Patents by Inventor Kenji ENOKIDO

Kenji ENOKIDO has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240404372
    Abstract: A claw gaming machine may comprise a cabinet, a claw assembly, prize objects, and a shooter unit. The machine may be configured to: determine an outcome of a claw game; allow an input device to control the claw assembly; end the claw game when the claw assembly does not pick up a prize object and the determined outcome is a losing outcome; cause the claw assembly to move and release the picked-up object away from the shooter unit when the claw assembly does pick-up a prize object and the determined outcome is a losing outcome, cause the claw assembly to drop the picked-up object on the shooter unit when the claw assembly picks-up the object and the determined outcome is a winning outcome; and cause a winning game presentation display when the claw assembly does not pick up a prize object and the determined outcome is a winning outcome.
    Type: Application
    Filed: August 12, 2024
    Publication date: December 5, 2024
    Inventors: Takaki NARITA, Kenji ENOKIDO, Hiroki SAITO, Satoshi JOKO, Go MIYAMOTO, Akira SHIMIZU, Hiromu SAIGUSA, Jyunichi MURAKAMI, Satoshi NAKATA, Masahiro SUGIMOTO
  • Patent number: 12062266
    Abstract: A claw gaming machine may comprise a cabinet, a claw assembly, prize objects, and a shooter unit. The machine may be configured to: determine an outcome of a claw game; allow an input device to control the claw assembly; end the claw game when the claw assembly does not pick up a prize object and the determined outcome is a losing outcome; cause the claw assembly to move and release the picked-up object away from the shooter unit when the claw assembly does pick-up a prize object and the determined outcome is a losing outcome, cause the claw assembly to drop the picked-up object on the shooter unit when the claw assembly picks-up the object and the determined outcome is a winning outcome; and cause a winning game presentation display when the claw assembly does not pick up a prize object and the determined outcome is a winning outcome.
    Type: Grant
    Filed: May 23, 2023
    Date of Patent: August 13, 2024
    Assignee: Empire Technological Group Limited
    Inventors: Takaki Narita, Kenji Enokido, Hiroki Saito, Satoshi Joko, Go Miyamoto, Akira Shimizu, Hiromu Saigusa, Jyunichi Murakami, Satoshi Nakata, Masahiro Sugimoto
  • Publication number: 20240112550
    Abstract: In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical, simulated or virtualized dice and allowing players to physically throw the dice or simulate/virtualize a throw of the dice.
    Type: Application
    Filed: December 15, 2023
    Publication date: April 4, 2024
    Inventors: Eric PERSSON, Kenji ENOKIDO, Hiroki MUNAKATA, Aaron HUANG, Motoya NAKAMURA, Kenji HAMAO
  • Patent number: 11887441
    Abstract: In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
    Type: Grant
    Filed: August 16, 2022
    Date of Patent: January 30, 2024
    Assignee: INTERBLOCK D.O.O.
    Inventors: Eric Persson, Kenji Enokido, Hiroki Munakata, Aaron Huang, Motoya Nakamura, Kenji Hamao
  • Publication number: 20230298440
    Abstract: A claw gaming machine may comprise a cabinet, a claw assembly, prize objects, and a shooter unit. The machine may be configured to: determine an outcome of a claw game; allow an input device to control the claw assembly; end the claw game when the claw assembly does not pick up a prize object and the determined outcome is a losing outcome; cause the claw assembly to move and release the picked-up object away from the shooter unit when the claw assembly does pick-up a prize object and the determined outcome is a losing outcome, cause the claw assembly to drop the picked-up object on the shooter unit when the claw assembly picks-up the object and the determined outcome is a winning outcome; and cause a winning game presentation display when the claw assembly does not pick up a prize object and the determined outcome is a winning outcome.
    Type: Application
    Filed: May 23, 2023
    Publication date: September 21, 2023
    Inventors: Takaki NARITA, Kenji ENOKIDO, Hiroki SAITO, Satoshi JOKO, Go MIYAMOTO, Akira SHIMIZU, Hiromu SAIGUSA, Jyunichi MURAKAMI, Satoshi NAKATA, Masahiro SUGIMOTO
  • Patent number: 11727765
    Abstract: A claw gaming machine may comprise a cabinet, a claw assembly, prize objects, and a shooter unit. The machine may be configured to: determine an outcome of a claw game; allow an input device to control the claw assembly; end the claw game when the claw assembly does not pick up a prize object and the determined outcome is a losing outcome; cause the claw assembly to move and release the picked-up object away from the shooter unit when the claw assembly does pick-up a prize object and the determined outcome is a losing outcome, cause the claw assembly to drop the picked-up object on the shooter unit when the claw assembly picks-up the object and the determined outcome is a winning outcome; and cause a winning game presentation display when the claw assembly does not pick up a prize object and the determined outcome is a winning outcome.
