Patents by Inventor Kazuo Okada

Kazuo Okada has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20090215514
    Abstract: A gaming machine outputs, from an output unit, a message or a conversation sentence to inquire a language type to be used in a game in the forms of sounds and characters. A player inputs, into an input unit, a response message or a response sentence to designate the language type that the player wishes to use in a game. Thereafter, the gaming machine determines to use the language type designated in the response message as the language type in the game. Moreover, the gaming machine converts an amount of an award in the game from a standard currency into a currency corresponding to the designated language type, and outputs the converted amount from the output unit.
    Type: Application
    Filed: January 23, 2009
    Publication date: August 27, 2009
    Applicant: Aruze Gaming America, Inc.
    Inventor: Kazuo OKADA
  • Publication number: 20090215513
    Abstract: In a gaming system, a player's language is specified at each gaming terminal and then a game can be played with a conversation in the player's language. Therefore, a player can play a game with ease in his/her own language. In addition, in case where a preset time has come and there is a message to be notified to the player, the message is sent to each gaming terminal. Then the message is translated into the player's language to be sound-output or screen-displayed at each gaming terminal. Therefore, the massage can be made recognized by the player with ease. In addition, since the message is notified at the preset time, the current time can be made recognized by the player.
    Type: Application
    Filed: January 23, 2009
    Publication date: August 27, 2009
    Applicant: Aruze Gaming America, Inc.
    Inventor: Kazuo OKADA
  • Publication number: 20090209319
    Abstract: Herein disclosed is a gaming machine executing a game and paying out a predetermined amount of credits according to a game result; generating voice data based on a player's voice; identifying a voice pattern corresponding to the voice data by retrieving the dialogue voice database and identifying a type of voice corresponding to the voice data, so as to store the voice data along with the voice pattern into the memory; calculating a value indicative of a game result, and updating the play history data stored in the memory using the result of the calculation; comparing the play history data thus updated with a predetermined threshold value data; generating voice data according to the voice pattern based on the play history data if the play history data thus updated exceeds the predetermined threshold value data; and outputting voices from the speaker.
    Type: Application
    Filed: January 23, 2009
    Publication date: August 20, 2009
    Applicant: Aruze Gaming America, Inc.
    Inventor: Kazuo OKADA
  • Publication number: 20090209341
    Abstract: A gaming apparatus of the present invention comprises: a microphone; a speaker; a display; a memory storing text data for each language type; and a controller. The controller is programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program; (B) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A); and (C) displaying to the display a text based on text data corresponding to the language type recognized in the processing (A) according to progress of a game, the text data being read from the memory.
    Type: Application
    Filed: January 21, 2009
    Publication date: August 20, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo OKADA
  • Publication number: 20090210217
    Abstract: A gaming apparatus of the present invention comprises: a microphone; a speaker; a display; a memory storing effect image data for each language type; and a controller. The controller is programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from said microphone by executing a language recognition program; (B) conducting a conversation with a player by recognizing a voice inputted from said microphone, in addition to outputting a voice from said speaker by executing a conversation program corresponding to the language recognized in said processing (A); and (C) displaying to said display an image based on effect image data corresponding to the language type recognized in said processing (A) according to progress of a game, said effect image data read from said memory.
    Type: Application
    Filed: October 1, 2008
    Publication date: August 20, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo Okada
  • Publication number: 20090209339
    Abstract: A gaming apparatus of the present invention comprises a microphone; a speaker; a communication interface communicably connected with a central controller which can communicate with an other gaming apparatus; and a controller programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program, or recognizing the language type by an input from an input device; (B) executing a game; (C) transmitting to the central controller a history of the game; (D) receiving from the central controller a start signal to start a conversation with a player; and (E) conducting the conversation with the player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A), when the start signal is received in the processing (D).
    Type: Application
    Filed: October 2, 2008
    Publication date: August 20, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo OKADA
  • Publication number: 20090209342
    Abstract: A multiplayer participation type gaming system, comprising: a plurality of gaming machines arranged on a predetermined play area; and a sound insulating wall disposed between adjacent gaming machines among the gaming machines, each of the gaming machines carries out the processing of: performing an arithmetic operation, in response to a play of the player, on a value indicative of the game result, and storing after updating the play history data stored in the memory by using the result of the arithmetic operation; comparing the updated play history data with the predetermined threshold value data; generating, when it is determined that the play history data exceeds the threshold value data, sound data based on the play history data by using the plurality of voice generating original data stored in the memory; and outputting a sound from the speaker based on the sound data thus generated.
