Patents by Inventor Kei Nagaoka
Kei Nagaoka has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11325392Abstract: A printer includes an ink tank, a print head that performs printing by using ink in the ink tank, a light source that emits light into the ink tank, a sensor that outputs pixel data by detecting light incident from an ink tank side in a period during which the light source emits light, and a processing section that determines an ink amount by an output of the sensor. The processing section designates a reading area for the sensor, and determines an ink amount based on pixel data of the reading area output from the sensor.Type: GrantFiled: August 18, 2020Date of Patent: May 10, 2022Assignee: Seiko Epson CorporationInventors: Takahiro Netsu, Takuma Usuda, Kei Nagaoka
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Patent number: 11273649Abstract: A printer includes an ink tank, a print head that performs printing by using ink in the ink tank, a light source that emits light into the ink tank, a sensor that outputs pixel data by detecting light incident from an ink tank side in a period during which the light source emits light, and a processing section that determines an ink amount by an output of the sensor. The processing section determines an ink amount based on low resolution pixel data output from the sensor in a first reading area and high resolution pixel data output from the sensor in a second reading area other than the first reading area.Type: GrantFiled: August 18, 2020Date of Patent: March 15, 2022Assignee: Seiko Epson CorporationInventors: Takahiro Netsu, Takuma Usuda, Kei Nagaoka
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Publication number: 20210053356Abstract: A printer includes an ink tank, a print head that performs printing by using ink in the ink tank, a light source that emits light into the ink tank, a sensor that outputs pixel data by detecting light incident from an ink tank side in a period during which the light source emits light, and a processing section that determines an ink amount by an output of the sensor. The processing section designates a reading area for the sensor, and determines an ink amount based on pixel data of the reading area output from the sensor.Type: ApplicationFiled: August 18, 2020Publication date: February 25, 2021Inventors: Takahiro NETSU, Takuma USUDA, Kei NAGAOKA
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Publication number: 20210053357Abstract: A printer includes an ink tank, a print head that performs printing by using ink in the ink tank, a light source that emits light into the ink tank, a sensor that outputs pixel data by detecting light incident from an ink tank side in a period during which the light source emits light, and a processing section that determines an ink amount by an output of the sensor. The processing section determines an ink amount based on low resolution pixel data output from the sensor in a first reading area and high resolution pixel data output from the sensor in a second reading area other than the first reading area.Type: ApplicationFiled: August 18, 2020Publication date: February 25, 2021Inventors: Takahiro NETSU, Takuma USUDA, Kei NAGAOKA
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Patent number: 7753796Abstract: The present invention provides a game device that can display strings more suited to speech recognition at the time of speech input. A priority input device information acquisition unit (56) acquires priority input device information. When the priority input device information represents a character input device, an input criteria display unit (58) and a determination unit (60) display character input criteria as input criteria and determine whether or not that input corresponds to the input criteria. When the priority input device information represents a speech input device, the input criteria display unit (58) and the determination unit (60) display character input criteria as input criteria, and in regard to predetermined character input criteria, display speech input criteria corresponding to the character input criteria as input criteria, and determine whether or not that input corresponds to speech recognition data corresponding to the input criteria.Type: GrantFiled: June 18, 2003Date of Patent: July 13, 2010Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Hirotaka Ishikawa, Yasumi Takase, Kazuhiko Nobe, Kei Nagaoka, Tomomi Shigura, Toshiaki Kishino
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Publication number: 20060063573Abstract: The present invention provides a game device that can display strings more suited to speech recognition at the time of speech input. A priority input device information acquisition unit (56) acquires priority input device information. When the priority input device information represents a character input device, an input criteria display unit (58) and a determination unit (60) display character input criteria as input criteria and determine whether or not that input corresponds to the input criteria. When the priority input device information represents a speech input device, the input criteria display unit (58) and the determination unit (60) display character input criteria as input criteria, and in regard to predetermined character input criteria, display speech input criteria corresponding to the character input criteria as input criteria, and determine whether or not that input corresponds to speech recognition data corresponding to the input criteria.Type: ApplicationFiled: June 18, 2003Publication date: March 23, 2006Applicant: KONAMI CorporationInventors: Hirotaka Ishikawa, Yasumi Takase, Kazuhiko Nobe, Kei Nagaoka, Tomomi Shigura, Toshiaki Kishino