    Type: Grant
    Filed: August 27, 2021
    Date of Patent: August 15, 2023
    Assignee: ARUZE GAMING AMERICA, INC.
    Inventors: Takaki Narita, Kenji Enokido, Hiroki Saito, Satoshi Joko, Go Miyamoto, Akira Shimizu, Hiromu Saigusa, Jyunichi Murakami, Satoshi Nakata, Masahiro Sugimoto
  • Publication number: 20220392314
    Abstract: In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
    Type: Application
    Filed: August 16, 2022
    Publication date: December 8, 2022
    Inventors: Eric PERSSON, Kenji ENOKIDO, Hiroki MUNAKATA, Aaron HUANG, Motoya NAKAMURA, Kenji HAMAO
  • Patent number: 11423745
    Abstract: In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
    Type: Grant
    Filed: January 29, 2021
    Date of Patent: August 23, 2022
    Assignee: ARUZE GAMING AMERICA, INC.
    Inventors: Eric Persson, Kenji Enokido, Hiroki Munakata, Aaron Huang, Motoya Nakamura, Kenji Hamao
  • Publication number: 20220068091
    Abstract: A claw gaming machine may comprise a cabinet, a claw assembly, prize objects, and a shooter unit. The machine may be configured to: determine an outcome of a claw game; allow an input device to control the claw assembly; end the claw game when the claw assembly does not pick up a prize object and the determined outcome is a losing outcome; cause the claw assembly to move and release the picked-up object away from the shooter unit when the claw assembly does pick-up a prize object and the determined outcome is a losing outcome, cause the claw assembly to drop the picked-up object on the shooter unit when the claw assembly picks-up the object and the determined outcome is a winning outcome; and cause a winning game presentation display when the claw assembly does not pick up a prize object and the determined outcome is a winning outcome.
    Type: Application
    Filed: August 27, 2021
    Publication date: March 3, 2022
    Inventors: Takaki NARITA, Kenji ENOKIDO, Hiroki SAITO, Satoshi JOKO, Go MIYAMOTO, Akira SHIMIZU, Hiromu SAIGUSA, Jyunichi MURAKAMI, Satoshi NAKATA, Masahiro SUGIMOTO
  • Publication number: 20210150862
    Abstract: In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
    Type: Application
    Filed: January 29, 2021
    Publication date: May 20, 2021
    Inventors: Eric PERSSON, Kenji ENOKIDO, Hiroki MUNAKATA, Aaron HUANG, Motoya NAKAMURA, Kenji HAMAO
  • Patent number: 10922927
    Abstract: In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
    Type: Grant
    Filed: October 18, 2019
    Date of Patent: February 16, 2021
    Assignee: ARUZE GAMING (HONG KONG) LIMITED
    Inventors: Eric Persson, Kenji Enokido, Hiroki Munakata, Aaron Huang, Motoya Nakamura, Kenji Hamao
  • Publication number: 20200066106
    Abstract: In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
    Type: Application
    Filed: October 18, 2019
    Publication date: February 27, 2020
    Inventors: Eric PERSSON, Kenji ENOKIDO, Hiroki MUNAKATA, Aaron HUANG, Motoya NAKAMURA, Kenji HAMAO
  • Patent number: 10540853
    Abstract: In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
    Type: Grant
    Filed: April 26, 2018
    Date of Patent: January 21, 2020
    Assignee: Aruze Gaming (Hong Kong) Limited
    Inventors: Eric Persson, Kenji Enokido, Hiroki Munakata, Aaron Huang, Motoya Nakamura, Kenji Hamao
  • Publication number: 20180315276
    Abstract: In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
    Type: Application
    Filed: April 26, 2018
    Publication date: November 1, 2018
    Inventors: Eric PERSSON, Kenji Enokido, Hiroki MUNAKATA, Aaron HUANG, Motoya NAKAMURA, Kenji Hamao
  • Publication number: 20180089934
    Abstract: A display state in which the specific symbol is displayed in all the rows of any of N columns continuously from one side of a symbol matrix to another side, a prize of the rank corresponding to the columns with the specific symbols displayed on all the rows of the columns is awarded.
