Patents by Inventor Kenji Kanno

Kenji Kanno has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240111281
    Abstract: A deterioration prediction system for a semiconductor manufacturing equipment or a semiconductor inspection equipment, including: an input device receiving, as an input, time series data indicating a state of the equipment; a deterioration prediction device having an estimation unit discriminating fluctuation in the time series data into fluctuation caused by changing setting of the equipment and fluctuation caused by deterioration of the equipment and estimating a time point when the setting is changed, a division unit dividing the time series data into the plurality of periods bounded by the time points, a discrimination unit discriminating at least a trend component from the fluctuation in the time series data in the period, and a prediction unit predicting the deterioration of the equipment based on at least the trend component; and an output device outputting a result of the prediction.
    Type: Application
    Filed: October 2, 2023
    Publication date: April 4, 2024
    Inventors: Kenji TAMAKI, Wataru KANNO, Takashi DOI, Fumihiro SASAJIMA
  • Patent number: 7585215
    Abstract: Provided is a game device which determines the goal point pursuant to the game progress and not in advance. The game device 1 is a game for competing for game scores in accordance with the superiority of the state of arrival upon the taxi, which is the moving object, reaching a goal. This game device 1 is a game wherein a presentation unit for presenting a goal determining element (passenger), which becomes the objective upon a taxi moving in the game space 511 (S104, S105), and judgment unit for determining the game results by judging the superiority of the state of arrival in accordance with such selected goal determining element upon selecting one goal among a plurality of goals (S105; YES) provided by the presentation unit (S104, S105) are processed by the CPU and displayed on the display.
    Type: Grant
    Filed: November 22, 1999
    Date of Patent: September 8, 2009
    Assignee: Kabushiki Kaisha Sega
    Inventors: Kenji Kanno, Masaaki Ito, Toshikazu Goi
  • Patent number: 7513824
    Abstract: A game device displays on a display monitor scenes of a vehicle moving in response to manipulations by the player. The display monitor further displays a plurality of goal determining elements. A goal point and a time limit to reach the goal point are set when one of the goal determining elements is picked up. Time is counted from when the goal point and the time limit are set. The game device determines an amount of time for the vehicle to reach the goal point and a score that the player has achieved.
    Type: Grant
    Filed: August 24, 2006
    Date of Patent: April 7, 2009
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Kenji Kanno, Masaaki Ito, Toshikazu Goi
  • Publication number: 20070010306
    Abstract: A game device displays on a display monitor scenes of a vehicle moving in response to manipulations by the player. The display monitor further displays a plurality of goal determining elements. A goal point and a time limit to reach the goal point are set when one of the goal determining elements is picked up. Time is counted from when the goal point and the time limit are set. The game device determines an amount of time for the vehicle to reach the goal point and a score that the player has achieved.
    Type: Application
    Filed: August 24, 2006
    Publication date: January 11, 2007
    Inventors: Kenji Kanno, Masaaki Ito, Toshikazu Goi
  • Patent number: 6878058
    Abstract: An image processor for achieving an effective image processing when realizing a play simulating a reality such as a fighting game. A data processor comprises a display 3a, a control panel 4a, a speaker 11a and a speaker 11a and a game processing board 10a. Fighters C1 and C2 are displayed on the display 3a. When the joy sticks 41am and 41ah of the control panel 4a are operated, the operating data is input to the game processing board 10a. The game processing board 10a performs an image processing of the fighters C1 and C2 based on the operating signal, forms video signals based on the image processed result and displays them on the display 3a as the fighters C1 and C2. The game processing board 10a realizes a polygon forming means so that the head of the fighter C2 is constituted of a minimum number of polygons, and increases the number of polygons of the head when the part of a display member composed of a minimum number of polygons is transformed and displayed.
    Type: Grant
    Filed: May 10, 1996
    Date of Patent: April 12, 2005
    Assignee: Sega Enterprises, Ltd.
    Inventors: Narito Serizawa, Kenji Kanno
  • Publication number: 20050003891
    Abstract: An image processor for achieving an effective image processing when realizing a play simulating a reality such as a fighting game. A data processor comprises a display 3a, a control panel 4a, a speaker 11a and a speaker 11a and a game processing board 10a. Fighters C1 and C2 are displayed on the display 3a. When the joy sticks 41am and 41ah of the control panel 4a are operated, the operating data is input to the game processing board 10a. The game processing board 10a performs an image processing of the fighters C1 and C2 based on the operating signal, forms video signals based on the image processed result and displays them on the display 3a as the fighters C1 and C2. The game processing board 10a realizes a polygon forming means so that the head of the fighter C2 is constituted of a minimum number of polygons, and increases the number of polygons of the head when the part of a display member composed of a minimum number of polygons is transformed and displayed.
    Type: Application
    Filed: April 22, 2004
    Publication date: January 6, 2005
    Inventors: Narito Serizawa, Kenji Kanno
  • Patent number: 6739974
    Abstract: An input device comprises a board 14B whereon a player stands with both feet, and supporting the board such that it can oscillate, and it supplies oscillatory information when the player causes the board to oscillate to the game machine. In the supporting mechanism, the central axis of oscillation is positioned on the lower portion of, or below the board. The center of rotation of swinging movement in the supporting mechanism is positioned below the board 14B. The object is to make the swinging movement of the board, when the player is standing on the board, such as skis, skateboard, or the like, and playing the game, as close as possible to a swinging movement in real life, thereby increasing realism and improving the player's interest in the game.
    Type: Grant
    Filed: November 23, 2001
    Date of Patent: May 25, 2004
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Kenji Kanno, Kenji Tohma, Tomoya Takasugi
  • Publication number: 20020094867
    Abstract: An input device comprises a board 14B whereon a player stands with both feet, and supporting mechanisms 14S, 14R, 14P for supporting the board such that it can oscillate, and it supplies oscillatory information when the player causes the board to oscillate to the game machine. In the supporting mechanism, the central axis of oscillation is positioned on the lower portion of, or below, the board. The centre of rotation of swinging movement in the supporting mechanism is position below the board 14B.
    Type: Application
    Filed: November 23, 2001
    Publication date: July 18, 2002
    Applicant: Kabushiki Kaisha Sega Enterprises
    Inventors: Kenji Kanno, Kenji Tohma, Tomoya Takasugi
  • Patent number: 6368217
    Abstract: An input device includes a board whereon a player stands with both feet, and supporting mechanisms for supporting the board such that it can oscillate. The input device supplies oscillatory information when the player causes the board to oscillate with respect to the game machine. In the supporting mechanism, the central axis of oscillation is positioned on the lower portion of, or below, the board. The center of rotation of swinging movement in the supporting mechanism is positioned below the board.
    Type: Grant
    Filed: February 12, 1998
    Date of Patent: April 9, 2002
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Kenji Kanno, Kenji Tohma, Tomoya Takasugi
  • Publication number: 20020016204
    Abstract: An input device comprises a board 14B whereon a player stands with both feet, and supporting mechanisms 14S, 14R, 14P for supporting the board such that it can oscillate, and it supplies oscillatory information when the player causes the board to oscillate to the game machine. In the supporting mechanism, the central axis of oscillation is positioned on the lower portion of, or below, the board. The centre of rotation of swinging movement in the supporting mechanism is positioned below the board 14B.
    Type: Application
    Filed: February 12, 1998
    Publication date: February 7, 2002
    Inventors: KENJI KANNO, KENJI TOHMA, TOMOYA TAKASUGI