Patents by Inventor Keisuke Kurita

Keisuke Kurita has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9089778
    Abstract: A server device executes one battle by spending the spending parameter in response to a player's operational input, and recovers the spending parameter by using a recovery item owned by the player. The server device calculates the total number of recovery items used to recover the spending parameter when one battle is fought for a plurality of times while repeating spending and recovering the spending parameter in response to operational inputs from the player until a hit point parameter of the enemy character is brought to less than or equal to a value. In response to one special operational input from the player, the server device determines whether the number of recovery items owned by the player is greater than or equal to the total number of recovery items calculated. When the determination is affirmative, the total number of recovery items calculated is automatically used from among the recovery items.
    Type: Grant
    Filed: September 9, 2014
    Date of Patent: July 28, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Yu Sasaki, Sadaaki Satsuma, Akihito Suga, Keisuke Kamiyama, Satoshi Kagami, Keisuke Kurita, Junichi Kusumoto, Shinichiro Nonaka
  • Patent number: 8944900
    Abstract: A game providing system according to an embodiment of the present invention includes one or more processors capable of executing a game program. In one embodiment, the game program includes a conversion rate presentation module configured to present a conversion rate between a first basic point and a first varying point to a player. When a first basic object associated with the first basic point is selected, an acquired point of the player is determined on the basis of the first basic point. When a first varying object associated with the first varying point is selected, the acquired point is determined on the basis of the first varying point.
    Type: Grant
    Filed: April 23, 2014
    Date of Patent: February 3, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Yasunori Beppu, Keisuke Kurita, Sofiya Kovalova, Yuka Yamaguchi, Shunosuke Fujisawa, Shinya Yuki
  • Publication number: 20140378197
    Abstract: A server device executes one battle by spending the spending parameter in response to a player's operational input, and recovers the spending parameter by using a recovery item owned by the player. The server device calculates the total number of recovery items used to recover the spending parameter when one battle is fought for a plurality of times while repeating spending and recovering the spending parameter in response to operational inputs from the player until a hit point parameter of the enemy character is brought to less than or equal to a value. In response to one special operational input from the player, the server device determines whether the number of recovery items owned by the player is greater than or equal to the total number of recovery items calculated. When the determination is affirmative, the total number of recovery items calculated is automatically used from among the recovery items.
    Type: Application
    Filed: September 9, 2014
    Publication date: December 25, 2014
    Inventors: Yu SASAKI, Sadaaki SATSUMA, Akihito SUGA, Keisuke KAMIYAMA, Satoshi KAGAMI, Keisuke KURITA, Junichi KUSUMOTO, Shinichiro NONAKA
  • Publication number: 20140370949
    Abstract: A game providing system according to an embodiment of the present invention includes one or more processors capable of executing a game program. In one embodiment, the game program includes a conversion rate presentation module configured to present a conversion rate between a first basic point and a first varying point to a player. When a first basic object associated with the first basic point is selected, an acquired point of the player is determined on the basis of the first basic point. When a first varying object associated with the first varying point is selected, the acquired point is determined on the basis of the first varying point.
    Type: Application
    Filed: April 23, 2014
    Publication date: December 18, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Yasunori BEPPU, Keisuke KURITA, Sofiya KOVALOVA, Yuka YAMAGUCHI, Shunosuke FUJISAWA, Shinya YUKI
  • Publication number: 20140323224
    Abstract: A server device executes one battle by spending the spending parameter in response to a player's operational input, and recovers the spending parameter by using a recovery item owned by the player. The server device calculates the total number of recovery items used to recover the spending parameter when one battle is fought for a plurality of times while repeating spending and recovering the spending parameter in response to operational inputs from the player until a hit point parameter of the enemy character is brought to less than or equal to a value. In response to one special operational input from the player, the server device determines whether the number of recovery items owned by the player is greater than or equal to the total number of recovery items calculated. When the determination is affirmative, the total number of recovery items calculated is automatically used from among the recovery items.
    Type: Application
    Filed: January 10, 2014
    Publication date: October 30, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Yu SASAKI, Sadaaki SATSUMA, Akihito SUGA, Keisuke KAMIYAMA, Satoshi KAGAMI, Keisuke KURITA, Junichi KUSUMOTO, Shinichiro NONAKA
  • Patent number: 8858314
    Abstract: A server device executes one battle by spending the spending parameter in response to a player's operational input, and recovers the spending parameter by using a recovery item owned by the player. The server device calculates the total number of recovery items used to recover the spending parameter when one battle is fought for a plurality of times while repeating spending and recovering the spending parameter in response to operational inputs from the player until a hit point parameter of the enemy character is brought to less than or equal to a value. In response to one special operational input from the player, the server device determines whether the number of recovery items owned by the player is greater than or equal to the total number of recovery items calculated. When the determination is affirmative, the total number of recovery items calculated is automatically used from among the recovery items.
    Type: Grant
    Filed: January 10, 2014
    Date of Patent: October 14, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Yu Sasaki, Sadaaki Satsuma, Akhihito Suga, Keisuke Kamiyama, Satoshi Kagami, Keisuke Kurita, Junichi Kusumoto, Shinichiro Nonaka