    Type: Application
    Filed: April 21, 2017
    Publication date: March 29, 2018
    Inventors: Kenji ENOKIDO, Hiroki NAKAMURA, Ken YOSHIKAWA, Yukihiro KAWAKAMI
  • Publication number: 20180089933
    Abstract: A game system of the present invention is configured to move a character image displayed in said display area of the single display, after the game on the game devices are interrupted, the character image being for indicating the game device to receive the prize, and stop the character image on the display of the game device to receive the prize, after a predetermined period from the beginning of moving the character image.
    Type: Application
    Filed: April 21, 2017
    Publication date: March 29, 2018
    Inventors: Kenji ENOKIDO, Hiroki NAKAMURA, Ken YOSHIKAWA, Yukihiro KAWAKAMI
  • Patent number: 9818263
    Abstract: Provided is a gaming machine that develops games from base games to various types of games and further allows easy pre-estimation of the benefit to be provided to the players. The gaming machine changes games from the first type in the first mode to the second type in the normal mode when a first trigger is completed in a game of the first type in the first mode, changes games from the first type in the first mode to the first type in the second mode when a second trigger is completed in a game of the first type in the first mode, and changes games from the first type in the second mode to the second type in the special mode when a third trigger is completed in a game of the first type in the second mode.
    Type: Grant
    Filed: February 23, 2016
    Date of Patent: November 14, 2017
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Kenta Kitamura, Kenji Enokido, Hiroki Saito, Ai Genda
  • Patent number: 9672695
    Abstract: A gaming machine stores a plurality of notification patterns of the backlight unit displayable at least in the symbol rearrangement regions of the reel unit including the regions where the symbols are rearranged, a notification pattern being assigned to each of the notification patterns. The gaming machine randomly determines the symbols to be rearranged on the reel unit. The gaming machine determines a combination formed by the determined symbols. The gaming machine selects a notification pattern based on the determined combination. The gaming machine executes a selected notification pattern by the backlight unit, at a notification timing which is before the rearrangement of the symbols on the reel unit.
    Type: Grant
    Filed: January 24, 2013
    Date of Patent: June 6, 2017
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Kenta Kitamura, Tatsuya Teranishi, Akira Osawa, Kenji Enokido
  • Publication number: 20170092045
    Abstract: To provide a gaming machine that can realize a new gaming characteristic in which effective lines are variable so that the winning probability can be changed. A slot machine 1 executes games and controls, according to the games, a lower image display panel 141 having video reels 151 to 155 each including a symbol array in which symbols 501 that are rearranged in display blocks 28 are arranged. When a predetermined number or more of symbols 501 of the same type are located on any of effective lines, the slot machine 1 awards a line dividend. The slot machine 1 determines whether or not to expand the video reels 151 to 155 to add the display blocks 28 before the rearrangement of the symbols 501, and arrange top symbol 503a with the highest line dividend in the display blocks 28 irrespective of the symbol arrays when it is determined that the display block 28 are added, and determines the line dividend according to effective line based on all the display block 28 including the display block 28 added.
    Type: Application
    Filed: September 23, 2016
    Publication date: March 30, 2017
    Inventors: Kenta KITAMURA, Kenji ENOKIDO, Hiroki SAITO, Bungo MATSUMURA
  • Patent number: 9520027
    Abstract: In a gaming machine, a display displays a jackpot challenge for providing a progressive payout. A controller executes each round of a game, determines an event to be performed in each round, determines whether a determined event belongs to predetermined events capable of providing any one icon of a plurality of icons, performs the determined event and determine a result of a performed event, obtains an icon of the performed event when the performed event belongs to the predetermined events and the result of the performed event is to award the icon of the performed event to a player, triggers the jackpot challenge when the plurality of icons are obtained, and executes the jackpot challenge to determine whether to award the progressive payout to the player.
    Type: Grant
    Filed: May 13, 2013
    Date of Patent: December 13, 2016
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Masumi Fujisawa, Hiroki Munakata, Kenji Enokido, Takehisa Itagaki, Masaya Honda, Daisyun Okamoto