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Patent number: 6695694Abstract: To evaluate a game playing performance from a new point of view, a control method for controlling a game machine allowing a player to enjoy stepping while listening to game music, comprises the steps of detecting whether or not the player puts their foot or feet on each of a plurality of step positions; judging, based on a detection result on the step position, according to which, of a plurality of pattern changes, a state of the player's feet relative to the plurality of step positions has changed to; calculating, based on the determined pattern change, an energy consumption amount due to a change of the state of the player's feet; calculating an accumulative energy consumption amount by accumulating an energy consumption amount calculated after a predetermined timing; and reporting the accumulative energy consumption amount calculated to the player.Type: GrantFiled: February 22, 2001Date of Patent: February 24, 2004Assignees: Konami Corporation, KCE Tokyo, Inc., People Co., Ltd.Inventors: Hirotaka Ishikawa, Akinori Tamura, Yasumi Takase, Takashi Nishibori, Kei Nagaoka, Yoshiko Wada, Yumi Yoshida
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Patent number: 6659873Abstract: Data link-up between multiple game devices can be more flexibly achieved. A game system (1) comprises a game device for business (2) and a game device for use at home (3), which execute games in accordance with predetermined programs, it being possible to exchange information between these games devices, and the game device for business (2) comprises an information output device for outputting judgement information for judging whether predetermined conditions have been satisfied in the game device for business (2). The contents of the game executed on the game device for use at home (3) are changed based on the judgement information output from the game device for business (2). For example, when a predetermined game result has been achieved in the game device for business, the content of the judgement information is updated, and a hidden element appears in the game device for use at home (3) in correspondence therewith.Type: GrantFiled: February 11, 2000Date of Patent: December 9, 2003Assignees: Konami Co., Ltd., Konami Computer Entertainment Tokyo Co., Ltd.Inventors: Toyofumi Kitano, Kazuya Takahashi, Hirotaka Ishikawa, Akinori Tamura, Yasumi Takase, Takashi Nishibori, Kei Nagaoka, Yoshiko Wada, Yumi Yoshida
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Patent number: 6450888Abstract: Disclosed is a game system which matches a player's tastes. In a game system operating in time with music, it is possible to select an edit mode for editing timing data which define timings of operations. In the edit mode, an edit window having a predetermined display range is displayed on a screen of a display device in correspondence with information representing a position in a tune. Images in the edit window are scrolled so that the position of a target to be edited set inside the edit window moves forward and backward through the tune. When an operation is performed to provide marks, timing data for showing an operation timing of a control member provided in correspondence with the operation is provided at the position of the edit object in the edit window, and in addition, the timing data during editing is updated so that the position in the tune corresponding to the position of the edit object is defined as a operation timing.Type: GrantFiled: February 11, 2000Date of Patent: September 17, 2002Assignees: Konami Co., Ltd., Konami Computer Entertainment Tokyo Co., Ltd.Inventors: Yasumi Takase, Kei Nagaoka, Yumi Yoshida
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Patent number: 6320110Abstract: A music game device is provided in which a player manipulates a manipulation unit in conformity with music. The device includes an input unit for setting play information including a plurality of tunes to be successively played and a play order of the plurality of tunes, a storage unit for collectively storing the play information, an automatic setting changing unit for automatically changing a part of the play information set by the player to a preset standard play information if the play information set by the player includes a setting which cannot be executed by the music game device, and a reproduction unit for successively reproducing the plurality of tunes in the play order based on the play information stored in the storage unit.Type: GrantFiled: August 14, 2000Date of Patent: November 20, 2001Assignees: Konami Corporation, KCE Tokyo Inc.Inventors: Hirotaka Ishikawa, Akinori Tamura, Yasumi Takase, Takashi Nishibori, Kei Nagaoka, Yoshiko Wada, Yumi Yoshida, Kazuya Takahashi
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Publication number: 20010016510Abstract: To evaluate a game playing performance from a new point of view, a control method for controlling a game machine allowing a player to enjoy stepping while listening to game music, comprises the steps of detecting whether or not the player puts their foot or feet on each of a plurality of step positions; judging, based on a detection result on the step position, according to which, of a plurality of pattern changes, a state of the player's feet relative to the plurality of step positions has changed to; calculating, based on the determined pattern change, an energy consumption amount due to a change of the state of the player's feet; calculating an accumulative energy consumption amount by accumulating an energy consumption amount calculated after a predetermined timing; and reporting the accumulative energy consumption amount calculated to the player.Type: ApplicationFiled: February 22, 2001Publication date: August 23, 2001Inventors: Hirotaka Ishikawa, Akinori Tamura, Yasumi Takase, Takashi Nishibori, Kei Nagaoka, Yoshiko Wada, Yumi Yoshida