    Type: Application
    Filed: January 23, 2009
    Publication date: August 20, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo OKADA
  • Publication number: 20090209326
    Abstract: Herein disclosed is a multiplayer participation type gaming system, comprising: a plurality of gaming machines arranged on a predetermined play area, each of the gaming machines comprising: a memory for storing a plurality of voice generation original data for generating a sound message based on play history data generated in response to a play of a player, and predetermined threshold value data related to the play history data; a speaker; a microphone; a display section; a sensor for detecting presence and absence of a player; an input section through which a player inputs an instruction; and a controller programmed to carry out the following processing of: setting the gaming machine to be locked if the player's absence is sensed by the sensor; and setting the gaming machine to be released from being locked if the player utters the lock-release voice previously set.
    Type: Application
    Filed: January 23, 2009
    Publication date: August 20, 2009
    Applicant: Aruze Gaming America, Inc.
    Inventor: Kazuo Okada
  • Publication number: 20090209338
    Abstract: A gaming apparatus of the present invention comprises a microphone, a speaker, a display, and a controller programmed to conduct the processing of: (A) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice relating to the conversation from the speaker by executing a conversation program; (B) measuring an elapsed time since the voice relating to the conversation is outputted from the speaker; (C) determining whether or not a response to the voice relating to the conversation is inputted from the microphone; and (D) conducting the conversation with the player by recognizing the voice inputted from the microphone, in addition to displaying to the display a text relating to the conversation, instead of conducting the processing (A), when the response is not determined to be inputted in the processing (C) and the elapsed time exceeds a predetermined time period.
    Type: Application
    Filed: October 1, 2008
    Publication date: August 20, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo OKADA
  • Publication number: 20090209345
    Abstract: A multiplayer participation type gaming system 1, comprising: a plurality of gaming machines 30 arranged on a predetermined play area, each of the gaming machines carries out the following processing of: (a) causing the memory to store a numeral value calculated based on a player's play history and in accordance with at least one of an input credit amount, an accumulated input credit amount, a payout amount, an accumulated payout amount, a payout rate, an accumulated play time and an accumulated number of plays; (b) comparing a numerical value calculated based on the play history with a threshold value indicated by the predetermined threshold value data; and (c) outputting voices from the directional speaker based on the voice generation original data stored in the memory when it is judged that the numeral value calculated based on the play history exceeds the threshold value.
    Type: Application
    Filed: January 23, 2009
    Publication date: August 20, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo OKADA
  • Publication number: 20090209340
    Abstract: A gaming apparatus of the present invention comprises a microphone; a speaker; and a controller. The controller is programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program; (B) executing a game; (C) determining whether or not a history of the game executed in the processing (B) satisfies a predetermined condition; and (D) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A), when determining in the processing (C) that the predetermined condition is satisfied.
    Type: Application
    Filed: October 2, 2008
    Publication date: August 20, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo OKADA
  • Publication number: 20090206349
    Abstract: An object of the invention is to provide a smaller semiconductor device of which the manufacturing process is simplified and the manufacturing cost is reduced and a method of manufacturing the same. Furthermore, an object of the invention is to provide a semiconductor device having a cavity. A first supporting body 5 having a penetration hole 6 penetrating it from the front surface to the back surface is attached to a front surface of a semiconductor substrate 2 with an adhesive layer 4 being interposed therebetween. A device element 1 and wiring layers 3 are formed on the front surface of the semiconductor substrate 2. A second supporting body 7 is attached to the first supporting body 5 with an adhesive layer 8 being interposed therebetween so as to cover the penetration hole 6. The device element 1 is sealed in a cavity 9 surrounded by the semiconductor substrate 2, the first supporting body 5 and the second supporting body 7.
    Type: Application
    Filed: August 22, 2007
    Publication date: August 20, 2009
    Inventors: Hiroshi Yamada, Katsuhiko Kitagawa, Kazuo Okada, Yuichi Morita, Hiroyuki Shinogi, Shinzo Ishibe, Yoshinori Seki, Takashi Noma
  • Publication number: 20090203417
    Abstract: A gaming device includes a plurality of different games, a microphone, and a speaker. The gaming device requests a player to select a game other than one running, and runs a player-selected game. During a game, a voice related to the game to be run is output from the speaker, based on an input to the microphone.
