Patents by Inventor Ken Miyaki

Ken Miyaki has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11806615
    Abstract: A method includes: recording gameplay metadata generated from execution of a first session of a video game, wherein the execution of the first session renders a first view of a virtual environment of the video game for presentation through the first HMD, the first view being from a first location in the virtual environment determined by the interactive gameplay; after completion of the first session, storing the gameplay metadata to a cloud storage; receiving a request from a client device to spectate gameplay from the first session; responsive to the request, then retrieving the gameplay metadata from the cloud storage, and initiating execution of a second session of the video game using the gameplay metadata to recreate gameplay events from the first session in the second session, wherein the execution of the second session renders a second view of the virtual environment for presentation through a second HMD.
    Type: Grant
    Filed: April 25, 2022
    Date of Patent: November 7, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Ken Miyaki
  • Patent number: 11738275
    Abstract: Methods and systems are provided for delivering a virtual reality (VR) experience of a real world space to a remote user via a head mounted display (HMD). A method provides for sending a request for the VR experience of the real world space and identifying a viewing location made by the user. The method includes operations for mapping the viewing location to a real world capture system for capturing video and audio at a location that corresponds to the viewing location and receiving real world coordinates for the real world capture system. Further, the method accesses a user profile of the user and receives a video stream of the real world space captured by the real world capture system. The method is able to identify and reskin a real world object with a graphical content element by overlaying the graphical content item in place of the image data associated with the real world object.
    Type: Grant
    Filed: July 20, 2021
    Date of Patent: August 29, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Mohammed Khan, Miao Li, Ken Miyaki
  • Patent number: 11537264
    Abstract: Methods and systems for providing access to virtual scenes of an interactive application include receiving a selection of the interactive application. In response to the selection, a virtual scene of the application is provided. Interactivity of the user detected in the virtual scene is processed to identify predicted interaction with visual options in the virtual scene. The processing continues till a threshold of actions indicative of imminent selection of one of the visual options is reached. A second virtual scene associated with the visual option that was identified to be imminently selected, is pre-loaded, based on achieving the threshold. The second virtual scene is executed using the pre-loaded content, when the visual option associated with the second virtual scene is selected, so as to enable full rendering of the second virtual scene for user interaction.
    Type: Grant
    Filed: February 9, 2018
    Date of Patent: December 27, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Ken Miyaki
  • Publication number: 20220241683
    Abstract: A method includes: recording gameplay metadata generated from execution of a first session of a video game, wherein the execution of the first session renders a first view of a virtual environment of the video game for presentation through the first HMD, the first view being from a first location in the virtual environment determined by the interactive gameplay; after completion of the first session, storing the gameplay metadata to a cloud storage; receiving a request from a client device to spectate gameplay from the first session; responsive to the request, then retrieving the gameplay metadata from the cloud storage, and initiating execution of a second session of the video game using the gameplay metadata to recreate gameplay events from the first session in the second session, wherein the execution of the second session renders a second view of the virtual environment for presentation through a second HMD.
    Type: Application
    Filed: April 25, 2022
    Publication date: August 4, 2022
    Inventor: Ken Miyaki
  • Patent number: 11331568
    Abstract: A method, including: recording gameplay metadata generated from execution of a first session of a video game, that renders a first view of a virtual environment for presentation through a first HMD, the first view being from a first location determined based on tracked movement of the first HMD; transmitting the gameplay metadata to a client device; tracking movement of a second HMD by the client device; executing, by the client device, a second session of the video game using the gameplay metadata to recreate gameplay events from the first session and render a second view of the virtual environment for presentation through a second HMD, the second view being from a second location determined based on the first location, the second location moving in response to movements of the first location so as to substantially maintain a predefined spatial relationship between the first location and the second location.
    Type: Grant
    Filed: June 29, 2020
    Date of Patent: May 17, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Ken Miyaki
  • Patent number: 11330049
    Abstract: For improved peer to peer matchmaking network information is obtained from a plurality of devices and a plurality of users is selected to form peer to peer connections via corresponding devices to create a set of potential matches. Device connection statistics for each pair of devices in the set of potential matches are obtained and compared to one or more threshold values. Users with devices that have at least one connection statistic that does not satisfy a threshold condition for that connection statistic are removed from the set of potential matches. Replacements for the removed devices are selected and the match making refinement process repeated until all of the device connection statistics satisfy all conditions associated with the one or more threshold values to generate a refined set of matched peers. Peer to peer connections may then be initiated among the refined set of matched peers.
    Type: Grant
    Filed: September 4, 2020
    Date of Patent: May 10, 2022
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Ken Miyaki
  • Publication number: 20210346811
    Abstract: Methods and systems are provided for delivering a virtual reality (VR) experience of a real world space to a remote user via a head mounted display (HMD). A method provides for sending a request for the VR experience of the real world space and identifying a viewing location made by the user. The method includes operations for mapping the viewing location to a real world capture system for capturing video and audio at a location that corresponds to the viewing location and receiving real world coordinates for the real world capture system. Further, the method accesses a user profile of the user and receives a video stream of the real world space captured by the real world capture system. The method is able to identify and reskin a real world object with a graphical content element by overlaying the graphical content item in place of the image data associated with the real world object.
