nested structure in which a transfer file in which a game program is converted into a transfer file is further converted into a transfer file. Specifically, the game program is converted into a transfer file at a level “1” (base level) of the nested structure, and a transfer file [n?1] converted at an immediately lower level “n?1” and the game program are converted into a transfer file at a level “n”. Note that n=1, 2, . . . N.
    Type: Application
    Filed: May 12, 2006
    Publication date: November 23, 2006
    Applicant: NAMCO BANDAI Games Inc.
    Inventor: Kazumasa Koseki