    Type: Application
    Filed: June 16, 2008
    Publication date: August 13, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo OKADA
  • Publication number: 20090203428
    Abstract: A gaming machine generates and outputs a reply sentence in accordance with a player voice recognized, executes a first game based on an operation of a player, and executes a second game that is executed so that each player can take part in the second game simultaneously, when a result of the first game meets a predetermined condition. When the first game is executed, the gaming machine prohibits an output of the reply sentence. When the second game is executed, the gaming machine outputs the reply sentence.
    Type: Application
    Filed: January 22, 2009
    Publication date: August 13, 2009
    Applicant: Aruze Gaming America, Inc.
    Inventor: Kazuo Okada
  • Publication number: 20090203442
    Abstract: In a gaming machine, a player's language is specified by a conversation with the player participating in a roulette game at a gaming terminal. Then, a player's currency is specified based on the player's language in case where the player ordered items such as beverages, foods and so on by the player's selection on a menu screen shown on a display. A monetary amount for the ordered item is converted in the player's currency and then displayed on the display. Therefore, the player can recognize the monetary amount for the ordered item in the player's familiar currency.
    Type: Application
    Filed: January 23, 2009
    Publication date: August 13, 2009
    Applicant: Aruze Gaming America, Inc.
    Inventor: Kazuo OKADA
  • Publication number: 20090204391
    Abstract: A player inputs a message or a conversation sentence in the form of a sound or characters into an input unit of a gaming machine to request an inquiry of a history of games with the gaming machine in the past or an inquiry of a gaming history of the player. Then, the message inputted in the sound or the characters is analyzed by a conversation engine, and the history of the games with the gaming machine in the past or the gaming history of the player in the past, which is a target of the request of the inquiry, is read out of a memory or a portable memory owned by the player. Further, data on a message or a response sentence including the history thus read out are created by the conversation engine and are outputted in the sound or characters from an output unit.
    Type: Application
    Filed: October 2, 2008
    Publication date: August 13, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo OKADA
  • Publication number: 20090203439
    Abstract: A gaming device includes a plurality of different characters and voice patterns associated therewith, a microphone, and a speaker. The gaming device requests a player to select a character other than one selected. During a game, there is output from the speaker a voice having a voice pattern associated with the selected character, based on an input to the microphone.
    Type: Application
    Filed: June 16, 2008
    Publication date: August 13, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo OKADA
  • Publication number: 20090203427
    Abstract: A slot machine 1 of the present invention makes a control so as to: sequentially store the number of game values consumed per unit game; sequentially store the number of game values given per unit game; calculating a difference between the total number of game values given and the total number of game values consumed, as a self game value difference; transmitting the self game value difference to outside; receiving someone's game value difference from outside; when the self game value difference and the someone's game value difference are in a predetermined relationship, voice-outputting, by the conversation controller 91, an answer at volume corresponding to the predetermined relationship from the speaker 23 in response to a voice input through the microphone 90; and delete the stored numbers of game values given and consumed, under a predetermined condition.
    Type: Application
    Filed: January 21, 2009
    Publication date: August 13, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo OKADA
  • Publication number: 20090204388
    Abstract: In a gaming system, a player's language is specified by a conversation with the player participating in a roulette game at a gaming terminal. Then, when the conversation with the player is conducted by a conversation engine, conversation database corresponding to the player's language is selected. Therefore, the player can conduct the conversation in the player's language at the gaming terminal. In addition, a translating program is selected according to the player's language and a message to be provided to the player is translated by the translated to show the message on a display. Therefore, the message is displayed in the player's language at the gaming terminal.
    Type: Application
    Filed: January 23, 2009
    Publication date: August 13, 2009
    Applicant: Aruze Gaming America, Inc.
    Inventor: Kazuo OKADA
  • Publication number: 20090204387
    Abstract: A message display area 85 of a sub monitor 111 provided in each station 101 displays contents uttered by each player through a microphone 116 provided in each station 101 in an output language of the station 101 in question. The contents displayed on the message display area 85 are outputted as speech from a speaker 117. The speech outputted from speaker 117 is outputted in the output language of the station 101 in question, as well. If the output language differs from the language used by the player when the player makes an utterance through the microphone 116 of the station 101, the setting of the output language is changed to the language used by the player. The setting of the output language is changed by using a language selecting button 88 displayed on the sub monitor 111. The player can specify one or all stations 101. The specified station 101 outputs contents uttered by the player.
    Type: Application
    Filed: November 4, 2008
    Publication date: August 13, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo OKADA