    Type: Application
    Filed: July 20, 2021
    Publication date: November 11, 2021
    Inventors: Mohammed Khan, Miao Li, Ken Miyaki
  • Patent number: 11065551
    Abstract: Methods and systems are provided for delivering a virtual reality (VR) experience of a real world space to a remote user via a head mounted display (HMD). A method provides for sending a request for the VR experience of the real world space and identifying a viewing location made by the user. The method includes operations for mapping the viewing location to a real world capture system for capturing video and audio at a location that corresponds to the viewing location and receiving real world coordinates for the real world capture system. Further, the method accesses a user profile of the user and receives a video stream of the real world space captured by the real world capture system. The method is able to identify and reskin a real world object with a graphical content element by overlaying the graphical content item in place of the image data associated with the real world object.
    Type: Grant
    Filed: February 11, 2020
    Date of Patent: July 20, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Mohammed Khan, Miao Li, Ken Miyaki
  • Patent number: 10994209
    Abstract: Shadow banning a participant within a social VR system includes: receiving and forwarding an identity of the participant, who may be shadow banned; recognizing and tracking inappropriate behaviors including inappropriate language and comments, inappropriate gestures, and inappropriate movements; receiving and processing the recognized and tracked inappropriate behaviors of the participant; generating a safety rating based on the processed inappropriate behaviors; comparing the safety rating to a threshold value; and outputting a signal to label the participant as a griefer and shadow ban the griefer when the safety rating is greater than the threshold value.
    Type: Grant
    Filed: November 27, 2017
    Date of Patent: May 4, 2021
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Ken Miyaki
  • Publication number: 20200404053
    Abstract: For improved peer to peer matchmaking network information is obtained from a plurality of devices and a plurality of users is selected to form peer to peer connections via corresponding devices to create a set of potential matches. Device connection statistics for each pair of devices in the set of potential matches are obtained and compared to one or more threshold values. Users with devices that have at least one connection statistic that does not satisfy a threshold condition for that connection statistic are removed from the set of potential matches. Replacements for the removed devices are selected and the match making refinement process repeated until all of the device connection statistics satisfy all conditions associated with the one or more threshold values to generate a refined set of matched peers. Peer to peer connections may then be initiated among the refined set of matched peers.
    Type: Application
    Filed: September 4, 2020
    Publication date: December 24, 2020
    Inventor: Ken Miyaki
  • Publication number: 20200330861
    Abstract: A method, including: recording gameplay metadata generated from execution of a first session of a video game, that renders a first view of a virtual environment for presentation through a first HMD, the first view being from a first location determined based on tracked movement of the first HMD; transmitting the gameplay metadata to a client device; tracking movement of a second HMD by the client device; executing, by the client device, a second session of the video game using the gameplay metadata to recreate gameplay events from the first session and render a second view of the virtual environment for presentation through a second HMD, the second view being from a second location determined based on the first location, the second location moving in response to movements of the first location so as to substantially maintain a predefined spatial relationship between the first location and the second location.
    Type: Application
    Filed: June 29, 2020
    Publication date: October 22, 2020
    Inventor: Ken Miyaki
  • Patent number: 10771547
    Abstract: For improved peer to peer matchmaking network information is obtained from a plurality of devices and a plurality of users is selected to form peer to peer connections via corresponding devices to create a set of potential matches. Device connection statistics for each pair of devices in the set of potential matches are obtained and compared to one or more threshold values. Users with devices that have at least one connection statistic that does not satisfy a threshold condition for that connection statistic are removed from the set of potential matches. Replacements for the removed devices are selected and the match making refinement process repeated until all of the device connection statistics satisfy all conditions associated with the one or more threshold values to generate a refined set of matched peers. Peer to peer connections may then be initiated among the refined set of matched peers.
    Type: Grant
    Filed: June 14, 2017
    Date of Patent: September 8, 2020
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Ken Miyaki
  • Patent number: 10695665
    Abstract: A method is provided, including: recording gameplay metadata generated from execution of a first session of a video game, the execution of the first session being driven by interactive gameplay of the video game by a first user using a first head-mounted display (HMD), wherein the execution of the first session renders a first view of a virtual environment from a first location determined by the interactive gameplay, and based on tracked movement of the first HMD; transmitting the gameplay metadata to a client device; tracking movement of a second HMD; executing, by the client device, a second session of the video game using the gameplay metadata to recreate gameplay events, wherein the execution of the second session renders a second view of the virtual environment from a second location that is determined based on the first location, and based on the tracked movement of the second HMD.
