Patents by Inventor Kazutoshi Sugai

Kazutoshi Sugai has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7993200
    Abstract: To provide a game device that allows a user to relatively easily judge a time at which a length of a gauge becomes a length with which desired processing is executed. A first gauge control unit (72) controls the gauge to expand or contract according to continued of pressing of an operation member. A second gauge control unit (74) controls the gauge to expand or contract according to the continued pressing of the operation member, and in particular, switches a change to be given to the gauge between expansion and contraction based on a numerical value output from a controller according to a pressing force with respect to the operation member. A gauge control switching unit (70) causes the second gauge control unit (74) to start gauge control when a length of the gauge is set to a predetermined status by the first gauge control unit (72). A game processing execution unit (80) executes game processing based on the length of the gauge when release of the pressing of the operation member is detected.
    Type: Grant
    Filed: January 19, 2006
    Date of Patent: August 9, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Eiji Suzuki, Kazutoshi Sugai
  • Publication number: 20090054143
    Abstract: To provide a game device that allows a user to relatively easily judge a time at which a length of a gauge becomes a length with which desired processing is executed. A first gauge control unit (72) controls the gauge to expand or contract according to continued of pressing of an operation member. A second gauge control unit (74) controls the gauge to expand or contract according to the continued pressing of the operation member, and in particular, switches a change to be given to the gauge between expansion and contraction based on a numerical value output from a controller according to a pressing force with respect to the operation member. A gauge control switching unit (70) causes the second gauge control unit (74) to start gauge control when a length of the gauge is set to a predetermined status by the first gauge control unit (72). A game processing execution unit (80) executes game processing based on the length of the gauge when release of the pressing of the operation member is detected.
    Type: Application
    Filed: January 19, 2006
    Publication date: February 26, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD
    Inventors: Eiji Suzuki, Kazutoshi Sugai
  • Patent number: 6645076
    Abstract: A game apparatus includes a game apparatus body and a manual controller for entering an operation command signal from a game player into the game apparatus body. The manual controller is provided therein with a vibrating motor. The game apparatus body calculates virtual damage of a player character caused by an attack from an enemy character, and determines a vibration interval based on the calculated damage. The game apparatus body drives the vibrating motor of the manual controller according to the determined vibration interval so that the manual controller is vibrated at the determined vibration interval.
    Type: Grant
    Filed: February 29, 2000
    Date of Patent: November 11, 2003
    Assignee: Konami Computer Entertainment Tokyo, Co. Ltd.
    Inventor: Kazutoshi Sugai