Patents by Inventor Keita TSUTSUI

Keita TSUTSUI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11759700
    Abstract: Only a first parameter associated with an active object is incremented in accordance with an exercise amount of a user. In accordance with the exercise amount of the user, a second parameter is incremented even when the first parameter has not reached an upper limit, and the second parameter is incremented also when the first parameter has reached the upper limit. An in-game reward according to the active object with which the first parameter is associated is given to the user when the first parameter has reached the upper limit.
    Type: Grant
    Filed: March 17, 2022
    Date of Patent: September 19, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Motoki Yano, Keita Tsutsui, Hiroki Asakawa, Shohei Konno
  • Publication number: 20230173389
    Abstract: A player may send virtual characters to travel to remote locations in a parallel-reality game. The remote locations are virtual locations corresponding to real-world locations other than where the player is located. The player can therefore send a virtual character to a virtual location without traveling to the corresponding real-world location themselves. A travel time and a path the character will travel along to reach the remote location is determined. Once the virtual character has reached the remote location, it stays there for a duration of time. Client devices of players near the remote location may display a visual representation of the virtual character. The virtual character may collect virtual items and interact with other players and return to the player with any virtual items it has collected or been given.
    Type: Application
    Filed: January 30, 2023
    Publication date: June 8, 2023
    Inventors: Shohei Konno, Keita Tsutsui, Tatsuo Nomura, Hiroki Asakawa, Shigeru Miyamoto, Motoki Yano
  • Patent number: 11590421
    Abstract: A player may send virtual characters to travel to remote locations in a parallel-reality game. The remote locations are virtual locations corresponding to real-world locations other than where the player is located. The player can therefore send a virtual character to a virtual location without traveling to the corresponding real-world location themselves. A travel time and a path the character will travel along to reach the remote location is determined. Once the virtual character has reached the remote location, it stays there for a duration of time. Client devices of players near the remote location may display a visual representation of the virtual character. The virtual character may collect virtual items and interact with other players and return to the player with any virtual items it has collected or been given.
    Type: Grant
    Filed: March 29, 2021
    Date of Patent: February 28, 2023
    Assignee: Niantic, Inc.
    Inventors: Shohei Konno, Keita Tsutsui, Tatsuo Nomura, Hiroki Asakawa, Shigeru Miyamoto, Motoki Yano
  • Publication number: 20220305385
    Abstract: A player may send virtual characters to travel to remote locations in a parallel-reality game. The remote locations are virtual locations corresponding to real-world locations other than where the player is located. The player can therefore send a virtual character to a virtual location without traveling to the corresponding real-world location themselves. A travel time and a path the character will travel along to reach the remote location is determined. Once the virtual character has reached the remote location, it stays there for a duration of time. Client devices of players near the remote location may display a visual representation of the virtual character. The virtual character may collect virtual items and interact with other players and return to the player with any virtual items it has collected or been given.
    Type: Application
    Filed: March 29, 2021
    Publication date: September 29, 2022
    Inventors: Shohei Konno, Keita Tsutsui, Tatsuo Nomura, Hiroki Asakawa, Shigeru Miyamoto, Motoki Yano
  • Publication number: 20220296995
    Abstract: Only a first parameter associated with an active object is incremented in accordance with an exercise amount of a user. In accordance with the exercise amount of the user, a second parameter is incremented even when the first parameter has not reached an upper limit, and the second parameter is incremented also when the first parameter has reached the upper limit. An in-game reward according to the active object with which the first parameter is associated is given to the user when the first parameter has reached the upper limit.
    Type: Application
    Filed: March 17, 2022
    Publication date: September 22, 2022
    Inventors: Shigeru MIYAMOTO, Motoki YANO, Keita TSUTSUI, Hiroki ASAKAWA, Shohei KONNO
  • Patent number: 10569173
    Abstract: In an example of a system, in a virtual space, a player camera that follows each player in a multiplay game, a bird's-eye camera that views the virtual space from a bird's-eye view, and an object camera that follows a predetermined object are set. A watcher watches the game by switching the player camera, the bird's-eye camera, and the object camera. In accordance with an operation of the watcher, the bird's-eye camera moves in the virtual space, and a height of the bird's-eye camera is determined in advance in accordance with a position. When virtual cameras are switched by the watcher, a game image from the virtual cameras during the switching is displayed.
    Type: Grant
    Filed: May 7, 2018
    Date of Patent: February 25, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Keita Tsutsui, Seiichi Yamaguchi
  • Publication number: 20180326302
    Abstract: In an example of a system, in a virtual space, a player camera that follows each player in a multiplay game, a bird's-eye camera that views the virtual space from a bird's-eye view, and an object camera that follows a predetermined object are set. A watcher watches the game by switching the player camera, the bird's-eye camera, and the object camera. In accordance with an operation of the watcher, the bird's-eye camera moves in the virtual space, and a height of the bird's-eye camera is determined in advance in accordance with a position. When virtual cameras are switched by the watcher, a game image from the virtual cameras during the switching is displayed.
    Type: Application
    Filed: May 7, 2018
    Publication date: November 15, 2018
    Inventors: Keita TSUTSUI, Seiichi YAMAGUCHI