    Type: Grant
    Filed: March 16, 2018
    Date of Patent: June 30, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Ken Miyaki
  • Publication number: 20200171394
    Abstract: Methods and systems are provided for delivering a virtual reality (VR) experience of a real world space to a remote user via a head mounted display (HMD). A method provides for sending a request for the VR experience of the real world space and identifying a viewing location made by the user. The method includes operations for mapping the viewing location to a real world capture system for capturing video and audio at a location that corresponds to the viewing location and receiving real world coordinates for the real world capture system. Further, the method accesses a user profile of the user and receives a video stream of the real world space captured by the real world capture system. The method is able to identify and reskin a real world object with a graphical content element by overlaying the graphical content item in place of the image data associated with the real world object.
    Type: Application
    Filed: February 11, 2020
    Publication date: June 4, 2020
    Inventors: Mohammed Khan, Miao Li, Ken Miyaki
  • Patent number: 10556185
    Abstract: Methods and systems are provided for delivering a virtual reality (VR) experience of a real world space to a remote user via a head mounted display (HMD). A method provides for sending a request for the VR experience of the real world space and identifying a seat selection made by the user. The method includes operations for mapping the seat selection to a real world capture system for capturing video and audio at a location that corresponds to the seat selection and receiving real world coordinates for the real world capture system. Further, the method accesses a user profile of the user and receives a video stream of the real world space captured by the real world capture system. The method is able to identify and reskin a real world object with a graphical content element by overlaying the graphical content item in place of the image data associated with the real world object.
    Type: Grant
    Filed: February 21, 2018
    Date of Patent: February 11, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Mohammed Khan, Miao Li, Ken Miyaki
  • Publication number: 20190282892
    Abstract: A method is provided, including: recording gameplay metadata generated from execution of a first session of a video game, the execution of the first session being driven by interactive gameplay of the video game by a first user using a first head-mounted display (HMD), wherein the execution of the first session renders a first view of a virtual environment from a first location determined by the interactive gameplay, and based on tracked movement of the first HMD; transmitting the gameplay metadata to a client device; tracking movement of a second HMD; executing, by the client device, a second session of the video game using the gameplay metadata to recreate gameplay events, wherein the execution of the second session renders a second view of the virtual environment from a second location that is determined based on the first location, and based on the tracked movement of the second HMD.
    Type: Application
    Filed: March 16, 2018
    Publication date: September 19, 2019
    Inventor: Ken Miyaki
  • Publication number: 20190250773
    Abstract: Methods and systems for providing access to virtual scenes of an interactive application include receiving a selection of the interactive application. In response to the selection, a virtual scene of the application is provided. Interactivity of the user detected in the virtual scene is processed to identify predicted interaction with visual options in the virtual scene. The processing continues till a threshold of actions indicative of imminent selection of one of the visual options is reached. A second virtual scene associated with the visual option that was identified to be imminently selected, is pre-loaded, based on achieving the threshold. The second virtual scene is executed using the pre-loaded content, when the visual option associated with the second virtual scene is selected, so as to enable full rendering of the second virtual scene for user interaction.
    Type: Application
    Filed: February 9, 2018
    Publication date: August 15, 2019
    Inventor: Ken Miyaki
  • Publication number: 20190160382
    Abstract: Shadow banning a participant within a social VR system includes: receiving and forwarding an identity of the participant, who may be shadow banned; recognizing and tracking inappropriate behaviors including inappropriate language and comments, inappropriate gestures, and inappropriate movements; receiving and processing the recognized and tracked inappropriate behaviors of the participant; generating a safety rating based on the processed inappropriate behaviors; comparing the safety rating to a threshold value; and outputting a signal to label the participant as a griefer and shadow ban the griefer when the safety rating is greater than the threshold value.
    Type: Application
    Filed: November 27, 2017
    Publication date: May 30, 2019
    Inventor: Ken Miyaki
  • Publication number: 20190099678
    Abstract: Methods and systems are provided for delivering a virtual reality (VR) experience of a real world space to a remote user via a head mounted display (HMD). A method provides for sending a request for the VR experience of the real world space and identifying a seat selection made by the user. The method includes operations for mapping the seat selection to a real world capture system for capturing video and audio at a location that corresponds to the seat selection and receiving real world coordinates for the real world capture system. Further, the method accesses a user profile of the user and receives a video stream of the real world space captured by the real world capture system. The method is able to identify and reskin a real world object with a graphical content element by overlaying the graphical content item in place of the image data associated with the real world object.
    Type: Application
    Filed: February 21, 2018
    Publication date: April 4, 2019
    Inventors: Mohammed Khan, Miao Li, Ken Miyaki
  • Publication number: 20180367608
    Abstract: For improved peer to peer matchmaking network information is obtained from a plurality of devices and a plurality of users is selected to form peer to peer connections via corresponding devices to create a set of potential matches. Device connection statistics for each pair of devices in the set of potential matches are obtained and compared to one or more threshold values. Users with devices that have at least one connection statistic that does not satisfy a threshold condition for that connection statistic are removed from the set of potential matches. Replacements for the removed devices are selected and the match making refinement process repeated until all of the device connection statistics satisfy all conditions associated with the one or more threshold values to generate a refined set of matched peers. Peer to peer connections may then be initiated among the refined set of matched peers.
    Type: Application
    Filed: June 14, 2017
    Publication date: December 20, 2018
    Inventor: Ken Miyaki