Patents by Inventor Keisuke OHTANI

Keisuke OHTANI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11845009
    Abstract: A game period is common among a plurality of users and includes a first period and a second period. An example information processing system advances a first game for each user in the first period. A rank of each user is determined based on a first individual parameter of the user for the first game from a past game period. A second individual parameter is determined for each user based on the rank of the user and the first individual parameter of the user for the first game from a current game period. In the second period, the information processing system determines a common parameter that is common among the plurality of users based on the second individual parameters for users who have performed a particular game input so as to advance a second game that is common among the plurality of users based on the common parameter.
    Type: Grant
    Filed: December 1, 2020
    Date of Patent: December 19, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: So Araya, Yuji Ohashi, Keisuke Ohtani, Tetsuro Matsuzaki, Kouhei Maeda
  • Patent number: 11660545
    Abstract: A game apparatus that functions as a non-limiting example information processing apparatus includes a CPU. If execution of an auto-play game is instructed, the CPU makes, from a start to an end of the auto-play game, cause a plurality of player characters, i.e., available characters used by a player and a plurality of enemy characters to play battles with each other at predetermined time intervals. For example, in halfway until the auto-play game is cleared or rendered as a game over, the player sets the available characters or sets arrangement of the available characters by referring to results of battles at every predetermined time intervals, thereby to start the auto-play game again. That is, the available character to be played against the enemy character is re-set.
    Type: Grant
    Filed: July 24, 2020
    Date of Patent: May 30, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Keisuke Ohtani, Tetsuro Matsuzaki, Toshitaka Muramatsu
  • Patent number: 11623139
    Abstract: An example information processing system executes a process using values of scores of a plurality of users that are updated based on a result of a game. When a first game is selected from games, the first game is executed, in which the result of the game is determined based on a first user's game operation in the first game, and an opponent based on data of a second user different from the first user. When a second game is selected from games, the second game is executed, in which the result of the game is determined independently of the first user's game operation performed in the second game. The information processing system updates the first user's score and the second user's score based on a result of the first game, and updates at least the first user's score based on a result of the second game.
    Type: Grant
    Filed: May 25, 2021
    Date of Patent: April 11, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Shingo Matsushita, Yuji Ohashi, Keisuke Ohtani, Kouhei Maeda
  • Patent number: 11416883
    Abstract: Information about a plurality of participation rewards to be given upon participation in a game event during each unit period in a period in which the event is held, is presented to a user. An upper limit number of unit periods for giving, and the reward contents, are set in advance. In accordance with event participation, participation rewards corresponding to the unit periods in which the participation timings are included are given to the user. The event advancement status is updated on the basis of the event participation by each user. If an ending condition is satisfied, event advancement is ended. If the number of times the unit period has come until the end of the event since the start thereof is smaller than the upper limit number of unit periods in which the rewards can be given, at least one of non-given participation rewards is given to the user.
    Type: Grant
    Filed: August 9, 2021
    Date of Patent: August 16, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Tetsuro Matsuzaki, Toshitaka Muramatsu, Kei Matsubara, Keisuke Ohtani
  • Publication number: 20220067771
    Abstract: Information about a plurality of participation rewards to be given upon participation in a game event during each unit period in a period in which the event is held, is presented to a user. An upper limit number of unit periods for giving, and the reward contents, are set in advance. In accordance with event participation, participation rewards corresponding to the unit periods in which the participation timings are included are given to the user. The event advancement status is updated on the basis of the event participation by each user. If an ending condition is satisfied, event advancement is ended. If the number of times the unit period has come until the end of the event since the start thereof is smaller than the upper limit number of unit periods in which the rewards can be given, at least one of non-given participation rewards is given to the user.
    Type: Application
    Filed: August 9, 2021
    Publication date: March 3, 2022
    Inventors: Tetsuro MATSUZAKI, Toshitaka MURAMATSU, Kei MATSUBARA, Keisuke OHTANI
  • Publication number: 20210402293
    Abstract: An example information processing system executes a process using values of scores of a plurality of users that are updated based on a result of a game. When a first game is selected from games, the first game is executed, in which the result of the game is determined based on a first user's game operation in the first game, and an opponent based on data of a second user different from the first user. When a second game is selected from games, the second game is executed, in which the result of the game is determined independently of the first user's game operation performed in the second game. The information processing system updates the first user's score and the second user's score based on a result of the first game, and updates at least the first user's score based on a result of the second game.
    Type: Application
    Filed: May 25, 2021
    Publication date: December 30, 2021
    Inventors: Shingo MATSUSHITA, Yuji OHASHI, Keisuke OHTANI, Kouhei MAEDA
  • Publication number: 20210162307
    Abstract: A game period is common among a plurality of users and includes a first period and a second period. An example information processing system advances a first game for each user in the first period. A rank of each user is determined based on a first individual parameter of the user for the first game from a past game period. A second individual parameter is determined for each user based on the rank of the user and the first individual parameter of the user for the first game from a current game period. In the second period, the information processing system determines a common parameter that is common among the plurality of users based on the second individual parameters for users who have performed a particular game input so as to advance a second game that is common among the plurality of users based on the common parameter.
    Type: Application
    Filed: December 1, 2020
    Publication date: June 3, 2021
    Inventors: So ARAYA, Yuji OHASHI, Keisuke OHTANI, Tetsuro MATSUZAKI, Kouhei MAEDA
  • Publication number: 20210031113
    Abstract: A game apparatus that functions as a non-limiting example information processing apparatus includes a CPU. If execution of an auto-play game is instructed, the CPU makes, from a start to an end of the auto-play game, cause a plurality of player characters, i.e., available characters used by a player and a plurality of enemy characters to play battles with each other at predetermined time intervals. For example, in halfway until the auto-play game is cleared or rendered as a game over, the player sets the available characters or sets arrangement of the available characters by referring to results of battles at every predetermined time intervals, thereby to start the auto-play game again. That is, the available character to be played against the enemy character is re-set.
    Type: Application
    Filed: July 24, 2020
    Publication date: February 4, 2021
    Inventors: Keisuke OHTANI, Tetsuro MATSUZAKI, Toshitaka MURAMATSU