Patents by Inventor Kazutaka Karashima

Kazutaka Karashima has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20180214775
    Abstract: An information processing device is disclosed including a receiver that receives an input operation from the user. The information processing device includes a memory that stores a plurality of attribute values of one or more characters of a game determined based on the input operation. The plurality of attribute values comprise a first attribute value of a first character. The information processing device includes a processor connected to the receiver and the memory and that controls progress of the game based on the plurality of attribute values. The processor changes the first attribute value, when a fusion instruction for a second character that is correlated with the first character is detected. The processor changes the first attribute value, when a cost associated with at least an elapsed time is spent. The processor changes the cost when a fusion instruction is detected. The processor outputs, to the memory, the changed first attribute value and the changed cost.
    Type: Application
    Filed: March 28, 2018
    Publication date: August 2, 2018
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventor: Kazutaka Karashima
  • Patent number: 7435170
    Abstract: Game processing apparatus executes a game in which a player character in a virtual space defeats an enemy through operation of a controller by the player. Through operation of an attack button of a controller, branch technique of a ninja is employed to display branch of the player character as afterimages, with attack capabilities imparted to branch. Consequently the attack potential is enhanced, the action of the action game can be made more diverse, the interest of the player in the game is increased, and the game is made more stimulating.
    Type: Grant
    Filed: September 21, 2004
    Date of Patent: October 14, 2008
    Assignee: Sega Corporation
    Inventors: Kazutaka Karashima, Yoshiji Kosaka
  • Publication number: 20050107145
    Abstract: Game processing apparatus executes a game in which a player character in a virtual space defeats an enemy through operation of a controller by the player. Through operation of an attack button of a controller, branch technique of a ninja is employed to display branch of the player character as afterimages, with attack capabilities imparted to branch. Consequently the attack potential is enhanced, the action of the action game can be made more diverse, the interest of the player in the game is increased, and the game is made more stimulating.
    Type: Application
    Filed: September 21, 2004
    Publication date: May 19, 2005
    Inventors: Kazutaka Karashima, Yoshiji Kosaka